移动互联(中国)(01439) - 2020 - 中期财报

Revenue Performance - The group's total revenue for the six months ended June 30, 2020, was approximately RMB 90,500,000, a decrease of about RMB 144,400,000 or 61.5% compared to RMB 234,900,000 for the same period in 2019[13]. - Revenue from the packaging business fell by 55.8% to RMB 83,000,000, accounting for approximately 91.7% of total revenue[9]. - The mobile gaming segment's revenue decreased by 84.1% to approximately RMB 7,500,000, representing about 8.3% of total revenue[11]. - Revenue from food and beverage producers was approximately RMB 24,500,000, accounting for 29.5% of packaging business revenue[18]. - Revenue from flexo-printed cartons was approximately RMB 29,900,000, accounting for 33.0% of total revenue, while revenue from litho-printed cartons was approximately RMB 53,100,000, accounting for 58.7%[15]. - Mobile gaming revenue for the first half of 2020 was approximately RMB 7,502,000, a significant decrease from RMB 47,132,000 in the same period of 2019, representing a decline of about 84.1%[20]. - The revenue from paper packaging products was RMB 83,003,000, down 55.8% from RMB 187,799,000 in 2019, while revenue from mobile game development and distribution was RMB 7,502,000, down 84.1% from RMB 47,132,000[75]. Financial Performance - The overall gross profit decreased by approximately RMB 41,800,000 or 70.7%, from about RMB 59,200,000 in the previous year to approximately RMB 17,300,000[21]. - The gross profit margin fell from approximately 25.2% in the previous year to about 19.2% during the review period, primarily due to significant revenue declines in both mobile gaming and packaging businesses[21]. - The gross profit from mobile gaming was approximately RMB 6,600,000, down about 78.8% from RMB 31,100,000 in the previous year, while the gross profit margin increased to 88.0% due to cost control measures[22]. - Other income and gains decreased by approximately 38.9% to about RMB 1,100,000 from RMB 1,800,000 in the previous year, mainly due to reduced sales of leftover materials and government subsidies[24]. - Selling and distribution expenses decreased by approximately 75.2% to about RMB 7,800,000 from RMB 31,400,000 in the previous year, resulting in a reduction in the expense ratio to about 8.6%[25]. - Administrative expenses increased by approximately 44.9% to about RMB 28,900,000 from RMB 20,000,000 in the previous year, primarily due to labor costs during the COVID-19 business interruption[26]. - Financing costs surged to approximately RMB 36,900,000 from RMB 16,700,000 in the previous year, an increase of RMB 20,200,000, mainly due to default interest from overdue notes[27]. - The net loss for the review period was approximately RMB 63,300,000, compared to a net loss of about RMB 11,700,000 in the same period last year[31]. - The company reported a basic and diluted loss per share of RMB 4.60 for the six months ended June 30, 2020, compared to RMB 0.85 in 2019[61]. - The company reported a net loss of approximately RMB 63,331,000 for the six months ended June 30, 2020, compared to a net loss of RMB 11,742,000 for the same period in 2019[70]. Operational Challenges - The group experienced a significant impact on operations due to COVID-19, with China's GDP declining by 6.8% in the first quarter of 2020[7]. - The group’s packaging business faced severe impacts from ongoing US-China trade tensions and the COVID-19 outbreak[9]. - The overall economic environment has posed unprecedented challenges to the group's operations during the review period[8]. - The group did not launch any new games during the review period, contributing to the significant decline in mobile gaming performance[10]. Strategic Outlook - The group is reviewing its strategies and resources to address the declining performance in both business segments[10]. - The company anticipates steady recovery in its business due to favorable government policies and controlled domestic pandemic, despite ongoing economic constraints[38]. - The group will focus on high-end packaging market opportunities, which require advanced technology and offer higher profit margins, while implementing cost control measures[39]. - The mobile gaming segment will continue to adapt to changing player preferences and market trends, with plans for new game development and updates[40]. Cash Flow and Assets - As of June 30, 2020, cash and bank balances were approximately RMB 76,600,000, down from RMB 179,100,000 at the end of 2019, while total borrowings increased to approximately RMB 331,600,000[32]. - As of June 30, 2020, inventory value decreased to approximately RMB 47,500,000 from RMB 52,900,000 as of December 31, 2019, with inventory turnover days increasing from 59 days to 127 days[35]. - Trade receivables amounted to approximately RMB 75,700,000 as of June 30, 2020, up from RMB 70,400,000 as of December 31, 2019, with turnover days increasing from 54 days to 148 days[36]. - Trade payables decreased to approximately RMB 36,000,000 as of June 30, 2020, from RMB 40,600,000 as of December 31, 2019, with turnover days increasing from 38 days to 96 days[37]. - The company experienced a significant increase in cash used in operating activities, amounting to RMB (47,246,000) compared to RMB 852,000 in the previous year[68]. - Cash and cash equivalents decreased to RMB 76,595,000 at the end of June 2020, down from RMB 185,748,000 at the end of June 2019[68]. - Total assets as of June 30, 2020, were RMB 534,982 thousand, while total liabilities were RMB 573,917 thousand, resulting in a negative net asset value of RMB 39,935 thousand[63]. - Total assets decreased from RMB 565,441 thousand as of December 31, 2019, to RMB 533,982 thousand as of June 30, 2020, representing a decline of approximately 5.5%[77]. Corporate Governance - The company has adopted a corporate governance code and has established an audit committee to oversee financial reporting and internal controls[59]. - The board will periodically review the corporate governance structure to ensure appropriate actions are taken when necessary[57].