Workflow
比高集团(08220) - 2022 Q3 - 季度财报
BINGO GROUPBINGO GROUP(HK:08220)2022-02-14 12:01

Revenue and Profit Performance - During the nine months ended 31 December 2021, Bingo Group Holdings Limited generated approximately HK$6.1 million in revenue and HK$3.5 million in gross profit from its Cinema Business, representing an increase from HK$3.5 million and HK$2.0 million in the corresponding period of 2020[22]. - The increase in revenue and gross profit from the Cinema Business indicates a recovery trend following the pandemic's impact on operations[22]. - The Group recorded a total turnover of approximately HK$6.1 million for the Period, representing an increase of approximately HK$2.6 million compared to approximately HK$3.5 million in the Corresponding Period[40]. - The Company reported a turnover of HK$2,697,000 for the three months ended December 31, 2021, compared to HK$2,237,000 in the same period of 2020, representing a 20.5% increase[55]. - Gross profit for the three months ended December 31, 2021, was HK$1,589,000, up from HK$1,301,000 in the previous year, indicating a 22.1% growth[55]. - The company reported a total comprehensive loss for the period of HK$10,433,000[128]. - The company experienced a loss for the period of HK$10,170,000[128]. Business Strategy and Focus - The Group continues to focus on Filmed Entertainment, New Media Exploitations, Licensing Businesses, and Cinema Business as part of its operational strategy[21]. - The Group's strategic focus on cinema investment and management is expected to drive future growth[19]. - The management discussion highlights the importance of adapting to market conditions and identifying new opportunities for expansion[19]. - The Company plans to focus on investment opportunities in the PRC cinema industry and online game development, despite the ongoing impact of COVID-19[44]. - The Group's management remains committed to exploring suitable business opportunities in the entertainment sector despite the lack of revenue in the Filmed Entertainment segment[23]. Financial Challenges and Recovery - The overall performance during the period reflects the ongoing challenges and recovery efforts in the cinema industry post-COVID-19[22]. - The loss for the Period was approximately HK$10.9 million, a decrease of approximately HK$7.7 million compared to the loss of HK$18.6 million in the Corresponding Period[40]. - Total comprehensive loss for the nine months ended December 31, 2021, was HK$11,137,000, down from HK$18,926,000 in the previous year, reflecting a reduction of approximately 41%[57]. - The cinema businesses in China may face further challenges if there is a resurgence of COVID-19 variants[43]. Share Capital and Options - The Company has changed its share capital structure, proposing a consolidation of shares from ten existing shares of HK$0.01 each into one new share of HK$0.10[42]. - As of December 31, 2021, the total issued share capital of the company was 1,026,444,669 shares[132]. - The total number of options granted includes 342,000,000 for 2016A and 159,000,000 for 2017A, with various exercise periods[77]. - The Company has issued convertible bonds totaling HK$25,000,000, with Mr. CHIAU Sing Chi converting HK$15,000,000 in 2015 and redeeming HK$10,000,000 in June 2020[71]. - The Company adopted a share option scheme on August 15, 2012, allowing the Board to offer share options to employees and directors[135]. Governance and Compliance - The audit committee reviewed the unaudited results for the nine months ended December 31, 2021, ensuring compliance with applicable accounting standards and GEM Listing Rules[190]. - The Audit Committee has been established in accordance with GEM Listing Rules, consisting of three independent non-executive directors[193]. - All Directors have complied with the required standard of dealings regarding securities transactions throughout the nine months ended December 31, 2021[200]. Future Outlook and Opportunities - The Company is exploring business opportunities in augmented reality digital live action role-playing game (LARP) projects through a joint venture with Guangzhou Jiu De Cultural and Technology Company Limited[30]. - The Company is optimistic about the development of LARP projects in cooperation with Jiu De, with a formal agreement expected to be finalized soon[49]. - The Company is exploring growth potential in the VR and MR industry through a joint venture established in February 2018[48]. - The Company has not provided specific guidance on future performance or market expansion strategies in the available documents[114].