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Sea(SE) - 2024 Q2 - Quarterly Results
SESea(SE)2024-08-13 10:03

Revenue Growth - Total GAAP revenue increased by 23.0% year-on-year to 3.8billioninQ22024[2]EcommerceGMVgrewby29.13.8 billion in Q2 2024[2] - E-commerce GMV grew by 29.1% year-on-year to 23.3 billion in Q2 2024[3] - Digital Entertainment bookings increased by 21.1% year-on-year to 536.8millioninQ22024[5]DigitalFinancialServicesrevenueroseby21.4536.8 million in Q2 2024[5] - Digital Financial Services revenue rose by 21.4% year-on-year to 519.3 million in Q2 2024[4] - E-commerce gross orders increased by 40.3% year-on-year to 2.5 billion in Q2 2024[3] - Total revenue for the six months ended June 30, 2024, was 7.54billion,upfrom7.54 billion, up from 6.14 billion in the same period of 2023[36] - E-commerce revenue grew from 2,110,551thousandinQ22023to2,110,551 thousand in Q2 2023 to 2,821,269 thousand in Q2 2024, while digital financial services revenue increased from 427,940thousandto427,940 thousand to 519,338 thousand[45][46] Profitability and Margins - Digital Entertainment adjusted EBITDA margin improved to 56.4% in Q2 2024 from 54.0% in Q2 2023[5] - E-commerce adjusted EBITDA turned negative at (9.2)millioninQ22024comparedto(9.2) million in Q2 2024 compared to 150.3 million in Q2 2023[3] - Net income for Q2 2024 was 79.9million,asignificantdecreasefrom79.9 million, a significant decrease from 331.0 million in Q2 2023[22] - Basic earnings per share for Q2 2024 was 0.14,downfrom0.14, down from 0.57 in Q2 2023[24] - Diluted earnings per share for Q2 2024 was 0.14,comparedto0.14, compared to 0.54 in Q2 2023[24] - Gross profit for the six months ended June 30, 2024, was 3.14billion,comparedto3.14 billion, compared to 2.87 billion in 2023[36] - Operating income for the six months ended June 30, 2024, was 153.99million,downfrom153.99 million, down from 409.04 million in 2023[36] - Net income attributable to Sea Limited's ordinary shareholders for the six months ended June 30, 2024, was 58.20million,comparedto58.20 million, compared to 409.68 million in 2023[36] - Adjusted EBITDA for the e-commerce segment in Q2 2024 was 150.34million,upfrom150.34 million, up from (9.18) million in Q2 2023[33][34] - Adjusted EBITDA for the digital financial services segment in Q2 2024 was 136.96million,downfrom136.96 million, down from 164.68 million in Q2 2023[33][34] - Adjusted EBITDA for the digital entertainment segment in Q2 2024 was 239.46million,downfrom239.46 million, down from 302.80 million in Q2 2023[33][34] - Operating income for digital financial services improved from 120,966thousandinQ22023to120,966 thousand in Q2 2023 to 151,261 thousand in Q2 2024[45][46] User Engagement and Growth - Free Fire achieved over 100 million daily active players every day in Q2 2024[1] - Consumer and SME loans principal outstanding grew by 39.5% year-on-year to 3.5billionasofJune30,2024[4]FinancialPositionandCashFlowTotalcashandinvestmentsincreasedby3.5 billion as of June 30, 2024[4] Financial Position and Cash Flow - Total cash and investments increased by 364.7 million to 9.0billionasofJune30,2024[2]Totalassetsincreasedfrom9.0 billion as of June 30, 2024[2] - Total assets increased from 18,883,232 thousand as of December 31, 2023, to 19,570,020thousandasofJune30,2024,reflectinggrowthincurrentandnoncurrentassets[38]Cashandcashequivalentsdecreasedfrom19,570,020 thousand as of June 30, 2024, reflecting growth in current and non-current assets[38] - Cash and cash equivalents decreased from 2,811,056 thousand to 2,646,488thousand,whileshortterminvestmentsincreasedfrom2,646,488 thousand, while short-term investments increased from 2,547,644 thousand to 3,387,461thousand[38]Loansreceivable(net)increasedfrom3,387,461 thousand[38] - Loans receivable (net) increased from 2,464,662 thousand to 2,809,987thousand,indicatinggrowthinthecreditbusiness[38]Netcashusedininvestingactivitiesamountedto2,809,987 thousand, indicating growth in the credit business[38] - Net cash used in investing activities amounted to 1,563,708 thousand, primarily due to an increase in loans receivable of 873,000thousandandnetplacementof873,000 thousand and net placement of 575,000 thousand in securities[43] - Net cash generated from financing activities was 426,438thousand,drivenbyanincreaseinbankdepositsof426,438 thousand, driven by an increase in bank deposits of 674,000 thousand, offset by repurchase of convertible notes of 176,000thousand[43]Totalliabilitiesincreasedfrom176,000 thousand[43] - Total liabilities increased from 12,185,647 thousand to 12,603,743thousand,withcurrentliabilitiesrisingfrom12,603,743 thousand, with current liabilities rising from 8,168,941 thousand to 8,617,171thousand[39]Shareholdersequityincreasedfrom8,617,171 thousand[39] - Shareholders' equity increased from 6,697,585 thousand to 6,966,277thousand,drivenbygrowthinadditionalpaidincapitalfrom6,966,277 thousand, driven by growth in additional paid-in capital from 15,283,870 thousand to 15,640,134thousand[41]SegmentPerformanceDigitalentertainmentrevenuedecreasedfrom15,640,134 thousand[41] Segment Performance - Digital entertainment revenue decreased from 529,397 thousand in Q2 2023 to $435,559 thousand in Q2 2024[45][46]