Financial Performance - Revenue for Q4 2024 was $988.2 million, representing a 32% year-over-year increase[6] - Bookings for Q4 2024 reached $1,361.6 million, up 21% year-over-year[6] - Average Daily Active Users (DAUs) were 85.3 million, an increase of 19% year-over-year[6] - Free cash flow for Q4 2024 was $120.6 million, up 54% year-over-year[6] - For FY 2024, revenue was $3,602.0 million, a 29% increase year-over-year, and bookings were $4,369.1 million, up 24% year-over-year[6] - Revenue for the three months ended December 31, 2024, was $988.2 million, a 31.8% increase from $749.9 million in the same period of 2023[19] - Total bookings for Q4 2024 were $1.36 billion, up 20.8% from $1.13 billion in Q4 2023[27] - Adjusted EBITDA for Q4 2024 was $65.6 million, compared to a loss of $44.8 million in Q4 2023[27] - Adjusted EBITDA for FY 2024 was $180.2 million, with a total change in deferrals of $627.5 million[6] Cash Flow and Operating Activities - The net cash provided by operating activities for FY 2024 was $822.3 million, a 79% increase year-over-year[8] - Cash and cash equivalents at the end of the period were $711.7 million, an increase from $678.5 million at the end of the previous year[22] - Net cash provided by operating activities for the twelve months ended December 31, 2024, was $822.3 million, significantly higher than $458.2 million in 2023[22] - Free cash flow for Q4 2024 was $120.6 million, an increase from $78.1 million in Q4 2023[29] Future Guidance - The company expects Q1 2025 revenue guidance between $990 million and $1,015 million[12] - Full year 2025 revenue guidance is projected between $4,245 million and $4,345 million[12] - The projected adjusted EBITDA for Q1 2025 is between $20 million and $40 million[30] Expenses and Costs - Total cost and expenses for the three months ended December 31, 2024, were $1,232.3 million, up from $1,105.1 million in 2023, reflecting an increase of 11.5%[19] - Developer exchange fees for the three months ended December 31, 2024, were $280.6 million, up from $221.8 million in 2023, marking a 26.5% increase[19] - Research and development expenses for the three months ended December 31, 2024, were $355.0 million, compared to $341.1 million in the same period of 2023, reflecting a 4.1% increase[19] - A one-time charge of $17.9 million was recorded for the reassessment of software licenses' useful life in 2024[27] Loss and Deferred Revenue - Consolidated net loss for the three months ended December 31, 2024, was $221.1 million, compared to a net loss of $325.3 million in the same period of 2023, representing a 32.0% improvement[19] - Deferred revenue increased by $385.6 million during the three months ended December 31, 2024, compared to $382.2 million in the same period of 2023[22] User Metrics and Engagement - The estimated average lifetime of a paying user changed from 28 months to 27 months, resulting in an increase in revenue of $12.7 million for the three months ended December 31, 2024[19] - The company aims to support 10% of the global gaming content market and will continue investing in its virtual economy and AI-powered features[7] - The company aims to strengthen its community and support economic growth through its immersive gaming platform[31] Return-to-Office Plan - The company plans to incur cash severance costs related to its return-to-office plan starting summer 2024[28]
Roblox(RBLX) - 2024 Q4 - Annual Results