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Source-Connect 4 Becomes First metadata-connected Dolby® Atmos remote review & approval tool
Prnewswire· 2026-02-03 08:10
Core Insights - The integration of Source-Connect with Dolby Atmos enhances remote audio collaboration, allowing producers and engineers to work seamlessly without the need for re-renders or limited channel counts, making it suitable for various Dolby Atmos speaker configurations [1][4]. Group 1: Source-Connect Features - Source-Connect is a professional remote audio recording and collaboration software that provides high-quality, low-latency audio streaming, along with features like DAW timeline synchronization [2]. - The new Dolby Atmos integration allows for streaming audio and metadata between multiple Dolby Atmos rendering environments, ensuring perfect synchronization and compliance with Dolby specifications [4]. - Source-Connect's proprietary Remote Transport Sync protocol enables full synchronization between a studio and up to five reviewers and their DAWs [5]. Group 2: Industry Impact - The integration has transformed remote session workflows, allowing for high-quality audio mixing without the need for physical presence, as demonstrated by a successful remote mix for a major streaming title [3][6]. - The solution is currently available for macOS and requires the standalone Dolby Atmos Renderer, which is available for purchase [7]. - Source Elements, the company behind Source-Connect, has been facilitating real-time collaboration in media production since 2005, enhancing the quality and efficiency of multimedia workflows [8]. Group 3: Company Background - Dolby Laboratories is a leader in immersive entertainment, providing innovative technologies like Dolby Atmos, which enhance the audio-visual experience for consumers worldwide [9].
How Much Upside is Left in Dolby Laboratories (DLB)? Wall Street Analysts Think 39.04%
ZACKS· 2026-02-02 15:55
Group 1 - Shares of Dolby Laboratories (DLB) have gained 1% over the past four weeks, closing at $64.19, with a mean price target of $89.25 indicating a potential upside of 39% [1] - The average price targets range from a low of $68.00 to a high of $114.00, with a standard deviation of $19, suggesting variability in analyst estimates [2] - Analysts show strong agreement on DLB's ability to report better earnings, with a positive trend in earnings estimate revisions correlating with potential stock upside [4][11] Group 2 - The Zacks Consensus Estimate for DLB's current year earnings has increased by 0.6% over the last 30 days, indicating positive sentiment among analysts [12] - DLB holds a Zacks Rank 2 (Buy), placing it in the top 20% of over 4,000 ranked stocks based on earnings estimates, suggesting strong potential for upside [13] - While consensus price targets may not be entirely reliable, the direction they imply appears to be a good guide for potential price movement [14]
Dolby Laboratories, Inc. (NYSE:DLB) Financial Analysis and Competitor Comparison
Financial Modeling Prep· 2026-02-01 02:00
Dolby Laboratories, Inc. (NYSE:DLB) is a renowned company in the audio and imaging industry, known for its innovative sound technologies. It provides audio, imaging, and voice technologies for cinemas, home theaters, PCs, mobile devices, and games. Dolby's competitors include companies like NETGEAR, Morningstar, Copart, and MSC Industrial Direct, each operating in different sectors but comparable in financial analysis.Dolby Laboratories has a Return on Invested Capital (ROIC) of 8.28% and a Weighted Average ...
Dolby's Q1 Earnings & Revenues Surpass Estimates, Fall Y/Y, Stock Down
ZACKS· 2026-01-30 15:55
Core Insights - Dolby Laboratories, Inc. (DLB) reported first-quarter fiscal 2026 non-GAAP earnings per share (EPS) of $1.06, exceeding the Zacks Consensus Estimate of 90 cents, but down from $1.14 in the prior-year quarter [1][9] - Total revenues were $346.7 million, a decrease from $357 million in the year-ago quarter, yet surpassing the Zacks Consensus Estimate by 4.2% [2][9] Financial Performance - Licensing revenues were $319.8 million, down 3.2% year over year, but within the company's guidance of $290 million to $320 million [5] - Products and Services revenues increased by 1.6% year over year to $26.9 million [5] - Gross profit for the fiscal first quarter was $303.5 million, compared to $316.2 million in the year-ago quarter, while total operating expenses rose to $241.3 million from $236.3 million [7] Market Outlook - Management expressed optimism about the company's market position and growth opportunities, citing strong momentum in Dolby Atmos and Dolby Vision, as well as an expanding addressable market [3] - For the second quarter of fiscal 2026, the company estimates revenues between $375 million and $405 million, with licensing revenues projected to be between $350 million and $380 million [12] Shareholder Returns - The company repurchased approximately 1 million shares for about $70 million during the first quarter, with roughly $207 million remaining under its stock repurchase authorization [11] - A cash dividend of 36 cents per share was declared, payable on February 18, 2026 [11] Segment Performance - Broadcast Licensing contributed 31% to total licensing revenues, while Mobile Licensing, Consumer Electronics, PC Licensing, and Licensing from Other Markets accounted for 23%, 14%, 9%, and 23% respectively [6] Future Projections - For fiscal 2026, the company expects total revenues to be in the range of $1.4 billion to $1.45 billion, an increase from the prior estimate of $1.39 billion to $1.44 billion [13] - Licensing revenues are projected to range from $1.295 billion to $1.345 billion, up from the previous estimate of $1.285 billion to $1.335 billion [13]
Dolby Laboratories, Inc. (NYSE: DLB) Surpasses Earnings and Revenue Estimates
Financial Modeling Prep· 2026-01-30 06:00
Earnings Per Share (EPS) of $1.06, beating the estimated $0.99 and showcasing a 17.78% earnings surprise.Revenue reported at approximately $346.7 million, exceeding the estimated $341.3 million and marking a 4.19% revenue surprise.Financial Health indicated by a low debt-to-equity ratio of 0.015 and a current ratio of approximately 3.17.Dolby Laboratories, Inc. (NYSE:DLB) is a prominent player in the audio, video, and voice technology industry. Known for its innovative technologies like Dolby Atmos and Dolb ...
Dolby Laboratories: Solid Q1 Earnings, Valuation Has Improved (Rating Upgrade)
Seeking Alpha· 2026-01-30 02:55
Core Insights - There has been a significant sell-off in software stocks, particularly affecting software-as-a-service (SaaS) companies, which is creating potential buying opportunities in this sector [1]. Group 1: Market Trends - The software sector, especially SaaS names, has experienced a brutal sell-off over the past few months [1]. - This downturn is leading to interesting buying opportunities for both SaaS companies and other related sectors [1]. Group 2: Analyst Background - Ian Bezek, a former hedge fund analyst, has extensive experience in Latin American markets and specializes in high-quality compounders and growth stocks at reasonable prices [1].
Dolby Laboratories Q1 Earnings Call Highlights
Yahoo Finance· 2026-01-30 02:39
Park added that GAAP operating expenses in the quarter included a $10 million restructuring charge as the company continues to streamline operations and align resources with business priorities.Licensing revenue totaled $320 million , while product and services revenue was $27 million . The company generated approximately $55 million in operating cash flow, repurchased $70 million of common stock, and ended the quarter with about $207 million remaining on its share repurchase authorization. Dolby also decla ...
Dolby Laboratories (DLB) Reports Q1 Earnings: What Key Metrics Have to Say
ZACKS· 2026-01-30 00:30
Core Insights - Dolby Laboratories reported revenue of $346.71 million for the quarter ended December 2025, reflecting a year-over-year decline of 2.9% and an EPS of $1.06, down from $1.14 a year ago [1] - The revenue exceeded the Zacks Consensus Estimate of $332.77 million by 4.19%, while the EPS surpassed the consensus estimate of $0.90 by 17.78% [1] Revenue Breakdown - Licensing revenue was $319.77 million, compared to the average estimate of $305.85 million, representing a year-over-year decline of 3.2% [4] - Products and services revenue was $26.94 million, slightly above the estimated $26.91 million, showing a year-over-year increase of 1.6% [4] - PC market licensing revenue was $28.72 million, below the estimated $33.17 million, marking an 8.1% decline year-over-year [4] - Other market licensing revenue was $70.24 million, compared to the estimated $72.21 million, reflecting a 3.1% year-over-year decline [4] - Consumer Electronics (CE) market licensing revenue was $45.6 million, exceeding the estimate of $39.35 million, indicating a year-over-year decline of 7.8% [4] - Broadcast market licensing revenue was $100.26 million, below the estimated $106.1 million, representing a 13.4% decline year-over-year [4] - Mobile market licensing revenue was $74.95 million, surpassing the estimate of $55.43 million, showing a significant year-over-year increase of 21.8% [4] Stock Performance - Shares of Dolby Laboratories have returned -4.7% over the past month, while the Zacks S&P 500 composite has changed by +0.8% [3] - The stock currently holds a Zacks Rank 2 (Buy), suggesting potential outperformance against the broader market in the near term [3]
Dolby Laboratories(DLB) - 2026 Q1 - Earnings Call Transcript
2026-01-29 23:02
Financial Data and Key Metrics Changes - Revenue for Q1 2026 was $347 million, exceeding the high end of guidance, driven by earlier-than-expected deal closures and a $7 million favorable true-up for Q4 shipments [14][17] - Non-GAAP earnings per share was $1.06, also above guidance, attributed to higher revenue and lower operating expenses [14][17] - Operating cash flow generated was approximately $55 million, with $70 million of common stock repurchased [15][16] Business Line Data and Key Metrics Changes - Licensing revenue was $320 million, while product and services revenue was $27 million [14] - Mobile revenue grew over 20% year-over-year, while broadcast revenue declined in the mid-teens year-over-year [16] Market Data and Key Metrics Changes - The automotive sector is a major focus, with partnerships increasing from 20 OEMs last year to over 35 this year [7][12] - Dolby Vision 2 received positive feedback at CES, with support from content providers like Peacock and TP Vision [9][54] Company Strategy and Development Direction - The company is focused on expanding its presence in automotive entertainment and enhancing the in-car experience with Dolby Atmos and Dolby Vision [5][6] - Dolby Vision 2 aims to meet evolving viewer expectations and unlock the potential of modern televisions [8][9] - The company is confident in growing Dolby Atmos, Dolby Vision, and Imaging Patents at 15%-20% per year over the next few years [13] Management's Comments on Operating Environment and Future Outlook - Management noted that while some deals came in earlier than expected, it does not indicate a broader change in the macro environment [21] - The company raised its full-year revenue guidance to $1.4 billion-$1.45 billion, reflecting strong Q1 performance and true-up adjustments [17][19] - Management remains optimistic about growth opportunities despite potential impacts from memory pricing and macroeconomic factors [60][61] Other Important Information - A dividend of $0.36 was declared, representing a 9% increase from the previous year [16] - The company ended the quarter with cash and investments of approximately $730 million [16] Q&A Session Summary Question: Impact of deal timing on revenue - Management indicated that earlier deal closures de-risk the outlook for the year but do not suggest a general change in the macro environment [21] Question: Details on the $7 million true-up - The true-up was primarily in gaming and broadcast sectors [23] Question: Growth in mobile revenue - Mobile growth is influenced by the timing of new deals and renewals, with expectations for slight growth for the full year [24] Question: Update on patent monetization strategy - The company aims for 10% of revenue from content service providers within three years, with Roku as a significant new licensee [32] Question: Guidance for Q1 performance - The guidance was positively influenced by the $7 million true-up and earlier-than-expected deals [35][44] Question: Feedback from CES - The event showcased strong interest in automotive experiences and Dolby Vision 2, with positive responses from partners and customers [50][52]
Dolby Laboratories(DLB) - 2026 Q1 - Earnings Call Transcript
2026-01-29 23:02
Financial Data and Key Metrics Changes - Revenue for Q1 2026 was $347 million, exceeding the high end of guidance, driven by earlier-than-expected deal closures and a $7 million favorable true-up for Q4 shipments [14][17] - Non-GAAP earnings per share was $1.06, also above guidance, attributed to higher revenue and lower operating expenses [14][17] - Operating cash flow generated was approximately $55 million, with $70 million of common stock repurchased [15][16] Business Line Data and Key Metrics Changes - Licensing revenue reached $320 million, while product and services revenue was $27 million [14] - Mobile revenue grew over 20% year-over-year, while broadcast revenue declined in the mid-teens year-over-year [16] Market Data and Key Metrics Changes - The automotive sector is a major focus, with partnerships increasing from 20 OEMs to over 35 OEMs year-over-year [7] - Dolby Vision 2 received positive feedback at CES, with support from content providers like Peacock and TP Vision [9][53] Company Strategy and Development Direction - The company is raising its full-year fiscal 2026 revenue guidance to $1.4 billion-$1.45 billion, reflecting strong Q1 performance and earlier deal closures [17] - Dolby aims to grow Dolby Atmos, Dolby Vision, and imaging patents at 15%-20% per year, which now comprise nearly half of licensing revenue [13][18] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in growth opportunities despite macroeconomic uncertainties, noting that the timing of deals has improved [21][58] - The company is optimistic about the adoption of Dolby Vision 2 and the expansion of its addressable market through new partnerships and technologies [26][32] Other Important Information - A dividend of $0.36 was declared, representing a 9% increase from the previous year [16] - The company ended the quarter with cash and investments of approximately $730 million [16] Q&A Session Summary Question: Impact of deal timing on the environment - Management noted that while some deals came in earlier than expected, it should not be generalized to indicate a broader change in the macro environment [21] Question: Details on the large true-up - The $7 million true-up was primarily in gaming and broadcast sectors [23] Question: Growth in mobile revenue - Mobile growth was attributed to a combination of new deals and renewals, with expectations for slight full-year growth [24] Question: Update on patent monetization strategy - The company aims for 10% of revenue from content service providers within three years, with Roku as a significant new licensee [32] Question: Guidance for the quarter - The guidance was influenced by a combination of favorable true-up and strong deal timing, with overall performance aligning closely with expectations [44][46] Question: Feedback from CES - Positive feedback was received regarding the automotive experience and Dolby Vision 2, with significant interest from partners and customers [50][51]