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BAY AREA HOST COMMITTEE AND DOLBY PARTNER TO DELIVER IMMERSIVE FAN EXPERIENCES
Prnewswire· 2025-11-19 16:00
Accessibility StatementSkip Navigation During the Week of Football's Biggest Game, Dolby will Showcase the Future of Live Sports and Real-time Streaming Powered by Dolby Vision, Dolby Atmos and Dolby OptiView MOUNTAIN VIEW, Calif., Nov. 19, 2025 /PRNewswire/ -- The Bay Area Host Committee (BAHC) announced today a multi-faceted partnership with Dolby, a leader in immersive and real-time entertainment experiences, as an Official Signature Partner of the BAHC during Super Bowl LX and its weeklong festivities a ...
Dolby's Q4 Earnings & Revenues Surpass Estimates, Increase Y/Y
ZACKS· 2025-11-19 14:21
Key Takeaways DLB's Q4 EPS beat and slight revenue rise were driven by Products and Services growth.Atmos, Vision and new imaging initiatives helped broaden DLB's market reach in fiscal 2025.DLB's fiscal 2026 outlook implies higher revenues and improved operating margins.Dolby Laboratories, Inc. (DLB) reported fourth-quarter fiscal 2025 non-GAAP earnings per share (EPS) of 99 cents, surpassing the Zacks Consensus Estimate of 70 cents. It reported 81 cents in the prior-year quarter.Total revenues were $307 m ...
Dolby Laboratories: No Upside Yet, But I Believe It's Coming
Seeking Alpha· 2025-11-19 13:00
Wolf Report is a senior analyst and private portfolio manager with over 10 years of generating value ideas in European and North American markets. He is a contributing author and analyst for the investing group iREIT®+HOYA Capital and Wide Moat Research LLC where in addition to the U.S. market, he covers the markets of Scandinavia, Germany, France, UK, Italy, Spain, Portugal and Eastern Europe in search of reasonably valued stock ideas. Learn moreAnalyst’s Disclosure:I/we have a beneficial long position in ...
Dolby Laboratories, Inc. raises dividend by 9.1% to $0.36 (NYSE:DLB)
Seeking Alpha· 2025-11-19 04:38
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Dolby Laboratories (DLB) Q4 Earnings: Taking a Look at Key Metrics Versus Estimates
ZACKS· 2025-11-19 00:01
Core Insights - Dolby Laboratories reported revenue of $307.02 million for the quarter ended September 2025, reflecting a year-over-year increase of 0.7% and a surprise of +0.54% over the Zacks Consensus Estimate of $305.38 million [1] - The company's EPS for the quarter was $0.99, which is an increase from $0.81 in the same quarter last year, resulting in an EPS surprise of +41.43% compared to the consensus estimate of $0.70 [1] Revenue Breakdown - Licensing revenue was $281.63 million, slightly above the estimated $280.87 million, but down 0.4% year-over-year [4] - Products and services revenue reached $25.4 million, exceeding the estimated $24.5 million, marking a significant increase of 14.9% compared to the previous year [4] - Revenue from the PC licensing market was $28.65 million, surpassing the estimate of $27.12 million, but down 15.9% year-over-year [4] - Other licensing market revenue was $60.14 million, below the estimated $78.82 million, reflecting a decrease of 3.2% from the prior year [4] - Consumer Electronics (CE) licensing revenue was $35.04 million, exceeding the estimate of $30.72 million, but down 16.6% year-over-year [4] - Broadcast licensing revenue was $107.17 million, significantly above the estimate of $91.88 million, showing an increase of 11.9% year-over-year [4] - Mobile licensing revenue was $50.63 million, slightly below the estimate of $53.77 million, with a year-over-year increase of 4% [4] Stock Performance - Over the past month, Dolby Laboratories' shares have returned -6.2%, contrasting with the Zacks S&P 500 composite's +0.2% change [3] - The stock currently holds a Zacks Rank 3 (Hold), indicating expected performance in line with the broader market in the near term [3]
Dolby Laboratories (DLB) Q4 Earnings and Revenues Beat Estimates
ZACKS· 2025-11-18 23:26
Dolby Laboratories (DLB) came out with quarterly earnings of $0.99 per share, beating the Zacks Consensus Estimate of $0.7 per share. This compares to earnings of $0.81 per share a year ago. These figures are adjusted for non-recurring items.This quarterly report represents an earnings surprise of +41.43%. A quarter ago, it was expected that this creator and licensor of audio, video and voice technologies would post earnings of $0.72 per share when it actually produced earnings of $0.78, delivering a surpri ...
Dolby Laboratories(DLB) - 2025 Q4 - Earnings Call Transcript
2025-11-18 23:02
Dolby Laboratories (NYSE:DLB) Q4 2025 Earnings Call November 18, 2025 05:00 PM ET Company ParticipantsPatrick Sholl - VPPeter Goldmacher - VP of Investor RelationsRobert Park - CFOKevin Yeaman - CEOConference Call ParticipantsSteve Frankel - Director of Research and Senior Research AnalystVikram Kesavabhotla - Senior Research AnalystRalph Schackart - Research AnalystOperatorThank you for standing by. Welcome to the Dolby Laboratories conference call discussing fourth quarter fiscal year 2025 results. During ...
Dolby Laboratories(DLB) - 2025 Q4 - Earnings Call Transcript
2025-11-18 23:02
Dolby Laboratories (NYSE:DLB) Q4 2025 Earnings Call November 18, 2025 05:00 PM ET Company ParticipantsPatrick Sholl - VPPeter Goldmacher - VP of Investor RelationsRobert Park - CFOKevin Yeaman - CEOConference Call ParticipantsSteve Frankel - Director of Research and Senior Research AnalystVikram Kesavabhotla - Senior Research AnalystRalph Schackart - Research AnalystOperatorThank you for standing by. Welcome to the Dolby Laboratories conference call discussing fourth quarter fiscal year 2025 results. During ...
Dolby Laboratories(DLB) - 2025 Q4 - Earnings Call Transcript
2025-11-18 23:00
Financial Data and Key Metrics Changes - Revenue for Q4 2025 was $307 million, exceeding the midpoint of guidance, with non-GAAP earnings per share of $0.99, boosted by a $0.28 discrete tax benefit [16] - For FY2025, total revenue reached $1.35 billion, a 6% year-over-year increase, with non-GAAP earnings per share of $4.24 [17] - Operating cash flow was approximately $123 million, with a share repurchase of $35 million and a declared dividend of $0.36, up 9% from the previous year [16][17] Business Line Data and Key Metrics Changes - Licensing revenue was $282 million, while products and services revenue was $25 million for Q4 2025 [16] - Dolby Atmos, Dolby Vision, and Imaging Patents grew just over 14% in FY2025, representing 45% of licensing revenue [17] - Foundational audio technology revenue declined just under 1%, aligning with expectations of flat growth [17] Market Data and Key Metrics Changes - Strong growth was observed in the mobile segment, driven by the GE Licensing acquisition, while PC and broadcast grew in mid-single digits [17] - Consumer electronics (CE) revenue was down, consistent with expectations [17] - The automotive sector continues to grow rapidly, with new agreements signed with major brands like Maruti Suzuki and VinFast [7][8] Company Strategy and Development Direction - The company aims to expand its total addressable market through consumption-based revenue models, including the video distribution program for content streamers and Dolby OptiView [11][12] - Dolby is focusing on innovation and collaboration within the ecosystem to enhance the quality and efficiency of entertainment experiences [13][14] - The company is optimistic about growing Dolby Atmos, Dolby Vision, and Imaging Patents at a rate of 15%-20% per year over the next three to five years [15] Management's Comments on Operating Environment and Future Outlook - Management noted that while the overall device market is sluggish, they have not seen specific impacts from tariffs, and partners are resilient [48] - The company expects revenue for FY2026 to be between $1.39 billion and $1.44 billion, reflecting a 3%-7% year-over-year increase [19] - For Q1 FY2026, revenue is expected to be between $315 million and $345 million, with licensing revenue between $290 million and $320 million [20] Other Important Information - The company recorded a $6 million restructuring charge in Q4 2025 as part of operational streamlining [16] - The first licensees for the new imaging patent pool were signed in the second half of FY2025, with revenue recognition expected in FY2026 [10] Q&A Session Summary Question: Expansion of Total Addressable Market - Management confirmed that the video distribution program for streamers combines existing imaging patents with GE Licensing patents, significantly expanding the addressable market [24][26] Question: Imaging Patents and Revenue Generation - The imaging patent licensing is primarily driven through patent pools, with five licensees signed up in the second half of FY2025, expected to generate revenue in FY2026 [29] Question: Automotive Market Progress - Management anticipates that automotive will become a separate end market, with ongoing efforts to deepen partnerships with existing brands [35] Question: Macro Environment Observations - Management has not identified specific impacts from tariffs and noted that the device market is stabilizing after previous declines [48] Question: Capital Allocation Strategy - The company has over $270 million remaining in share repurchase authorization and continues to evaluate its capital allocation strategy regularly [52]
Dolby Laboratories(DLB) - 2025 Q4 - Annual Report
2025-11-18 22:01
Revenue Composition - Licensing revenue accounted for 93% of total revenue in fiscal 2025, consistent with 93% in 2024 and up from 92% in 2023[22] - Over 90% of revenue in fiscal 2025 was generated from licensing agreements with approximately 1,000 electronic device manufacturers[23] - In fiscal 2025, 93% of Dolby's revenues were generated from licensing technology, brand, and patents, primarily to device manufacturers[61] - The revenue composition by market for fiscal 2025 included 34% from Broadcast, 22% from Mobile, 12% from CE, 12% from PC, and 20% from Other[62] - In fiscal 2025, 93% of Dolby's revenue came from licensing, while 7% was generated from products and services[22] Technology and Innovation - Dolby Atmos and Dolby Vision are key branded technologies driving revenue growth, enabling immersive audio and video experiences[27] - The amount of content created in Dolby Atmos and Dolby Vision is large and growing, with strong momentum in music, TV shows, movies, user-generated content, audiobooks, and live sports[30] - Dolby's technologies are critical for consumer electronics manufacturers, enhancing product value and allowing for premium pricing[35] - Dolby's strategy includes advancing the science of sight and sound through innovation in emerging categories like user-generated content and podcasts[17] - Dolby Vision and Dolby Atmos technologies enhance image and audio quality, making content more realistic and appealing to consumers[29] Licensing Model - Dolby's licensing model typically involves a per unit royalty arrangement, leading to variability in quarterly revenue based on estimated unit sales[32] - Dolby licenses its technologies through a two-stage model, first to semiconductor manufacturers and then to OEMs, working with approximately 1,000 consumer electronics manufacturers globally[31] - Dolby's patent licensing revenue primarily comes from patent pools, with a minority from bilateral licensing agreements, and includes recoveries from unlicensed or under-reported distributions[49][50] - The company emphasizes the importance of brand recognition and reputation in its licensing business, which is fundamental to a wide variety of devices[24] Research and Development - Dolby's R&D focuses on audio and video technologies for consumer entertainment, with a significant portion of the budget dedicated to forward-looking research[68] - The company actively participates in the development of next-generation standardized audio and video technologies, exploring the use of artificial intelligence in codecs[40] - The company focuses its R&D resources primarily on audio and video technologies for consumer entertainment, dedicating a significant portion of its budget to forward-looking research[68] Patents and Intellectual Property - Dolby holds approximately 28,400 issued patents and 6,100 pending patent applications as of September 26, 2025, with 4,179 new patents issued in fiscal 2025[63] - Dolby's patent licensing revenue primarily comes from licensing standard essential patents for audio and video technologies, which are fundamental to billions of products sold annually[37] - The company has approximately 1,500 trademark registrations globally, which are integral to its technology licensing program[65] Market Position and Competition - The entertainment industry is highly competitive, with some competitors having greater resources and the ability to offer integrated systems at lower prices[70] - The company anticipates ongoing issues with OEMs underreporting shipments of products that incorporate its technologies and plans to continue enforcing its IP rights[66] Employee and Corporate Structure - As of September 26, 2025, Dolby had 2,051 employees worldwide, with 1,020 employees based outside the U.S.[75] - The board of directors provides oversight of human capital matters, including management succession planning[77] - The company offers competitive compensation and benefits packages, including health benefits and personal development opportunities[76] Production and Supply Chain - The company relies on contract manufacturers for the majority of its production capacity and sources components from multiple suppliers, including sole source suppliers for certain components[69] Company History - The company was founded in 1965 and has undergone several reincorporations, with its principal offices located in San Francisco, California[79]