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新娱科控股(06933) - 2021 - 中期财报
SINO-ENTERTAINSINO-ENTERTAIN(HK:06933)2021-09-07 08:58

Financial Performance - The company's revenue for the six months ended June 30, 2021, was approximately RMB 61,735,000, a decrease of 41.8% compared to RMB 106,042,000 for the same period in 2020[18]. - Gross profit decreased by 50.3% to approximately RMB 21,399,000 during the same period[19]. - Profit for the period was approximately RMB 7,319,000, representing a decline of 64.1% compared to RMB 20,399,000 in the previous year[20]. - Revenue from self-developed games dropped by 93.9% to approximately RMB 3,208,000, while revenue from third-party games decreased by 6.4% to approximately RMB 50,036,000[18]. - The group reported a profit of approximately RMB 7,319,000 for the period, a decrease from RMB 20,399,000 for the six months ended June 30, 2020, mainly due to a significant drop in revenue from self-developed games[41]. - Basic earnings per share decreased to RMB 1.83 from RMB 6.30, representing a decline of 70.0%[102]. - The company reported a net profit of RMB 7,319 thousand for the six months ended June 30, 2021, a decline of 64.0% from RMB 20,399 thousand in the previous year[102]. - The income tax expense for the period was approximately RMB 434,000, compared to RMB 686,000 for the six months ended June 30, 2020[40]. Operational Changes - The company has delayed the launch of several self-developed games due to prolonged pre-approval times by the National Press and Publication Administration[25]. - The number of third-party games published decreased to 53 from 99 in the same period last year, but the average revenue per game increased[33]. - The company plans to increase the proportion of funds allocated to hiring third-party contractors for art solutions and music production to optimize the game development cycle[24]. - The company aims to enhance its game publishing capabilities and strengthen relationships with existing and new customers to solidify its position in the industry[27]. - The company is focusing on developing higher quality self-developed games at a faster pace to address the challenges posed by the industry's changing dynamics[24]. - Following new regulations limiting online gaming for minors, the company will adjust its focus towards developing more adult-oriented third-party games[62]. Financial Position - As of June 30, 2021, the group's current assets net value was approximately RMB 261,758,000, an increase from RMB 253,230,000 as of December 31, 2020[46]. - The group had no bank loans as of June 30, 2021, maintaining a zero debt ratio[47]. - The total assets as of June 30, 2021, were RMB 297,274 thousand, compared to RMB 289,855 thousand as of December 31, 2020, reflecting a slight increase of 2.0%[104]. - The company's cash and cash equivalents stood at RMB 106,484 thousand, a marginal increase from RMB 106,196 thousand at the end of 2020[104]. - The total equity as of June 30, 2021, was RMB 297,151 thousand, an increase from RMB 289,832 thousand at the end of 2020, representing a growth of 2.3%[104]. Investment and Funding - The net proceeds from the global offering amounted to approximately HKD 90.7 million, which has been allocated for enhancing game development capabilities and expanding the game portfolio[55]. - The company plans to allocate HKD 11,300,000 for the acquisition of a Chinese game publisher, representing 12.5% of the total net proceeds[58]. - A total of HKD 7,900,000, or 8.7%, is designated for advance payments to upstream game publishers or developers for joint publishing of third-party games[58]. - The company has set aside HKD 10,200,000, accounting for 11.2%, for costs related to publishing self-developed games[58]. - The company plans to increase the budget for advance payments to upstream game publishers to secure high-quality third-party games due to delays in launching self-developed games[61]. Research and Development - The company is committed to enhancing its R&D capabilities to maintain a competitive edge in the rapidly changing mobile gaming industry in China[62]. - The company's R&D expenses for the six months ended June 30, 2021, were RMB 4,501 thousand, a decrease of 48.3% from RMB 8,697 thousand in the same period of 2020[144]. - The company is investing HKD 200 million in R&D for new technologies aimed at enhancing user experience[173]. Market and User Engagement - User data showed a growth of 25% in active users, totaling 3 million by the end of the reporting period[173]. - The company provided a future outlook with a revenue guidance of HKD 1.5 billion for the next quarter, representing a 25% increase[173]. - New product launches contributed to a 10% increase in market share within the industry[173]. - Market expansion efforts have led to a 30% increase in sales in the Southeast Asia region[173]. - A new strategic partnership was announced, expected to drive a 20% increase in customer engagement[173]. Management and Governance - The total remuneration for key management personnel increased to RMB 679,000 in the first half of 2021 from RMB 526,000 in the same period of 2020[162]. - The company has not engaged in any arrangements that would allow directors or key executives to hold any interests in the company's shares or related securities[82]. - The company did not award any share incentives during the reporting period[93]. - No dividends were declared or proposed for the periods ended June 30, 2021, and June 30, 2020[149].