
Financial Performance - Total revenue for Q1 2018 was CNY 74,512,366.20, a decrease of 10.97% compared to CNY 83,694,693.12 in the same period last year[9] - Net profit attributable to shareholders was CNY 14,360,569.52, an increase of 143.16% from CNY 5,905,689.77 in the previous year[9] - Net profit excluding non-recurring items reached CNY 12,581,786.28, up 1,021.05% from CNY 1,122,321.59 in the same period last year[9] - Basic earnings per share increased to CNY 0.06, a 200.00% rise from CNY 0.02 in the previous year[9] - The weighted average return on equity was 1.89%, up from 0.53% in the same period last year, reflecting a 1.36% increase[9] - The company reported a total revenue of 74.51 million RMB, a decrease of 10.97% year-on-year[24] - The net profit attributable to ordinary shareholders was 14.36 million RMB, an increase of 143.16% year-on-year[24] - Total operating revenue for the current period is ¥74,512,366.20, down from ¥83,694,693.12 in the previous period, representing a decrease of approximately 11.6%[48] - Operating profit increased significantly to ¥14,793,690.62 from ¥3,571,624.98, marking an increase of approximately 314%[49] - Net profit for the current period is ¥15,065,386.24, compared to ¥3,260,350.52 in the previous period, reflecting an increase of about 362%[49] - Earnings per share (EPS) for the current period is ¥0.06, up from ¥0.02 in the previous period, indicating a 200% increase[50] Assets and Liabilities - Total assets at the end of the reporting period were CNY 1,144,410,971.55, a slight increase of 0.40% from CNY 1,139,853,356.27 at the end of the previous year[9] - Net assets attributable to shareholders increased by 2.17% to CNY 768,078,732.68 from CNY 751,785,507.16 at the end of the previous year[9] - Total current assets decreased to RMB 466,785,755.00 from RMB 526,766,414.41, reflecting a reduction of about 11.4%[40] - Current liabilities decreased to CNY 313,485,277.13, down 3.5% from CNY 325,256,175.79[42] - Total liabilities decreased to CNY 343,842,957.22, a reduction of 3.5% compared to CNY 356,283,384.18[42] - Owner's equity increased to CNY 800,568,014.33, up from CNY 783,569,972.09, representing a growth of approximately 2.5%[43] Cash Flow - Cash and cash equivalents decreased to CNY 56,632,029.07 from CNY 133,567,924.13, indicating a decline of about 57.6%[44] - Cash flow from operating activities decreased to ¥50,570,037.40 from ¥65,876,762.27, a decline of approximately 23.2%[55] - The net cash flow from operating activities was -94,825,971.10 CNY, compared to -20,568,516.57 CNY in the previous period, indicating a significant decline in operational cash flow[56] - The total cash outflow from operating activities was 155,368,120.75 CNY, compared to 96,120,671.33 CNY in the previous period, highlighting increased operational expenses[56] - Cash and cash equivalents at the end of the period decreased to 74,821,337.65 CNY from 313,409,725.24 CNY, indicating a substantial reduction in liquidity[57] Investments and Projects - The company has invested RMB 10,000 million in a third-party payment platform, with no funds utilized yet[29] - The "Jubao Plan" for network game R&D has seen an investment of RMB 6,374.5 million, achieving 101.60% of the planned investment[29] - The company has committed to various game development projects, with the 3D game "Alliance" project showing a progress rate of 112.13%[28] - The company plans to use excess raised funds for operational investments in game products, with an investment of RMB 8,774.52 million, achieving 109.68% of the planned amount[28] - The company has completed the acquisition of 51% equity in Shenzhen Suomo Technology Co., Ltd. for RMB 2,186.6 million, achieving 100% of the planned investment[28] Market and Competition - The company faces market risks due to increasing competition and changing consumer demands in the gaming industry[12] - The company is focusing on enhancing management and innovation capabilities to maintain competitive advantages and expand market share[12] - The company is focusing on developing new games and expanding into mobile gaming, particularly in casual social card games[23] - The company is integrating cloud computing technology with its gaming products to enhance its market position[23] - The company is leveraging VR/AR technology in the tourism industry to create a new type of cultural theme park[23] Miscellaneous - The company has not engaged in any repurchase transactions among its top shareholders during the reporting period[19] - The company has not reported any new product launches or technological advancements during this period[49] - There are no indications of market expansion or mergers and acquisitions in the current report[49] - The company has not identified any issues with the use and disclosure of raised funds[33] - The company has established a strong internal talent pool, enhancing efficiency without the need for additional investments in certain technology systems[33]