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混元3D世界模型1.0 lite版本发布,消费级显卡就能跑
量子位· 2025-08-15 10:05
Core Viewpoint - Tencent's HunyuanWorld 1.0 model enables the generation of immersive 3D worlds from simple text or images, offering high-quality outputs with low operational barriers and compatibility with traditional CG pipelines [5][41]. Technical Framework - The core technology of HunyuanWorld 1.0 utilizes panoramic images as a bridge for layered 3D generation, leveraging the diversity of 2D generation techniques to create rich scenes [9]. - The scene generation process involves three key steps: creating a seamless 360° panoramic image from input text or images, breaking the panoramic image into independent semantic layers, and converting these layers into 3D structures with depth annotations [11][15][16]. Optimization Techniques - The model incorporates two practical optimizations: seamless roaming for long-distance scenes using point cloud caching and video diffusion technology, and dual-mode compression for online/offline storage and inference of 3D models [18]. - Initial versions required over 26GB of VRAM, limiting accessibility for most consumer-grade graphics cards [19]. The introduction of HunyuanWorld 1.0-Lite allows operation on consumer-grade GPUs by optimizing memory usage through dynamic FP8 quantization, reducing VRAM requirements by 35% to below 17GB [20][25]. Performance Enhancements - Dynamic FP8 quantization adjusts the quantization range based on parameter distribution, maintaining model performance while reducing memory usage [26]. - SageAttention quantization technology enhances inference speed by over 2 times with less than 1% precision loss, significantly lowering the memory required for model operation [28][29]. - The integration of a Cache algorithm improves inference efficiency by optimizing redundant time steps, resulting in smoother model operation [33]. Comparative Analysis - HunyuanWorld 1.0 outperforms other open-source 3D models in clarity, inference speed, compatibility with 3D engines, and editability [38]. - It generates editable 3D mesh files rather than videos, making it more versatile compared to competitors like Google's Genie3 [41]. - The model's compatibility with existing CG and 3D production pipelines enhances its practical value, while its open-source nature and single-card deployment capability facilitate easier implementation compared to other models [42].
微信否认支付刷掌服务招加盟
2 1 Shi Ji Jing Ji Bao Dao· 2025-08-15 09:36
Core Points - WeChat Pay's palm scanning feature is currently in the invitation-only testing phase and is not yet open for device applications [2][3] - WeChat Pay has clarified that there is no franchise or agency model for the palm scanning service, and any claims of "WeChat Pay palm scanning franchise" or "exclusive agency" that require fees are fraudulent [2] Summary by Sections - **Product Development** - The palm scanning feature is still in the internal testing phase and has not been made available for general application [2][3] - **Fraud Prevention** - WeChat Pay has issued a warning against scams related to the palm scanning service, emphasizing that any entity claiming to offer franchise or agency opportunities is a scam [2]
腾讯控股(00700):AI带动广告持续高增长,海外游戏表现亮眼
Guoxin Securities· 2025-08-15 09:35
Investment Rating - The investment rating for Tencent Holdings is "Outperform the Market" [4][34]. Core Insights - Tencent's revenue grew by 15% year-on-year, with adjusted profit increasing by 10%. In Q2 2025, Tencent achieved revenue of 184.5 billion yuan, a year-on-year increase of 14.5%, primarily driven by advertising and gaming businesses. The adjusted operating profit for Q2 2025 was 69.2 billion yuan, up 18% year-on-year [1][10]. - The company is optimistic about the integration of AI applications within its ecosystem, enhancing user experience and driving growth in social e-commerce [2][19]. - The gaming segment saw a 22% year-on-year increase in revenue, with domestic game revenue rising by 17% to 40.4 billion yuan, supported by strong contributions from self-developed games [3][22][26]. - Advertising revenue reached 35.8 billion yuan, reflecting a 20% year-on-year growth, attributed to higher click-through rates from AI deployment and improved transaction activities [4][31]. - Financial technology and enterprise services returned to double-digit growth, with revenue increasing by 10% to 55.5 billion yuan, driven by commercial payment services and consumer credit services [4][32]. Summary by Sections Financial Performance - In Q2 2025, Tencent's total revenue was 184.5 billion yuan, a 14.5% increase year-on-year, with adjusted operating profit at 69.2 billion yuan, up 18% year-on-year. The non-IFRS net profit was 63 billion yuan, reflecting a 10% increase [1][10][11]. - The overall gross margin improved to 57%, up 4 percentage points year-on-year, with specific segments like value-added services and financial technology showing significant margin improvements [11][34]. Gaming Business - The gaming revenue for Q2 2025 was 59.2 billion yuan, a 22% increase year-on-year. Domestic market revenue rose by 17% to 40.4 billion yuan, driven by popular titles like "Delta Action" and "Honor of Kings" [3][22][26]. - International gaming revenue grew by 35% to 18.8 billion yuan, with strong performances from titles like "VALORANT" and "PUBG MOBILE" [3][22][27]. Advertising and Marketing Services - The advertising revenue for Q2 2025 was 35.8 billion yuan, a 20% increase year-on-year, primarily due to enhanced click rates from AI and improved transaction activities through WeChat [4][31]. - The company noted that the current loading rate for video accounts is relatively low, indicating potential for future growth in advertising monetization [31]. Financial Technology and Enterprise Services - Financial technology and enterprise services revenue grew by 10% to 55.5 billion yuan, with a notable recovery in growth rates. The cloud service revenue is estimated to have increased by 17% in Q2 2025 [4][32][34].
香港交易所:腾讯对中金公司H股持股比例从9.09%降至8.93%。
Xin Lang Cai Jing· 2025-08-15 09:31
香港交易所:腾讯对中金公司H股持股比例从9.09%降至8.93%。 ...
强劲财报后,腾讯共识目标价大幅上调,投行乐观程度仅次于DeepSeek上线后
硬AI· 2025-08-15 09:19
Group 1 - The core viewpoint is that over twenty analysts have raised their target price for Tencent to HKD 688, indicating a potential upside of nearly 16% from the previous trading price of HKD 594.50, marking the second-largest increase in five years following the release of its quarterly earnings report [2][3][6] - Analysts believe that AI is becoming the core engine of Tencent's high-quality growth, with its commercialization potential yet to be fully realized [2][6] - The optimistic sentiment is supported by Tencent's strong quarterly performance, with a 15% year-on-year revenue growth to RMB 184.5 billion, attributed to AI-driven efficiency improvements [6][9] Group 2 - The advertising business has significant growth potential, as the commercialization of Tencent's advertising platforms, such as video accounts, is still in its early stages [7] - Tencent's gaming business outlook is more stable due to new blockbuster games and a "platformization" strategy [8] - Future growth for Tencent is expected to be driven by new games and AI, with the anticipated release of the mobile game "Valorant Mobile" and validated AI technologies providing long-term growth momentum across various business segments [9]
腾讯游戏,找到了下一个现象级爆款
Guan Cha Zhe Wang· 2025-08-15 09:07
Core Insights - Tencent's new game "Delta Action" has quickly become a phenomenon within a year of its launch, contributing significantly to the company's gaming revenue growth [1][5][17] Financial Performance - Tencent reported a 15% year-on-year revenue increase to 184.5 billion yuan in Q2 2025, surpassing market expectations of 178.94 billion yuan [1] - Operating profit (Non-IFRS) rose by 18% to 69.25 billion yuan [1] - Domestic game revenue reached 40.4 billion yuan, up 17% year-on-year, while international game revenue grew by 35% to 18.8 billion yuan [1] Game Performance - "Delta Action" achieved an average daily active user (DAU) count of over 20 million by July, ranking among the top five in the industry for DAU and top three for revenue [5][16] - The game has shown a remarkable 66% increase in DAU within just three months, indicating strong user engagement [5] Market Trends - The success of "Delta Action" reflects a broader trend of rising interest in shooting games within the Chinese market, which is experiencing rapid growth [17][18] - Tencent's executives noted that the Chinese shooting game market is diversifying, with various game modes and styles coexisting without cannibalizing each other [19] Competitive Landscape - Other major companies, including NetEase and various independent studios, are also entering the "looting and extraction" game genre, indicating a competitive environment [15][16] - Tencent's strategy includes launching complementary products like "Rainbow Six: Siege" and "Valorant" mobile versions to enhance its market position [19]
微信刷掌支付推进加盟代理?官方回应:假的!不存在任何形式加盟或代理
Feng Huang Wang· 2025-08-15 09:06
凤凰网科技讯 8月15日,微信支付智慧生活公众号发文称微信刷掌目前还在内测邀请阶段,暂未开放设 备申请。 微信官方还表示,网络上有人在散播刷掌合作信息,并声明微信支付刷掌服务不存在任何形式的加盟模 式或代理模式,提醒用户任何自称"微信支付刷掌加盟""微信支付刷掌独家代理"等名义收取代理及加盟 费用的,都是骗子,如有疑问可以通过客服热线95017等方式向官方进行咨询。 ...
“数据+AI”: 解锁新质生产力,打造数字营销新范式
Jing Ji Guan Cha Wang· 2025-08-15 09:00
Core Insights - The advertising industry is undergoing significant transformation due to digitization, with data-driven decision-making replacing traditional experience-led marketing approaches [2][3] - There is a notable imbalance in the advertising ecosystem, where platforms like Douyin and Xiaohongshu hold significant advantages in data and automation, while advertisers and marketing service providers lag behind [6][19] - The integration of AI into digital marketing is essential for overcoming current challenges and achieving a shift towards intelligent and precise marketing models [7][24] Industry Trends - The Chinese advertising market reached a revenue of 13,120.7 billion yuan in 2023, with digital marketing accounting for approximately 80% of this market [8][9] - Content marketing is a growing segment, with a market size of 4,000 billion yuan, and AIGC content marketing is projected to grow from 5 billion yuan in 2023 to 1000 billion yuan by 2030 [8][9] - Despite the large scale of the digital marketing market, overall growth rates have slowed, while content marketing continues to show strong growth [8][9] Digital Infrastructure - Leading platforms have established robust digital infrastructures, leveraging vast data resources and advanced algorithms to create efficient marketing ecosystems [15][18] - In contrast, many smaller agencies and brands struggle with digital transformation due to limited technical capabilities and reliance on traditional marketing methods [20][21] - The disparity in digital capabilities between leading platforms and smaller players highlights the need for enhanced digital infrastructure across the industry [19][22] AI Application in Advertising - AI is gradually expanding its influence in the advertising sector, primarily in data analysis, targeted advertising, and personalized marketing [23][24] - Current AI applications are often limited to specific tasks within the marketing process, lacking comprehensive integration across all stages [23][24] - There is significant potential for AI to enhance productivity and efficiency in digital marketing, necessitating exploration of its deeper integration [24] Proposed Solutions - The paper advocates for a new marketing paradigm that combines "data + AI" to empower all aspects of digital marketing [24][25] - Establishing a solid digital infrastructure is crucial for providing the necessary data for AI models to function effectively [27][28] - A unified "technology-product-business" framework is essential for supporting digital marketing processes, ensuring flexibility and adaptability to various business scenarios [29][30] Value of "Data + AI" Integration - The integration of "data + AI" offers new resources and productivity for brand marketing, enhancing the efficiency of resource allocation and decision-making [44][45] - This model allows brands to meet diverse consumer needs through personalized marketing strategies, improving customer satisfaction and loyalty [46] - The approach also mitigates systemic risks associated with high employee turnover in the advertising industry by digitizing and analyzing project experiences and client data [47]
腾讯取得视频动作检测相关专利
Jin Rong Jie· 2025-08-15 08:28
Group 1 - The core point of the article is that Tencent Technology (Shenzhen) Co., Ltd. has obtained a patent for a "video action detection method, device, equipment, and storage medium" with the authorization announcement number CN115116129B, applied for on May 2022 [1] - Tencent Technology (Shenzhen) Co., Ltd. was established in 2000 and is located in Shenzhen, primarily engaged in software and information technology services [1] - The registered capital of Tencent Technology (Shenzhen) Co., Ltd. is 2 million USD [1] Group 2 - According to data analysis from Tianyancha, Tencent Technology (Shenzhen) Co., Ltd. has invested in 15 companies and participated in 264 bidding projects [1] - The company has 5,000 trademark information entries and 5,000 patent information entries, along with 533 administrative licenses [1]
腾讯取得提高视频分析准确性相关专利
Jin Rong Jie· 2025-08-15 08:28
本文源自:金融界 作者:情报员 金融界2025年8月15日消息,国家知识产权局信息显示,腾讯科技(深圳)有限公司取得一项名为"一种 视频分析方法、装置、电子设备及存储介质"的专利,授权公告号CN115115985B,申请日期为2022年06 月。 天眼查资料显示,腾讯科技(深圳)有限公司,成立于2000年,位于深圳市,是一家以从事软件和信息 技术服务业为主的企业。企业注册资本200万美元。通过天眼查大数据分析,腾讯科技(深圳)有限公 司共对外投资了15家企业,参与招投标项目264次,财产线索方面有商标信息5000条,专利信息5000 条,此外企业还拥有行政许可533个。 ...