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ETF盘中资讯 鲍威尔超预期转“鸽”,9月降息成定局?港股互联网ETF(513770)开盘涨逾2%,阿里巴巴绩前领涨
Jin Rong Jie· 2025-08-25 02:17
8月25日,港股开盘走强,恒指、恒科指均涨逾1%,科网龙头延续强势,快手-W、阿里巴巴-W涨超 2%,腾讯控股、美团-W涨逾1%,重仓港股互联网龙头的港股互联网ETF(513770)跳空高开,场内价 格一度涨逾2%,现涨1.95%。 | 分野 多日 1分 5分 · | | | | | F9 盘前盘后 叠加 九转 画线 工具 @ 2 > | | | | | | 港股互联网ETF © 买 | | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 1.202 +0.023 +1.95% | 1.213 313 | | | 213110【霜節豆飲酒店】(20033 N 1 505 點降 0'053(17520) 1998 1 ~ 1 | | | 1,202 | | | | | | | | 1.196 > | | | | | | | | SSE CNY 9:39:54 交易中 海德里奇特三中正准的演 09日 | | | 18:31% 52周低 | 740 款 交流3 | 0.64 | | 1 ...
鲍威尔超预期转“鸽”,9月降息成定局?港股互联网ETF(513770)开盘涨逾2%,阿里巴巴绩前领涨
Xin Lang Ji Jin· 2025-08-25 01:58
Group 1 - The Hong Kong stock market opened strong on August 25, with the Hang Seng Index and Hang Seng Tech Index both rising over 1%, driven by leading tech companies like Kuaishou and Alibaba, which saw gains of over 2% [1] - The Hong Kong Internet ETF (513770) experienced a jump of 1.95% and has seen a significant inflow of funds, totaling 448 million yuan over five consecutive days, bringing its total assets to 8.289 billion yuan, a record high [6][10] - The performance of the Hong Kong Internet Index has outpaced the Hang Seng Tech Index, with a cumulative increase of over 35% since the beginning of the year, indicating strong market momentum [9][12] Group 2 - Federal Reserve Chairman Jerome Powell's recent comments suggest a potential shift towards interest rate cuts, which could benefit the Hong Kong stock market, particularly the tech sector sensitive to liquidity [3][4] - Analysts from Guojin Securities and Shenwan Hongyuan Securities predict that the likelihood of consecutive rate cuts in 2023 has increased, with a focus on the unemployment rate and tariff impacts on inflation [3][4] - The upcoming earnings reports from major internet companies like Alibaba and Meituan are anticipated to act as catalysts for market movements, as the sector is positioned for a "valuation recovery + performance realization" opportunity [4][10]
12家港股公司出手回购(8月22日)


Zheng Quan Shi Bao Wang· 2025-08-25 01:48
证券时报·数据宝统计显示,8月22日有12家香港上市公司进行了股份回购,合计回购8226.99万股,回购 金额11.97亿港元。 腾讯控股回购数量91.70万股,回购金额5.51亿港元,回购最高价为606.000港元,最低价为596.000港 元,年内累计回购金额427.96亿港元;中国宏桥回购数量1302.70万股,回购金额3.15亿港元,回购最高 价为24.160港元,年内累计回购金额33.68亿港元;中国石油化工股份回购数量6762.40万股,回购金额 2.98亿港元,回购最高价为4.430港元,最低价为4.340港元,年内累计回购金额5.47亿港元。 值得关注的是,本次回购5.51亿港元的腾讯控股,年内则进行多次回购,合计回购金额为427.96亿港 元。(数据宝) 8月22日港股公司回购一览 | 代码 | 简称 | 回购股数 | 回购金额(万 | 回购最高价 | 回购最低价 | 年内累计回购金额 | | --- | --- | --- | --- | --- | --- | --- | | | | (万股) | 港元) | (港元) | (港元) | (万港元) | | 00700 | 腾讯控股 | ...
45年,深圳城市“封面”迭代
2 1 Shi Ji Jing Ji Bao Dao· 2025-08-25 01:44
Core Perspective - The article discusses the evolution of Shenzhen's urban landscape, highlighting its transformation from a manufacturing hub to a center for innovation and technology, with a focus on the development of high-rise buildings and the emergence of a "headquarters economy" [1][7][10]. Group 1: Urban Development and Architectural Significance - Shenzhen's skyline features iconic buildings like the International Trade Center, Diwang Building, and Ping An Finance Center, representing the city's rapid economic growth and urbanization [3][4][13]. - The International Trade Center, completed in 1985, was a symbol of Shenzhen's reform and opening-up, while the Diwang Building, completed in 1995, marked Shenzhen as "Asia's first" in terms of skyscrapers [4][5]. - The Ping An Finance Center, standing at 599 meters, is currently the tallest building in Shenzhen and the fifth tallest globally, serving as a major attraction for both tourists and businesses [13][15]. Group 2: Economic Transformation and Headquarters Economy - The concept of a "headquarters economy" began to take shape in Shenzhen as early as the 1980s, with the establishment of foreign banks and joint ventures in the Luohu district [8][9]. - The establishment of the Futian district in 1990 marked a shift in Shenzhen's economic focus, with major financial institutions like China Merchants Bank relocating their headquarters there [12][15]. - Futian now hosts 295 licensed financial institutions, accounting for nearly 60% of the city's total, and has become a hub for corporate headquarters, attracting various service industries [15][17]. Group 3: Technological Innovation and Future Prospects - Shenzhen's high-tech industry has flourished, with major companies like Tencent and DJI establishing their headquarters in the Nanshan district, contributing to the city's reputation as a technology hub [20][22]. - The density of national high-tech enterprises in Shenzhen is the highest in China, with over 25,000 companies expected by 2024, indicating a robust innovation ecosystem [23]. - Tencent's "Penguin Island" project aims to create a comprehensive headquarters ecosystem, reflecting a trend towards integrated workspaces that foster collaboration and innovation [26][28].
莉莉丝「射击噩梦」:10亿新游,毁于5元外挂?
Xin Lang Ke Ji· 2025-08-25 01:43
Core Viewpoint - Lilith Games, known as one of the "Four Little Dragons of Shanghai Gaming," has launched its shooting game "Far Light 84" after a significant investment of 1 billion yuan and 6 years of development, but the game's performance post-launch has been underwhelming, with mixed reviews and a rapid decline in rankings [1][6][10]. Group 1: Game Performance - "Far Light 84" has seen a disappointing performance since its global launch, quickly falling out of the top 200 on iOS and receiving mixed reviews from players, with accusations of copying other games [1][6][10]. - The game peaked at over 40,000 concurrent players during its initial overseas operation but has since dropped to around 5,000 concurrent players post-launch, indicating a significant decline in interest [4][5]. - The game has only achieved an estimated 367,000 downloads and generated approximately $29,000 in revenue since its launch, which is minimal compared to the investment made [6][8]. Group 2: Game Quality and Issues - Players have noted that "Far Light 84" shares high similarities in gameplay with popular titles like "Apex Legends" and "High Energy Heroes," which may have contributed to its lack of originality [3][4]. - The game has been plagued by rampant cheating, with numerous hacks available for purchase on third-party platforms, negatively impacting the player experience [8][10]. - Internal issues during development, including multiple changes in the core team and significant alterations to the game engine, have led to a lack of cohesion and innovation in the final product [10][12]. Group 3: Market Position and Competition - Lilith Games has struggled to compete in the shooting game market, particularly against Tencent's successful titles like "Delta Action," which has surpassed 20 million daily active users [15]. - The company's shift from its strengths in SLG games to the shooting genre has been criticized, as it failed to leverage its existing expertise effectively [12][15]. - Analysts suggest that the game's inconsistent positioning and reliance on trends have resulted in a product that lacks a clear identity and competitive edge in a crowded market [14][15].
全球互联网、媒体与视频游戏:长远视角,第一方内容 IP 的黄金时代
2025-08-25 01:38
Summary of Key Points from the Conference Call Industry Overview - The focus is on the **Global Internet, Media & Video Gaming** industry, particularly the value of **first-party content IP** in a saturated digital landscape [1][8][10]. Core Insights 1. **Differentiated Content IP**: In a world of ubiquitous online distribution, unique first-party content is expected to drive user engagement and investment [1][8]. 2. **Scarcity and Resilience of IP**: Creating new content IP is challenging, but established top content IPs are long-lasting and resilient, with the average top 20 IP created 45 years ago [2][23]. 3. **Emotional Consumption Trends**: Consumers are increasingly turning to content IP for emotional satisfaction as material needs are met, leading to a rise in media consumption driven by instant gratification [3][76]. 4. **K-Pop and Transmedia Growth**: The success of K-Pop and shows like "KPop Demon Hunters" raises questions about creative industry dynamics and the potential for AI to enhance content production [4][96]. 5. **AI's Role in Content Creation**: AI is expected to accelerate content production, leading to customized experiences while original content remains premium [5][96]. 6. **Asian Content Development**: Asian video game developers and content creators are gaining traction due to lower R&D costs and productivity advantages over Western counterparts [6][102]. Investment Implications 1. **Bullish Outlook on Content IP**: The demand for differentiated first-party content is expected to rise due to plateauing internet traffic and changing consumer preferences [8][9]. 2. **Consolidation in Media and Gaming**: The media and video gaming industries are consolidating, with major players like Tencent, Sony, and Netflix likely to continue thriving [8][61]. 3. **Stock Recommendations**: Companies such as Tencent, NetEase, Sony, Nintendo, Capcom, Netflix, and Disney are rated as outperformers due to their strong content IP portfolios [9][102]. Additional Considerations 1. **Changing Definitions of IP**: The definition of content IP is evolving, encompassing a broader range of media, including memes and spontaneous trends [10][25]. 2. **Consumer Behavior Shifts**: The decline in traditional social structures (e.g., marriage, family formation) is leading consumers to seek belonging through content IP fandoms [43][44]. 3. **Global Market Dynamics**: The increasing share of non-English content in platforms like Netflix indicates a shift in global content consumption patterns, with Asian markets becoming significant contributors [105][113]. Conclusion - The conference call highlights a transformative period for the media and gaming industries, driven by the value of differentiated content IP, changing consumer behaviors, and the impact of AI on content production. The bullish outlook on Asian content creators and established IPs suggests a promising investment landscape.
智通港股回购统计|8月25日





Zhi Tong Cai Jing· 2025-08-25 01:32
Core Viewpoint - Multiple companies, including Tencent Holdings and China Hongqiao, conducted share buybacks on August 22, 2025, with Tencent leading in both volume and monetary value [1] Group 1: Buyback Details - Tencent Holdings (00700) repurchased 917,000 shares for a total of 551 million [2] - China Hongqiao (01378) repurchased 13.03 million shares for 315 million [2] - China Petroleum & Chemical Corporation (00386) repurchased 67.62 million shares for 298 million [2] - Hang Seng Bank (00011) repurchased 200,000 shares for 22.53 million [2] - Yum China (09987) repurchased a total of 17,300 shares for 947.67 million [2] - Beike-W (02423) repurchased 648,000 shares for 4 million [2] - Yuan Zheng Technology (02488) repurchased 210,500 shares for 2.40 million [2] - North Forest Holdings (09669) repurchased 145,600 shares for 1.18 million [2] - Fuzhikang Group (02038) repurchased 75,000 shares for 1.09 million [2] - Corning Hospital (02120) repurchased 29,200 shares for 301,100 [2] - Tianfu (06868) repurchased 7,000 shares for 21,300 [2] - Qiancheng Chuangye (01945) repurchased 8,800 shares for 11,400 [2] - Sunrise Enterprises (00393) repurchased 8,000 shares for 10,600 [2] Group 2: Cumulative Buyback Data - Tencent Holdings has a cumulative buyback of 42.11 million shares, representing 0.458% of total shares [2] - China Hongqiao has a cumulative buyback of 67.14 million shares, representing 0.720% of total shares [2] - China Petroleum & Chemical Corporation has a cumulative buyback of 67.62 million shares, representing 0.060% of total shares [2] - Hang Seng Bank has a cumulative buyback of 3.20 million shares, representing 0.170% of total shares [2] - Yum China has a cumulative buyback of 501.34 million shares, representing 1.350% of total shares [2] - Beike-W has a cumulative buyback of 27.34 million shares, representing 0.759% of total shares [2] - Yuan Zheng Technology has a cumulative buyback of 257.50 million shares, representing 1.594% of total shares [2] - North Forest Holdings has a cumulative buyback of 749.06 million shares, representing 1.066% of total shares [2] - Fuzhikang Group has a cumulative buyback of 374.68 million shares, representing 0.476% of total shares [2] - Corning Hospital has a cumulative buyback of 49.23 million shares, representing 0.680% of total shares [2] - Tianfu has a cumulative buyback of 36.60 million shares, representing 0.034% of total shares [2] - Qiancheng Chuangye has a cumulative buyback of 72.76 million shares, representing 0.243% of total shares [2] - Sunrise Enterprises has a cumulative buyback of 55.20 million shares, representing 0.037% of total shares [2]
AI技术引热议,将改变游戏行业的生产模式?
Guan Cha Zhe Wang· 2025-08-25 01:27
Core Insights - VISVISE, an AI creation tool developed by Tencent Games, has gained significant attention at the Cologne International Game Show, showcasing its capabilities in game art production [1][8] - The tool aims to address the industry's challenges of balancing quality and efficiency in game art, with a focus on automating repetitive tasks to enhance creative expression [3][4] Industry Trends - The adoption of AI tools in the gaming industry is on the rise, with 52% of developers working in companies that utilize generative AI, and 36% personally using AI, an increase from 31% the previous year [9][11] - The use of efficiency-oriented AI tools in new products has surged from 4.8% in February 2024 to 13.6% in February 2025, indicating a growing acceptance of AI in game development [9] Technological Advancements - VISVISE significantly improves production efficiency, with the GoSkinning technology automating skinning processes with over 90% automation rate, reducing the time required for traditional tasks [4][6] - MotionBlink technology generates smooth motion transitions using advanced AI techniques, achieving near-professional quality in animation [6][7] Market Impact - The introduction of VISVISE is seen as a pivotal moment in the AI application wave within the gaming industry, reflecting a broader trend towards AI integration in game development [8][12] - The tool's design allows for seamless integration into existing workflows, addressing the industry's demand for high-quality and rapid iteration in game art production [7][12] Future Directions - The gaming industry is expected to see deeper AI integration, with AI evolving from a production tool to a core gameplay element, enhancing player experiences through intelligent NPCs and dynamic narratives [17][20] - The success of AI-generated content, such as the mobile game "TopGirl," highlights the commercial potential of AI in diversifying game offerings while addressing cost and efficiency challenges [16][20]
大摩:腾讯的《无畏契约》手游自推出以来已显示出强劲势头
Ge Long Hui A P P· 2025-08-25 01:20
格隆汇8月25日|摩根士丹利分析师研报称,腾讯的《无畏契约》手游自推出以来已显示出强劲势头。 该游戏目前在中国iOS应用总榜上排名第一,在游戏下载榜上排名第一,在游戏收入榜上排名第七。该 游戏有望实现摩根士丹利对其收入排名前五的预期,第一年总收入约为人民币50亿-60亿元。摩根士丹 利的分析师认为,继近期成功推出《三角洲行动》以及现在的《无畏契约》手游后,腾讯可能在中国第 一人称射击游戏品类中进一步抢占市场份额。摩根士丹利表示,鉴于其常青游戏的持续表现以及国际游 戏的强劲递延收入,该行在第二季度后对腾讯游戏业务的信心进一步增强。 ...
微信悄悄上线AI播客,新闻主播们的活儿可能真要被抢了。
数字生命卡兹克· 2025-08-25 01:05
Core Viewpoint - WeChat has introduced a new AI podcast feature in its "Quick News" section, allowing users to listen to audio summaries of important news articles, enhancing the way information is consumed [1][10][16]. Group 1: New Feature Introduction - The AI podcast feature is currently in a gray testing phase and can be accessed through the "Quick News" section, which may not be visible to all users depending on their usage of the WeChat platform [1][2][9]. - The feature automatically plays audio content when accessed, presenting a dual-person dialogue format similar to existing AI podcast models [10]. Group 2: Content and Functionality - The AI podcast selects significant news articles based on their reading volume and categorizes them into topics such as current events and entertainment, transforming text into engaging audio content [10][14]. - This feature is seen as a safer option for WeChat, as it utilizes content from local, official, and government news sources, ensuring reliability and accuracy [14][16]. Group 3: Future Potential - There is potential for the AI podcast feature to evolve, allowing users to listen to long articles or discussions summarized into concise audio formats, making information consumption more efficient [16][22]. - The ability to convert fragmented information from various sources, such as group chats and social media, into digestible audio content could significantly enhance user experience and information retention [22][24].