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羚邦集团(02230) - 2022 - 中期财报

Financial Performance - Revenue for the Media Content Distribution Business reached HK$126,535,000, an increase of 8.1% from HK$117,046,000 in the previous year[19] - Brand Licensing Business revenue surged to HK$58,133,000, marking an 81.9% increase from HK$31,957,000 year-over-year[19] - Total revenue for the company was HK$184,668,000, reflecting a 23.9% growth compared to HK$149,003,000 in the prior year[19] - Gross profit margin improved to 50.7%, up from 48.7% in the previous year[19] - Profit attributable to shareholders increased to HK$28,624,000, a 12.0% rise from HK$25,558,000 year-over-year[19] - Total revenue increased by 23.9% to HK$184.6 million for the six months ended 30 September 2021[33] - Net profit rose by 12% to HK$28.6 million during the same period[33] - Media Content Distribution Business accounted for 69% of total revenue, while Brand Licensing Business contributed 31%[35] Content Acquisition and Distribution - The number of active media content titles increased from 533 to 581, a change of +48 titles[26] - The company continues to acquire high-quality content across various genres to support its content distribution network[44] - New titles acquired include "To Your Eternity" and "My Hero Academia Season 5," with "To Your Eternity" achieving over 130 million views on a major VOD platform in China[44] - The company acquired over 407 active anime series, totaling more than 8,000 episodes, with popular titles including "My Hero Academia" and "The Crocodile that Lived for 100 Days," which garnered over 130 million views on a major video-on-demand platform in China[46] - The company co-invested in the domestic animated series "KIKI & NUNA," which is available on over 55 platforms in China, including CCTV-14[51] - The movie "Drifting," co-invested by the company, received 12 nominations at the Taiwan Golden Horse Film Festival, including "Best Movie" and "Best Director"[54] Brand Licensing and Collaborations - The company expanded its licensing rights to luxury fashion and NFTs, collaborating with Gucci and Crunchyroll to launch special items featuring characters from the original anime series Bananya[57] - The company launched a global NFT digital collectibles experience for "The Little Prince" fans in collaboration with VeVe, allowing fans to buy, sell, and trade collectibles[59] - The brand licensing segment showed strong financial results due to significant growth in Japanese anime licensing, leading to the development of high-quality merchandise distributed across various regions[63] - The company licensed "The Little Prince" brand to NetEase for a special seasonal version of the digital game "Sky: Children of the Light," available in 156 countries[60] - The company successfully licensed Peppa Pig merchandise in Singapore following a 5-star ranking for its e-commerce store in the Philippines[67] Financial Position and Ratios - The cash ratio decreased from 1.0 to 0.7, indicating a reduction in liquidity[21] - The current ratio declined from 2.7 to 2.3, reflecting a tighter liquidity position[21] - The Group's cash and bank balances as of 30 September 2021 were HK$233.7 million, down from HK$246.1 million as of 31 March 2021, with a current ratio of 2.3 times[99] - The Group had no interest-bearing bank and other borrowings as of 30 September 2021, making the gearing ratio and debt to equity ratio not applicable[100] Operational Expenses - The Group's cost of sales increased by HK$14.7 million or 19.2% to HK$91.1 million, in line with revenue growth[85] - Other income and gains decreased by HK$4.6 million or 91.0% to HK$0.5 million, mainly due to the absence of government subsidies and foreign exchange gains[88] - Selling and distribution expenses rose by HK$10.2 million or 62.2% to HK$26.7 million, attributed to increased promotion expenses and staff costs[89] Strategic Goals and Future Plans - The Group aims for double-digit revenue growth and plans to accelerate e-commerce platform development and explore strategic partnerships and acquisitions[79] - The Group will expand licensing to digital games and NFTs, and seek opportunities in the trending toy market projected to grow to US$44.8 billion by 2024[79] - The number of brands available rose to 173 from 141[79] Employee and Governance - The Group had a total of 120 employees as of 30 September 2021, an increase from 113 employees as of 31 March 2021[108][113] - The Company has complied with the CG Code provisions, except for code provision A.2.1 regarding the dual role of the Chairman and Chief Executive Officer[171] - The Company has established written guidelines for employees likely to possess unpublished price-sensitive information[189] Share Award Scheme - The total number of Award Shares that may be granted under the Scheme shall not exceed 5% of the total number of issued Shares as of the Adoption Date[157] - A total of 3,005,000 shares have been awarded since the adoption date of the Share Award Scheme, representing approximately 0.15% of the total number of issued shares of the Company as at the adoption date[165] - The maximum number of new Shares that may be issued for the Scheme will be proposed for approval at a general meeting if the Scheme Limit is increased[164] - The Scheme will terminate at the end of the Award Period or on an earlier date determined by the Board[163]