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X @Ansem 🧸💸
Ansem 🧸💸· 2025-09-07 14:48
Market Overview & Growth - Solana 上的 Pokemon TCG RWA(Real World Assets,现实世界资产)领域获得关注,总收入超过 640 万美元,总交易额达 9500 万美元[1] - Gacha 盲盒系统是主要收入来源,该领域总支出超过 5000 万美元[2] - 二级市场交易活跃度增长,总交易额达 44 万美元[3] Key Players & Revenue - Collector Crypt 作为早期参与者,平均每月总收入超过 120 万美元(扣除回购成本)[1] - Collector Crypt 通过 Gacha 获得 4950 万美元以上的收入,由 3004 个独立钱包贡献,平均每用户支出 16500 美元[1] - 新入场的 TCG_Emporium 和 Phygitals 仅通过 Gacha 就分别产生了 16.3 万美元和 66.5 万美元的收入[2] Business Model & Innovation - Gacha 系统类似于 IRL oripas(赌博盲盒),提供基于卡片价值 80-85% 的即时回购,加速赌博循环[3] - 平台提供有吸引力的 chase 卡(例如 Collector Crypt 的 poncho),进一步提高用户参与度[3] - Pokemon TCG 的代币化似乎正在形成产品市场契合(PMF),尽管日活跃用户较低,但用户支出很高[5] Potential & Challenges - 行业可能有助于解决 Web2 方面的问题,例如流动性分散、IRL oripas/rip & ship 中的欺诈或高额市场费用(例如 eBay)[5] - 行业可能会解锁更多链上产品,并提供即时可访问性[5] - 目前还没有任何代币,但 Collector Crypt 即将通过 Metaplex Genesis launchpad 推出[6]
X @Solana
Solana· 2025-07-23 20:55
Market Overview & Growth - Pokemon TCG RWA on Solana is gaining traction, with over $64 million in revenue and $95 million in total volume [1] - Gacha systems drive revenue, with over $50 million spent across the sector [2] - Secondary marketplace activity is growing, recording volumes up to $440 thousand [3] Key Players & Revenue - Collector Crypt leads with over $12 million/month in gross revenue, net of buybacks [1] - Collector Crypt's Gacha sees $495 million+ spent by 3004 unique wallets, averaging $165 thousand/user [1] - Newer entrants like TCG Emporium and Phygitals generated $163 thousand and $665 thousand respectively from gacha spending [2] Business Model & Features - Gacha systems resemble IRL oripas, offering instant buyback at 80-85% of card value [3] - Platforms offer attractive chases to boost engagement [3] Potential & Challenges - Tokenization of TCGs like Pokemon shows potential market fit, with high user spending despite low DAU [5] - Tokenization could solve problems like fragmented liquidity, fraud, and high marketplace fees [5]