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PlayStudios(MYPS) - 2022 Q1 - Quarterly Report
2022-05-05 22:57
Game Portfolio and Revenue Generation - PLAYSTUDIOS has developed a portfolio of free-to-play social casino games, including award-winning titles like POP! Slots and myVEGAS Slots, which are available on multiple platforms[118]. - The company generates revenue primarily from the sale of virtual currency, with a significant concentration in North America, and also from in-game advertising[121][122]. Key Performance Indicators - Daily Active Users (DAU) and Monthly Active Users (MAU) are key performance indicators, with DAU defined as the number of individuals who played a game on a particular day[131][132]. - Daily Paying Users (DPU) measures the number of individuals making purchases in a mobile game daily, which is crucial for understanding monetization[133]. - Average Daily Revenue Per DAU (ARPDAU) is calculated as game and advertising revenue divided by average DAU, serving as a measure of overall monetization[135]. Player Engagement and Retention - The company invests significantly in game development and its loyalty programs, playAWARDS and myVIP, to enhance player engagement and retention[132][136]. - PLAYSTUDIOS plans to expand and diversify its real-world rewards offerings to enhance perceived value for players, which is crucial for driving in-game purchases[132]. Financial Performance - Net revenue decreased by $3.6 million, or 4.9%, to $70.5 million for the three months ended March 31, 2022, compared to $74.1 million for the same period in 2021[144]. - Average Daily Active Users (DAU) increased by 23.5% to 1,555, while Average Monthly Active Users (MAU) rose by 85.2% to 6,913[143]. - Operating expenses increased by $18.7 million, or 28.2%, to $85.3 million for the three months ended March 31, 2022, compared to $66.5 million in 2021[142]. - Net loss for the period was $25.2 million, compared to a net income of $5.9 million in the prior year, representing a decrease of $31.1 million or 526.0%[142]. - AEBITDA decreased by $5.5 million, or 37.6%, to $9.1 million for the three months ended March 31, 2022[142]. Cost and Expense Management - The cost of revenue decreased by $3.5 million, or 14.1%, to $21.0 million, primarily due to a decrease in virtual currency revenue[146]. - Selling and marketing expenses increased by $3.5 million, or 20.8%, to $20.5 million, driven by higher user acquisition costs[149]. - General and administrative expenses surged by $5.5 million, or 129.5%, to $9.7 million, largely due to increased stock-based compensation and insurance costs[151]. Cash and Liquidity - As of March 31, 2022, the company had cash and cash equivalents of $220.0 million, sufficient to fund operations and capital expenditures for the foreseeable future[157]. - For the three months ended March 31, 2022, net cash provided by operating activities was $11.6 million, an increase from $4.8 million in the same period of 2021[161]. - Cash used in investing activities decreased to $5.1 million in Q1 2022 from $11.9 million in Q1 2021, primarily due to a reduction in notes receivable purchases[163]. - The company had cash and cash equivalents totaling $220.0 million as of March 31, 2022, compared to $213.5 million as of December 31, 2021[170]. Credit and Financing - The Credit Agreement provides for a five-year revolving credit facility with an aggregate principal amount of $75 million, with applicable margins of 2.50% for Eurodollar loans and 1.50% for Alternate Base Rate loans[158]. - As of March 31, 2022, the company had not drawn any amounts under the Credit Agreement[158]. - The company must maintain a Total Net Leverage Ratio not to exceed 3.50:1.00 and a Fixed Charge Coverage Ratio of not less than 1.25:1.00 as of the end of each fiscal quarter[158]. - Financing activities provided $0.1 million of net cash in Q1 2022, compared to $2.2 million used in financing activities in Q1 2021[165]. Foreign Currency Exposure - The company does not hedge its foreign currency exposure but may consider doing so in the future due to potential impacts from currency fluctuations[171]. - A significant portion of headcount-related expenses are denominated in New Israeli Shekels, exposing the company to foreign currency risks[172]. - The company experienced fluctuations in net income due to transaction gains or losses related to remeasurement of asset and liability balances in currencies other than the functional currency[173]. Impact of COVID-19 - The ongoing COVID-19 pandemic has caused disruptions, affecting player purchasing decisions and overall business operations[123][124].
PlayStudios(MYPS) - 2021 Q4 - Annual Report
2022-03-03 21:14
Game Portfolio and User Engagement - PLAYSTUDIOS has developed a portfolio of free-to-play social casino games, including award-winning titles like POP! Slots and myVEGAS Slots, which are available on multiple platforms[278]. - The playAWARDS loyalty program allows players to earn loyalty points redeemable for real-world rewards from over 265 partners across 17 countries[279]. - The company invests significantly in game development and enhancing the playAWARDS and myVIP programs to drive player engagement and retention[292]. Revenue Generation and Financial Performance - Revenue is primarily generated from the sale of virtual currency, with a significant concentration in North America, and also includes in-game advertising[282]. - Net revenue increased by $17.5 million, or 6.5%, to $287.4 million in 2021 compared to $269.9 million in 2020[301]. - AEBITDA decreased by $18.4 million, or 31.8%, to $39.5 million in 2021 compared to $57.9 million in 2020[301]. - Advertising revenue surged by $5.2 million, or 299.1%, to $7.0 million in 2021 compared to $1.7 million in 2020[302]. - The sale of virtual currency contributed $36.4 million to the revenue increase, reflecting a 15.7% growth year-over-year[315]. - Average Revenue Per Daily Active User (ARPDAU) increased by $0.12, or 30.8%, to $0.51[315]. User Metrics - Daily Active Users (DAU) and Monthly Active Users (MAU) are key performance indicators, with DAU defined as the number of individuals playing a game on a particular day[290][291]. - Daily Paying Users (DPU) measures the number of individuals making purchases in games, with average DPU calculated for each day during the reporting period[294]. - Average Daily Active Users (DAU) decreased by 215 to 1,244, a decline of 14.7% year-over-year[302]. - Average Monthly Active Users (MAU) decreased by 140 to 4,111, a decline of 3.3% year-over-year[302]. Operating Expenses - Selling and marketing expenses increased by $21.9 million, or 38.4%, to $79.0 million in 2021, representing 27.5% of net revenue[307]. - Research and development expenses increased by $9.6 million, or 18.7%, to $61.3 million in 2021, representing 21.3% of net revenue[308]. - General and administrative expenses increased by $10.9 million, or 64.5%, to $27.9 million in 2021, representing 9.7% of net revenue[309]. - Total operating expenses increased by $30.9 million, or 11.9%, to $290.4 million in 2021[304]. Cash Flow and Financing - Cash and cash equivalents as of December 31, 2021, were $213.5 million, primarily funded through operating activities[329]. - In 2021, the company provided $33.9 million in net cash from operating activities, a decrease from $48.4 million in 2020, primarily due to a one-time charge of $5.0 million and a $2.5 million charitable donation[333]. - Financing activities generated $186.9 million in net cash in 2021, a substantial increase from a net cash outflow of $3.6 million in 2020, mainly due to $185.2 million in net proceeds from the Business Combination and PIPE Financing[338]. Tax and Compliance - The effective income tax rate was negative 15.0% for the year ended December 31, 2020, compared to negative 2.5% for the year ended December 31, 2021[328]. - The company recognizes interest and penalties related to unrecognized tax benefits in the provision for income taxes, following ASC 740 guidelines[356]. - The company has elected to account for the impact of global intangible low-taxed income (GILTI) and base erosion anti-avoidance tax (BEAT) based on the period cost method[357]. Risks and Challenges - The ongoing COVID-19 pandemic has impacted business operations and player purchasing behavior, with potential long-term effects on revenue[283][284]. - The company faces risks related to third-party platform agreements, which charge transaction fees of approximately 30% on in-game purchases[287]. - Foreign currency risks arise from sales of virtual currency to players outside the U.S., with potential material impacts from exchange rate fluctuations against the U.S. Dollar[361]. - A significant portion of headcount-related expenses is denominated in New Israeli Shekels, exposing the company to foreign currency risks[362]. Accounting and Revenue Recognition - The company recognizes revenue from in-game purchases of virtual currency over the estimated average period between purchase and consumption, recording unconsumed virtual currency as "Deferred revenue"[350]. - Revenue from advertisements is recognized at the point in time when the advertisements are displayed or when the player completes the offer, as the advertising service provider simultaneously consumes the benefits[352]. - The company reports revenues gross of payment processing fees, as it is considered the principal in providing access to virtual currency and controlling game content[354].
PlayStudios(MYPS) - 2021 Q4 - Earnings Call Transcript
2022-02-26 20:22
PLAYSTUDIOS, Inc. (NASDAQ:MYPS) Q4 2021 Results Conference Call February 24, 2022 5:00 PM ET Company Participants Joel Agena - Vice President, Legal Counsel Andrew Pascal - Co Founder, Chairman and Chief Executive Officer Scott Peterson - Vice President, Chief Financial Officer Conference Call Participants Ryan Sigdahl - Craig-Hallum Capital Group Mike Hickey - Benchmark Company Greg Gibas - Northland Securities Martin Yang - Oppenheimer Operator Good day, ladies and gentlemen. Thank you for standing by. We ...
PlayStudios(MYPS) - 2021 Q4 - Earnings Call Presentation
2022-02-25 08:56
IT'S MORE THAN A GAME. DISCLAIMER Forward Looking Statements This presentation contains "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, including statements regarding our future financial and operating performance, our liquidity and capital resources, the development and release plans of our games, and our mergers and acquisition strategy, all of which involve risks and uncertainties. Actual results may differ materially from the results predicted and ...
PlayStudios(MYPS) - 2021 Q3 - Quarterly Report
2021-11-12 13:16
TABLE OF CONTENTS UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended September 30, 2021 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For transition period from to Commission File Number 001-39652 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) (State or other jurisdiction of ...
PlayStudios(MYPS) - 2021 Q3 - Earnings Call Transcript
2021-11-12 03:53
PLAYSTUDIOS, Inc. (NASDAQ:MYPS) Q3 2021 Earnings Conference Call November 11, 2021 5:00 PM ET Company Participants Joel Agena - Vice President, Legal Counsel Andrew Pascal - Co Founder, Chairman and Chief Executive Officer Paul Mathews - Co Founder and Executive Vice President Scott Peterson - Vice President, Chief Financial Officer Conference Call Participants Ryan Sigdahl - Craig Hallum Greg Gibas - Northland securities Mike Hickey - The Benchmark Company Matthew Cost - Morgan Stanley Martin Yang - Oppe ...
PlayStudios(MYPS) - 2021 Q2 - Quarterly Report
2021-08-12 20:42
TABLE OF CONTENTS OR UNITED STATES SECURITIES AND EXCHANGE COMMISSION ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Washington, D.C. 20549 For transition period from to Commission File Number 001-39652 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended June 30, 2021 PLAYSTUDIOS, Inc. (Exact name of registrant as specified in its charter) (State or other jurisdiction of inco ...
PlayStudios(MYPS) - 2021 Q2 - Earnings Call Transcript
2021-08-12 03:23
PLAYSTUDIOS, Inc. (NASDAQ:MYPS) Q2 2021 Earnings Conference Call August 11, 2021 5:00 PM ET Company Participants Joel Agena - VP, Legal Counsel Andrew Pascal - CEO Scott Peterson - CFO Conference Call Participants Ryan Sigdahl - Craig Hallum Martin Yang - Oppenheimer & Company Greg Gibas - Northland Securities Operator Good day ladies and gentlemen, thank you for standing by. Welcome to the PLAYSTUDIOS Second Quarter 2021 Earnings Conference Call. At this time all participants are in listen-only mode. A qu ...
PlayStudios(MYPS) - 2021 Q1 - Quarterly Report
2021-05-17 19:30
(Mark One) x QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended March 31, 2021 ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 001-39652 UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q ACIES ACQUISITION CORP. (Exact name of registrant as specified in its charter) Cayman Islands N/A (State or other jurisdiction o ...
PlayStudios(MYPS) - 2020 Q4 - Annual Report
2021-03-26 01:42
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K (Mark One) x ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2020 ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission file number: 001-39652 ACIES ACQUISITION CORP. (Exact name of registrant as specified in its charter) Cayman Islands N/A (State or other jurisdiction of ...