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腾讯取得一种资产数据处理方法等专利
Jin Rong Jie· 2025-08-15 02:13
Core Viewpoint - Tencent Technology (Shenzhen) Co., Ltd. has obtained a patent for an "asset data processing method, computer equipment, and readable storage medium," indicating its ongoing innovation in technology and intellectual property [1] Company Overview - Tencent Technology (Shenzhen) Co., Ltd. was established in 2000 and is located in Shenzhen, primarily engaged in software and information technology services [1] - The company has a registered capital of 2 million USD [1] Investment and Projects - Tencent Technology has invested in 15 companies and participated in 264 bidding projects [1] - The company holds 5,000 trademark records and 5,000 patent records, showcasing its extensive intellectual property portfolio [1] - Additionally, Tencent Technology possesses 533 administrative licenses [1]
律师起诉腾讯要求公开王者荣耀匹配机制
Mei Ri Jing Ji Xin Wen· 2025-08-15 01:39
"作为个人去起诉,我知道自己是势单力薄的。"孙千和向记者表示,"这并不意味着我和《王者荣耀》 或腾讯方面是对立的,相反,我非常热爱这款游戏。作为新兴领域,游戏和平台的算法问题,目前外界 的关注度依旧不够,许多不合理的机制依旧有待挖掘,这也是我起诉的原因。"据她透露,该案并未在 现场宣判。(澎湃,泽塔) "起诉《王者荣耀》是去年开始的事情,现在的关注度是我此前从未想到的。"8月14日,孙千和在接受 记者采访时表示,最初她的想法很简单:感到《王者荣耀》游戏匹配机制不公平,连胜之后就会匹配很 强的对手,但只要连败多场,对手就会变成较弱水平,随便操作都能获得胜利,背后可能存在"算法黑 箱"。 据记者了解,这起案件原定开庭时间为下午三点半,法院提前到两点半开始质证,除短暂休庭休息外, 一直持续到晚七点二十分左右,引发舆论热议,并一度冲上微博热搜。 #律师起诉王者荣耀匹配机制# 【律师起诉腾讯要求公布王者荣耀匹配机制 ,算法到底属于公共利益还 是商业机密?】#律师回应起诉王者荣耀匹配机制# 一场律师起诉王者荣耀匹配机制的"战争"引发关 注。8月12日,《王者荣耀》玩家、青岛律师孙千和起诉腾讯一案在深圳市南山区人民法院正式 ...
腾讯称有足够芯片做AI训练;特朗普考虑国家持股英特尔;抖音回应“我的快递”服务
Guan Cha Zhe Wang· 2025-08-15 01:16
Group 1: Tencent's AI Strategy - Tencent emphasizes its focus on AI development, improving AI products based on user needs, and enhancing efficiency in existing businesses such as advertising, gaming, and fintech [1] - The company claims to have sufficient chips for AI training and model upgrades, while exploring various chip options for inference [1] Group 2: U.S. Government Actions on AI Chips - Reports indicate that the U.S. government has secretly implanted tracking devices in AI chip-containing tech products to prevent their transfer to China [1] - Companies like Dell and AMD are reportedly aware of these tracking devices but have not commented on the matter [1] Group 3: Google and NASA Collaboration - Google announces a partnership with NASA to develop an AI medical assistant for space missions, capable of providing real-time health diagnostics for astronauts [2] - The AI model, named "Crew Medical Officer Digital Assistant," utilizes advanced natural language processing and machine learning techniques [2] Group 4: Apple Code Leak - Apple has reportedly leaked information regarding upcoming devices' chip upgrades, including the Vision Pro and iPad mini, which will feature the M5 and A19 Pro chips respectively [2] Group 5: Intel's Potential Government Stake - The U.S. government is reportedly discussing a potential stake in Intel to support the company's production expansion in the U.S. [3] - This potential deal could positively impact Intel's plans for its Ohio factory and may help the company amid cost-cutting and layoffs [3] Group 6: Robotics Competitions and Innovations - The first national full-size humanoid robot competition will take place in Hefei, China, featuring over 50 university teams [4] - Zhiyuan Robotics has launched the Genie Envisioner platform, integrating future frame prediction, strategy learning, and simulation evaluation for robotic control [6] - A new multifunctional robot developed by Northwestern Polytechnical University can operate in extreme cold conditions, completing tasks at -50°C [7] Group 7: Market Clarifications - Cambricon Technologies has announced that recent online rumors regarding large orders and revenue forecasts are false and misleading [8] - After a period of operational disruptions, Romoss Technology is hiring for industrial design positions with salaries starting at 600,000 yuan annually [9] Group 8: Douyin's Testing Phase - Douyin has clarified that its "My Express" service is unrelated to its e-commerce logistics and is currently in a testing phase for tracking personal package deliveries [9] Group 9: Lunar Laser Reflection Experiment - Chinese scientists successfully detected signals from a new generation lunar laser reflector, confirming the success of their distance measurement experiments [9]
港股股票回购一览:10只个股获公司回购
Mei Ri Jing Ji Xin Wen· 2025-08-15 01:15
每经AI快讯,数据显示,8月14日,共10只港股获公司回购,2只个股回购金额超千万港元。其中,恒 生银行、美高梅中国、富智康集团回购金额最大,分别获公司回购2286.7万港元、1618.07万港元、 311.04万港元。截至8月14日,今年已有218只港股获公司回购,43只个股年内累计回购金额超亿港元。 其中,腾讯控股、汇丰控股、友邦保险年内累计回购金额最大,分别获公司回购400.43亿港元、222.01 亿港元、176.93亿港元。 ...
腾讯总部园区建成30% 建成区域10月起试运营
Zheng Quan Shi Bao Wang· 2025-08-15 01:00
Core Viewpoint - Tencent's headquarters park, known as "Penguin Island," is set to enter trial operation in October, with 30% of the planned construction completed as of now [1] Group 1: Project Overview - The park covers an area of 809,000 square meters and has been under construction since 2021 [1] - Upon completion, the total building area will exceed 3 million square meters [1] - The park is designed to accommodate over 80,000 employees [1] Group 2: Functional Design - The park is divided into five districts from south to north, integrating research and development, office spaces, living areas, and cultural facilities [1] - Public areas within the park will be open to the public [1]
腾讯取得一种数据处理方法、设备以及计算机可读存储介质专利
Jin Rong Jie· 2025-08-15 00:54
Core Points - Tencent Technology (Shenzhen) Co., Ltd. has obtained a patent for a data processing method, device, and computer-readable storage medium, with the authorization announcement number CN116127081B, applied for on November 2021 [1] - Tencent Technology was established in 2000 and is primarily engaged in software and information technology services, with a registered capital of 2 million USD [1] - The company has invested in 15 enterprises, participated in 264 bidding projects, and holds 5,000 trademark records and 5,000 patent records, along with 533 administrative licenses [1]
微信有新功能!已有人用上了:挺有意思
Qi Lu Wan Bao· 2025-08-15 00:49
8月14日,微信推出微信聊天引用部分文字功能。很多网友表示已经可以使用。 用图片、表情包 假如好友发来一堆文字只想引用某段精华,可手动选择引用部分文字,这样的引用就只露出你选择的部分 文字。 更新后,微信聊天可以引用朋友(或你本人)发的文字或部分文字,还能发表情包、照片、文字、语音做 回复。 用语音 引 引 你平时在微信上聊天时,会经常使用引用功能吗? 你还希望微信推出什么新功能?来评论区聊聊吧。 (湖北日报) 用部分文字 有网友表示,这功能让聊天精准多了,工作上引用需求细节不容易出错,生活里引用朋友的梗更有来有 回。 引 ...
匹配机制“坑队友”?资深玩家与《王者荣耀》对簿公堂 游戏行业“算法黑箱”能否迎来破冰时刻?
Mei Ri Jing Ji Xin Wen· 2025-08-15 00:46
Core Viewpoint - The ongoing legal case involving Tencent's "Honor of Kings" game has sparked significant public interest, focusing on the demand for transparency regarding the game's matchmaking algorithm, which is claimed to influence player experience and retention [2][3][4]. Group 1: Legal Case Overview - The case is referred to as "China's first game algorithm case," with the plaintiff, a seasoned player and lawyer, seeking the public disclosure of the matchmaking algorithm used in "Honor of Kings" [2]. - The court hearings have concluded, but the judgment date remains uncertain, leading to widespread media attention and discussions on social platforms [2][3]. - The plaintiff argues that the game’s matchmaking system is unfair, alleging that it manipulates player win rates to enhance retention [4][5]. Group 2: Arguments from Both Sides - Tencent presented evidence during the hearings showing that player win rates do not align with the plaintiff's claim of a controlled 50% win rate, citing specific player statistics to support their position [3][4]. - The company contends that the matchmaking mechanism is a trade secret and that disclosing it could lead to unfair competition and exploitation by malicious players [5][8]. - The plaintiff emphasizes the need for algorithm transparency, arguing that the public has a right to understand the rules governing their gaming experience [5][6]. Group 3: Industry Implications - The case raises broader questions about algorithm regulation in the gaming industry, as there are currently no clear legal precedents requiring game companies to disclose their matchmaking algorithms [7]. - Tencent has previously denied any intentional manipulation of player matchups, asserting that the matchmaking system aims to create balanced and fair gaming experiences [7][8]. - The potential negative consequences of disclosing matchmaking algorithms, such as exploitation by malicious players and the impact on fair play, are significant concerns raised by Tencent [8].
推客纪元:2025年私域电商生态繁荣的推手与背后力量
Sou Hu Cai Jing· 2025-08-15 00:38
Core Insights - The evolution of the "推客" (Tuike) concept has transitioned from initial exploration to a thriving ecosystem, with 2025 identified as a pivotal year for its development [1][6] - The concept was first registered by Sina in 2009, but it did not materialize into a commercial model until Su Ning launched the "Su Ning Tuike" platform in 2018 [1][4] - The real turning point occurred in January 2025 when WeChat included "推客" in its ecosystem strategy, marking the beginning of a dual-engine development for the industry [3][4] Timeline of Key Events - **2005-2009**: Multiple attempts to register the "推客" trademark were unsuccessful, leading to the concept remaining unrealized [4] - **2009**: Sina successfully registered the "推客" trademark, but this was limited to trademark positioning without commercial practice [4] - **2018**: Su Ning launched the "Su Ning Tuike" platform, showcasing the initial model but limited by its closed ecosystem [4] - **January 9, 2025**: WeChat's public course discussed "推客" and the "万人推客大会" project was initiated by the organization "沸点会," marking a significant industry focus [3][4] - **March 3, 2025**: The first "万人推客大会" was held in Hangzhou, validating the model's feasibility and providing practical tools [3][4] - **May 28, 2025**: The second conference took place in Changsha, focusing on resource integration and the establishment of WeChat's e-commerce product department [3][4] - **August 7, 2025**: The third conference in Guangzhou gathered over a thousand brands, solidifying the "千万推客" ecosystem [6] Industry Growth and Development - The 推客 industry is experiencing unprecedented explosive growth, with ambitious goals set by "沸点会" to launch 2000 platforms and engage 10 million 推客 to influence 1.3 billion consumers [6] - The 推客 role has evolved from merely being a "mobile shelf" to becoming a "content sharer," enhancing the ecosystem's prosperity [6] - Efficient closed loops of information flow, logistics, and capital flow have provided a solid foundation for the rapid development of the 推客 model [6] - The collaborative efforts of WeChat and "沸点会" have fostered a "人人皆推客" (everyone can be a 推客) philosophy, gradually becoming a reality [6][8]
股价重回 700 在望,腾讯财报满足市场期待了么?
雷峰网· 2025-08-15 00:35
Core Viewpoint - The key to Tencent's stock price returning to 700 lies in its AI business, which is expected to drive significant growth in revenue and profitability [2][5]. Financial Performance - Tencent reported revenue of 184.5 billion RMB for Q2 2025, a year-on-year increase of 15%, and operating profit of 69.2 billion RMB, up 18% year-on-year [2]. - The gaming segment generated 40.4 billion RMB in domestic revenue, reflecting a 17% year-on-year growth, with the new FPS game "Delta Operation" achieving over 20 million daily active users [2]. - International gaming revenue reached 18.8 billion RMB, a 35% year-on-year increase, driven by content updates in "Clash Royale" and growth in "PUBG Mobile" [2]. Growth Drivers - The growth in Tencent's revenue is significantly attributed to its video accounts, mini-programs, and search features, which have shown year-on-year growth rates exceeding 50% [3]. - AI is enhancing advertising effectiveness through improved conversion rates and user engagement, contributing to a healthier growth cycle [4]. Market Expectations - Investors are particularly focused on Tencent's AI business, which is anticipated to support substantial business growth, potentially exceeding ten percentage points [5]. - The market is looking for more compelling narratives around AI, especially in areas like AI programming and video generation, to stabilize Tencent's stock price at 700 [5]. Capital Expenditure - Tencent's capital expenditure for the quarter was 19.107 billion RMB, a year-on-year increase of 118.89%, but it has not yet reached half of the 100 billion RMB target for the first half of the year [5].