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今天TGA上的暴雪翻身之作,要掀翻赛道桌子
3 6 Ke· 2025-12-12 08:36
5天销售额超6.66亿美元,首月玩家超1000万,到底有怎样的含金量? 作为暴雪有史以来销售最快的游戏,早在23年,《暗黑破坏神IV》(下文称暗黑4)便已经证明了自身在赛道的超然位置。在经历过十个赛季沉淀后,暗 黑4在当下最成熟的阶段中,终于引进了国服。 与此同时,在今日TGA2026上,暗黑4公布了新职业"圣骑士"于今日全球同步上线,新DLC"憎恨之王",将于2026年4月28日推出。 不过,更让人惊喜的,便是游戏的定价:基础版128元,全球最低。先不提23年动不动四五百的首发价格,即便对比Steam史低(国区156.6元),暗黑4国 服128元的定价也显得极具竞争力。要知道,暗黑4作为一款买断制刷宝游戏,基础版价格,便足以让玩家畅玩当前绝大部分的游戏内容,而无需为道具、 背包等额外付费。 | | 8718 | ¥488 | ¥240 | $360 | ¥540 | *888 | | --- | --- | --- | --- | --- | --- | --- | | | 《暗黑破坏神®IV》 | 《唯焦破坏神"IV》 | 《电源减坏神"IV》 | (暗黑破坏神"IV》 | 《哈黑破坏神®IV》 | 《哈 ...
CoreWeave: A Transitory Company (NASDAQ:CRWV)
Seeking Alpha· 2025-12-08 18:34
Group 1 - CoreWeave, Inc. (NASDAQ: CRWV) is closely associated with the current AI boom and cloud computing emphasis [1] - The company has experienced significant fluctuations in stock performance and high valuation concerns [1] - The focus is on analyzing undervalued companies with strong fundamentals and cash flows, particularly in sectors like Oil & Gas and consumer goods [1] Group 2 - Energy Transfer is highlighted as a company that was previously overlooked but now shows potential for substantial returns [1] - The investment strategy emphasizes long-term value investing while also considering deal arbitrage opportunities [1] - There is a noted aversion to investing in high-tech businesses and cryptocurrencies due to a lack of understanding [1]
美监管机构要求法院暂时禁止微软收购动视暴雪
Xin Lang Ke Ji· 2025-11-26 07:35
Core Points - The Federal Trade Commission (FTC) has filed for a preliminary injunction to block Microsoft's $69 billion acquisition of Activision Blizzard, citing potential harm to competition in various markets, including gaming consoles, subscription services, and cloud gaming [1][2] - The FTC argues that if the merger is completed, Microsoft’s Xbox could gain exclusive access to Activision's games, limiting access for competitors like Nintendo and Sony [1] - Microsoft disputes the FTC's claims, asserting that the acquisition would benefit players and game companies, and has proposed a legally binding agreement to provide the game "Call of Duty" to competitors for ten years [2] Group 1 - The FTC's hearing is expected to last five days, with key Microsoft executives, including Xbox Game Studios head Matt Booty and Bethesda Softworks' senior vice president Pete Hines, testifying [1] - Microsoft’s legal representative argues that the merger would allow for broader access to Activision's games across multiple platforms, countering the FTC's concerns [1] - The FTC believes that the merger could lead to Microsoft having the ability and incentive to withhold or diminish Activision's content, thereby reducing competition in the gaming industry [2] Group 2 - The acquisition is noted as Microsoft's largest in history and the biggest in the gaming industry [2] - The outcome of the merger hinges on winning several antitrust lawsuits globally, with the U.S. being a critical battleground [2] - The hearing is set to continue until June 29, with Microsoft CEO Satya Nadella and Activision Blizzard CEO Bobby Kotick also expected to testify [2]
消息称欧盟下周批准微软690亿美元收购动视暴雪交易
Xin Lang Ke Ji· 2025-11-26 07:04
Core Points - The European Union is expected to approve Microsoft's $69 billion acquisition of Activision Blizzard next week, with a likely date of May 15 [1] - Microsoft has reached licensing agreements with competitors in cloud gaming, including Nvidia, Boosterid from Ukraine, and Ubitus from Japan, which has influenced the EU's decision [1] - The acquisition would position Microsoft as the third-largest gaming company in terms of revenue, following Tencent and Sony, once completed [2] Regulatory Status - The acquisition has already received approval from six countries: Saudi Arabia, Brazil, Serbia, Chile, Japan, and South Africa, while awaiting decisions from the US, UK, and EU [2] - The UK antitrust authority recently blocked the deal, citing concerns over its impact on future competition in the cloud gaming market [2] - Microsoft has engaged a prominent lawyer to challenge the UK's ruling [2]
微软CEO称Xbox游戏应该走向全平台
Sou Hu Cai Jing· 2025-10-29 02:33
Group 1 - Microsoft is aiming for higher profit margins in its Xbox business, as confirmed by CEO Satya Nadella, who indicated that the company wants Xbox games to be available on all platforms [1] - Nadella emphasized the need for innovation in the gaming business model, suggesting that the real competition comes from short video platforms like TikTok, and that sustainable profits are necessary for ongoing innovation in the gaming industry [3] - The largest gaming business currently is on the PC Windows platform, with Valve's Steam achieving significant success, leading Microsoft to acquire Activision Blizzard and become the largest game publisher globally [6] Group 2 - Microsoft aims to provide games across all platforms, including consoles, PCs, mobile devices, cloud gaming, and smart TVs, while recognizing that consoles and PCs serve different purposes [6] - Nadella expressed anticipation for a future where the next generation of consoles coexists with PC gaming, highlighting the unique gaming experience that consoles can offer [6]
Viking Therapeutics: The Prime Target In The Obesity Gold Rush (NASDAQ:VKTX)
Seeking Alpha· 2025-10-23 14:05
Group 1 - Viking Therapeutics, Inc. (NASDAQ: VKTX) is identified as a potential investment opportunity in the pharmaceutical sector, which is currently experiencing a downturn [1] - The focus is on undervalued and disliked companies with strong fundamentals and good cash flows, particularly in sectors like Oil & Gas and consumer goods [1] - The article emphasizes a long-term value investing approach while also exploring deal arbitrage opportunities in various companies [1] Group 2 - The author expresses a preference for companies that are easily understandable, avoiding high-tech and certain consumer goods sectors [1] - There is skepticism towards investing in cryptocurrencies, indicating a preference for traditional investment avenues [1] - The aim is to build a collaborative community of investors seeking superior returns and informed decision-making through platforms like Seeking Alpha [1]
MMORPG Games Market is anticipated to reach USD 56.2 billion by 2035
Medium· 2025-10-21 05:58
Market Overview - The global MMORPG games market is projected to grow from USD 28.3 billion in 2024 to USD 56.2 billion by 2035, with a compound annual growth rate (CAGR) of 12.7% from 2025 to 2035 [1][3]. Growth Drivers - MMORPGs provide a unique social experience, allowing players to communicate and collaborate in a virtual environment, fostering community and social relationships [3][4]. - The sense of fulfillment from character growth, finding rare items, and overcoming challenges contributes to the appeal of MMORPGs [4]. - Increased internet accessibility, particularly in emerging markets, expands the potential player base for MMORPGs [4][5]. Market Segmentation - The market is segmented by platform type (Console, Mobile, and Computer), product type (Cloud-based, browser-based, and others), age demographics (Juvenile, Youth, Middle Aged, Elderly), business model (free to play, pay to play), and region (North America, Europe, Asia Pacific, Middle East and Africa, South America) [9]. Key Players - Major companies in the MMORPG market include Activision Blizzard Inc, Electronic Arts Inc, Ubisoft Entertainment SA, NCSOFT Corporation, Tencent Holding Limited, and others [9].
暴雪游戏《星际争霸2》国服明日开测 电竞赛事杭州陆续开打
Nan Fang Du Shi Bao· 2025-10-20 09:32
Core Points - Blizzard announced the return of its popular game "StarCraft II" to the Chinese market on October 28, 2023, following the resolution of a contract dispute with NetEase, which led to the suspension of several Blizzard games in China earlier in the year [1][7]. Group 1: Game Return Details - "StarCraft II" will be available for pre-download starting October 19, with technical testing beginning on October 21, allowing players to access the game as early as that date [2]. - Players who previously purchased "StarCraft II" will not need to buy it again, and their account data will be preserved for seamless access upon the game's return [2]. - Players can recover their accounts through the "NetEase Da Shen app" or the Blizzard China website, requiring accurate registration information for successful recovery [2]. Group 2: Esports and Community Events - Alongside the game's return, various esports events will resume, including the "StarCraft II" Star Invitational on November 29-30 at the Hangzhou Esports Center, as well as community leagues and tournaments [4]. Group 3: Historical Context and Market Impact - Since the summer of 2022, five Blizzard games have returned to China, following a contract dispute with NetEase that led to the suspension of services for several titles [7]. - The acquisition of Activision Blizzard by Microsoft for $68.7 billion in October 2023 has led to a strategic shift in management, facilitating the resumption of operations in China [7]. - The return of "World of Warcraft" and other titles has seen significant player engagement, with "World of Warcraft" achieving a record of over 120,000 players on a single server [8]. Group 4: Future Prospects and Challenges - Despite the return of Blizzard games, the company faces challenges in regaining its former player base, as the gaming landscape has evolved significantly since its peak in 2009 [11]. - Analysts suggest that Blizzard's previous management decisions may have alienated loyal players, and the current market dynamics favor new entrants and mobile gaming experiences [11]. - The potential return of less popular titles like "Heroes of the Storm" and "Warcraft III: Reforged" is viewed skeptically due to their limited audience and past performance issues [10].
Activision Officials Must Face Claims Over Microsoft Takeover, Judge Rules
Insurance Journal· 2025-10-06 05:14
Core Points - A Delaware judge ruled that former Activision Blizzard officials, including CEO Bobby Kotick, must face a lawsuit alleging they shortchanged shareholders during Microsoft's acquisition of the company for $75.4 billion [1] - Shareholders, led by Swedish pension fund Sjunde AP-Fonden, accused Kotick of rushing the merger to secure his position and $400 million in change-of-control benefits, while also downplaying knowledge of sexual harassment issues at Activision [2] - The judge found sufficient allegations that Kotick manipulated the sale process to favor Microsoft, suggesting that Activision directors prioritized Kotick's interests over those of shareholders [3] - Claims against Microsoft for aiding and abetting the alleged breaches were dismissed, allowing litigation on a trimmed-down version of the complaint to proceed [4] Shareholder Allegations - Shareholders claimed the $95 per share takeover price was initially too low and became increasingly unfavorable as Activision's performance improved during the 21-month regulatory approval process [2] - Allegations included that Kotick's actions were motivated by self-interest, particularly regarding his job security and financial benefits [2][3] Legal Proceedings - The case is officially titled Sjunde AP-Fonden v Activision Blizzard Inc et al, and is being heard in the Delaware Chancery Court [5] - The judge's decision allows for litigation to move forward, focusing on the core claims against Kotick and other Activision directors [4]
Xbox’s Hike on Game Pass Shows Cost of Lost ‘Call of Duty’ Sales
MINT· 2025-10-03 22:05
Core Insights - Microsoft Corp.'s Xbox division announced a 50% price increase for its highest tier Game Pass subscription, raising it to $30 a month, indicating challenges in revenue generation from its streaming service [1][2][3] Pricing Strategy - The price hike reflects ongoing struggles to monetize the Game Pass service effectively, despite the inclusion of top titles like Call of Duty [2][3] - Xbox's Game Pass launched at $10 a month in 2017, offering over 100 older games, and later included new releases at no extra cost, which has led to internal controversy regarding revenue models [5][6] Revenue and Sales Impact - Xbox reportedly lost over $300 million in sales of Call of Duty on consoles and PCs last year due to the Game Pass model [3] - Subscription revenue across the industry increased by 16%, partly due to players accessing new titles on Game Pass, but many may have canceled after a short period, contrasting with traditional game ownership [9][12] Market Position and Competition - Xbox has struggled against competitors like Sony's PlayStation and Nintendo's Switch, which have developed exclusive titles that resonate with fans [4] - The acquisition of Activision Blizzard for $69 billion was aimed at enhancing Game Pass offerings, but the expected explosive growth has not materialized [7][12] Employment and Operational Changes - The gaming industry has faced challenges, leading to layoffs at Xbox, including 650 jobs cut in September 2024, following earlier reductions [11] - Microsoft CFO has urged Xbox to explore alternative profit-increasing strategies amid these challenges [11] Future Outlook - Xbox's Game Pass is now structured into three tiers: $10 for about 50 titles, $15 for 200 games, and $30 for over 400 games, including new releases on launch day [13][14] - The company aims to provide more flexibility and value to players, indicating a shift in strategy to accommodate varying consumer preferences [14]