Revenue Growth - Total GAAP revenue increased by 23.0% year-on-year to 3.8billioninQ22024[2]−E−commerceGMVgrewby29.123.3 billion in Q2 2024[3] - Digital Entertainment bookings increased by 21.1% year-on-year to 536.8millioninQ22024[5]−DigitalFinancialServicesrevenueroseby21.4519.3 million in Q2 2024[4] - E-commerce gross orders increased by 40.3% year-on-year to 2.5 billion in Q2 2024[3] - Total revenue for the six months ended June 30, 2024, was 7.54billion,upfrom6.14 billion in the same period of 2023[36] - E-commerce revenue grew from 2,110,551thousandinQ22023to2,821,269 thousand in Q2 2024, while digital financial services revenue increased from 427,940thousandto519,338 thousand[45][46] Profitability and Margins - Digital Entertainment adjusted EBITDA margin improved to 56.4% in Q2 2024 from 54.0% in Q2 2023[5] - E-commerce adjusted EBITDA turned negative at (9.2)millioninQ22024comparedto150.3 million in Q2 2023[3] - Net income for Q2 2024 was 79.9million,asignificantdecreasefrom331.0 million in Q2 2023[22] - Basic earnings per share for Q2 2024 was 0.14,downfrom0.57 in Q2 2023[24] - Diluted earnings per share for Q2 2024 was 0.14,comparedto0.54 in Q2 2023[24] - Gross profit for the six months ended June 30, 2024, was 3.14billion,comparedto2.87 billion in 2023[36] - Operating income for the six months ended June 30, 2024, was 153.99million,downfrom409.04 million in 2023[36] - Net income attributable to Sea Limited's ordinary shareholders for the six months ended June 30, 2024, was 58.20million,comparedto409.68 million in 2023[36] - Adjusted EBITDA for the e-commerce segment in Q2 2024 was 150.34million,upfrom(9.18) million in Q2 2023[33][34] - Adjusted EBITDA for the digital financial services segment in Q2 2024 was 136.96million,downfrom164.68 million in Q2 2023[33][34] - Adjusted EBITDA for the digital entertainment segment in Q2 2024 was 239.46million,downfrom302.80 million in Q2 2023[33][34] - Operating income for digital financial services improved from 120,966thousandinQ22023to151,261 thousand in Q2 2024[45][46] User Engagement and Growth - Free Fire achieved over 100 million daily active players every day in Q2 2024[1] - Consumer and SME loans principal outstanding grew by 39.5% year-on-year to 3.5billionasofJune30,2024[4]FinancialPositionandCashFlow−Totalcashandinvestmentsincreasedby364.7 million to 9.0billionasofJune30,2024[2]−Totalassetsincreasedfrom18,883,232 thousand as of December 31, 2023, to 19,570,020thousandasofJune30,2024,reflectinggrowthincurrentandnon−currentassets[38]−Cashandcashequivalentsdecreasedfrom2,811,056 thousand to 2,646,488thousand,whileshort−terminvestmentsincreasedfrom2,547,644 thousand to 3,387,461thousand[38]−Loansreceivable(net)increasedfrom2,464,662 thousand to 2,809,987thousand,indicatinggrowthinthecreditbusiness[38]−Netcashusedininvestingactivitiesamountedto1,563,708 thousand, primarily due to an increase in loans receivable of 873,000thousandandnetplacementof575,000 thousand in securities[43] - Net cash generated from financing activities was 426,438thousand,drivenbyanincreaseinbankdepositsof674,000 thousand, offset by repurchase of convertible notes of 176,000thousand[43]−Totalliabilitiesincreasedfrom12,185,647 thousand to 12,603,743thousand,withcurrentliabilitiesrisingfrom8,168,941 thousand to 8,617,171thousand[39]−Shareholders′equityincreasedfrom6,697,585 thousand to 6,966,277thousand,drivenbygrowthinadditionalpaid−incapitalfrom15,283,870 thousand to 15,640,134thousand[41]SegmentPerformance−Digitalentertainmentrevenuedecreasedfrom529,397 thousand in Q2 2023 to $435,559 thousand in Q2 2024[45][46]