
Financial Performance - The company reported a financial summary for FY2019, highlighting significant growth in revenue compared to FY2018[4] - Revenue for the fiscal year was reported at $50 million, a 15% increase compared to the previous year[22] - Revenue for FY2019 amounted to approximately US$17.9 million, representing a decrease of 26.0% from approximately US$24.2 million recorded in FY2018[57] - The group’s revenue decreased by 26.0% from approximately $24.2 million in the fiscal year 2018 to about $17.9 million in the fiscal year 2019[83] - For FY2019, the loss attributable to owners of the Company amounted to approximately US$5.8 million, compared to a profit of approximately US$0.9 million for FY2018, indicating a significant decline in financial performance[127] - The non-IFRS adjusted loss attributable to owners in FY2019 was approximately US$4.2 million, compared to a profit of approximately US$3.6 million in FY2018[138] User Engagement and Growth - Average revenue per paying user (ARPPU) was calculated, indicating the revenue recognized for specific games divided by the number of paying users during the period[3] - The company reported a significant increase in monthly active users (MAUs), reaching an average of 1.5 million, representing a 25% year-over-year growth[22] - User retention rates improved to 75%, up from 65% in the previous year, indicating successful engagement strategies[22] - The Group's ARPPU increased by 12.5% from US$32.0 for FY2018 to US$36.0 for FY2019[116] Strategic Initiatives - The company plans to expand its market presence and invest in new product development to enhance user engagement and revenue streams[4] - The company plans to expand its market presence in Southeast Asia, targeting a 30% increase in user acquisition in the next fiscal year[22] - New product launches are expected to contribute an additional $10 million in revenue, with a projected growth rate of 20% in the first quarter post-launch[22] - The company is considering potential mergers and acquisitions to strengthen its market position and diversify its offerings[4] - The company aims to deepen its involvement in HTML5 game distribution markets and strengthen partnerships for research and development, distribution, and promotion[80] Operational Efficiency - The management team provided insights into operational efficiencies and cost management strategies to enhance profitability[4] - The company reported a net profit margin of 10%, an increase from 8% in the prior year, showcasing improved operational efficiency[22] - Selling and marketing expenses for FY2019 were approximately US$4.1 million, a decrease of approximately US$1.3 million or 24.1% from US$5.4 million for FY2018, primarily due to reduced advertising expenses[129] - Administrative expenses for FY2019 increased to approximately US$5.7 million, an increase of approximately US$0.6 million or 11.8% from US$5.1 million for FY2018, mainly due to write-downs related to underperforming games[129] Corporate Governance - The company emphasized its commitment to corporate governance and compliance with the CG Code[4] - The company has a strong governance structure with independent non-executive directors overseeing key committees[105] - The Company is committed to high standards of corporate governance, focusing on integrity, accountability, and transparency[144] - The Board of Directors consists of six members, including three executive Directors and three independent non-executive Directors, ensuring a balance of skills and experience[153] Impact of COVID-19 - The impact of the COVID-19 outbreak on operations and financial performance was discussed, with strategies to mitigate risks outlined[4] - The company has implemented a humanitarian assistance scheme in response to the COVID-19 outbreak, procuring and donating medical supplies to frontline professionals in China[82] - The group mobilized its global subsidiaries to procure and donate medical supplies to frontline healthcare professionals in China as part of its humanitarian support plan during the COVID-19 pandemic[85] - The company has not identified any significant adverse impact on its financial statements due to the COVID-19 pandemic as of the report date[85] Leadership and Management - Mr. LU Yuanfeng, the CEO, has over 17 years of experience in the game industry, having founded the Group in June 2010[96] - The Group has a strong leadership team with extensive experience in the gaming sector, enhancing its operational capabilities[96][98] - The management team includes professionals with diverse backgrounds in finance, technology, and media, enhancing strategic decision-making capabilities[112] - The leadership's combined experience exceeds 41 years in the gaming industry, providing a competitive advantage[96][98]