
Financial Performance - The net profit attributable to shareholders for the reporting period was a loss of ¥52,741,821.82, which is a decrease in loss of ¥2,303,851.52 compared to 2023[4]. - The company's operating revenue for 2024 is CNY 227,141,864.32, a decrease of 12.32% compared to CNY 259,044,827.65 in 2023[24]. - The net profit attributable to shareholders for 2024 is CNY -52,741,821.82, showing an improvement of 4.19% from CNY -55,045,673.34 in 2023[24]. - The net profit attributable to shareholders after deducting non-recurring gains and losses is CNY -52,548,312.49, which is 22.95% better than CNY -68,200,000.34 in 2023[24]. - The total assets at the end of 2024 amount to CNY 831,889,085.53, a decline of 7.32% from CNY 897,546,691.50 at the end of 2023[24]. - The net assets attributable to shareholders decreased by 15.17% to CNY 405,893,338.48 at the end of 2024 from CNY 478,500,441.56 at the end of 2023[24]. - The basic earnings per share for 2024 is CNY -0.20, an improvement of 4.76% from CNY -0.21 in 2023[24]. - The cash flow from operating activities for 2024 is CNY 54,720,890.30, a slight increase of 1.88% compared to CNY 53,712,879.91 in 2023[24]. - The company reported a total distributable profit of -205,925,675.59 yuan, indicating a negative profit situation for the fiscal year 2024[179]. - The company plans not to distribute profits or increase share capital from capital reserves for the fiscal year 2024 due to negative net profit attributable to shareholders[180]. Business Segments - The gaming business saw a decline in revenue year-on-year, attributed to product operation cycles and the suspension of some mobile games, despite an improvement in gross margin[4]. - The cloud services segment experienced overall revenue growth due to the full operation of multiple data centers, although profits in this segment decreased due to market competition and depreciation of equipment[4]. - The digital twin and cultural tourism business reported significant revenue and gross profit increases, with key projects turning profitable as the tourism industry recovers[4]. - The company has established a multi-driven model with three main business segments: gaming, cloud services, and digital twin & cultural tourism[46]. - Revenue from cloud services increased by 2.51% to ¥159,122,019.25, accounting for 70.06% of total operating revenue[78]. - Revenue from digital twin and cultural tourism services surged by 64.18% to ¥14,261,608.77, representing 6.28% of total operating revenue[78]. - Revenue from mobile games dropped by 48.91% to ¥28,524,616.06, constituting 12.55% of total operating revenue[78]. Strategic Plans and Developments - The company plans to enhance its gaming business by controlling user acquisition costs and developing more mainstream games, aiming to improve overall profitability[7]. - In the cloud services sector, the company will expand into AI and cloud computing markets while managing marketing and operational costs to improve customer service[7]. - The digital twin and cultural tourism business will focus on building service capabilities for B2B scenarios and expanding project coverage through partnerships with tourism industry channels[7]. - The company is actively pursuing overseas market expansion, enhancing its self-developed product distribution capabilities, particularly for the game "Guard the Tower"[52]. - The company is focusing on developing high-quality games based on national and red culture IP, with ongoing projects including mobile games related to red themes[121]. - The company aims to strengthen its digital twin and cultural tourism business, enhancing core competitiveness through technology integration[121]. Market and Industry Insights - In 2024, the actual sales revenue of the domestic game market reached 325.783 billion yuan, a year-on-year increase of 7.53%[35]. - The number of game users in China reached 674 million, marking a year-on-year growth of 0.94%[35]. - The actual sales revenue of domestically developed games in the domestic market was 260.736 billion yuan, with a year-on-year growth of 1.70%[35]. - The revenue from domestic mini-program games in 2024 was 39.836 billion yuan, showing a significant year-on-year increase of 99.18%[36]. - The intelligent computing power scale in China is expected to reach 72.53 EFLOPS in 2024, with a year-on-year growth of 74.1%[40]. - The market size for artificial intelligence computing power in China is projected to be 19 billion USD in 2024, reflecting a year-on-year increase of 86.9%[40]. Governance and Compliance - The company has established a comprehensive internal governance structure that complies with relevant laws and regulations, ensuring transparency and protecting investor interests[136]. - The company has a clear strategy for talent acquisition and development, focusing on building a diverse and capable team to support long-term growth[132]. - The company has implemented a structured salary and performance evaluation system for its board members and senior management[161]. - The company has received a warning and a fine of 4 million yuan for false records in annual reports from 2019 to 2021[160]. - The company is committed to complying with government regulations to minimize potential policy risks and is actively monitoring relevant laws and regulations[131]. Risks and Challenges - The company faces market risks due to increasing competition and high player expectations in the gaming industry[125]. - The company is subject to regulatory risks in the gaming industry, including the need for approvals for new game launches and virtual currency operations[126]. - The company may encounter market competition risks in the cloud services sector, particularly with the potential for declining overall gross margins in the IDC industry[127]. - The tourism business is sensitive to natural disasters and weather conditions, which can significantly impact visitor numbers and revenue, especially during peak seasons from May to October[130]. Human Resources and Employee Management - The total number of employees at the end of the reporting period is 368, with 66 in the parent company and 302 in major subsidiaries[173]. - The company emphasizes a competitive compensation policy, combining internal equity and external competitiveness to attract and retain talent[175]. - The company has a detailed training plan that includes customized training for new employees and ongoing training for current staff, enhancing employee potential and cohesion[176]. - The company aims to stabilize its core talent team and enhance talent cultivation through effective management and incentive mechanisms to mitigate the risk of key personnel turnover[129]. Internal Control and Audit - The company has implemented a comprehensive internal control system to ensure compliance with relevant laws and regulations, enhancing governance and management levels[183]. - The internal control audit report confirmed that the company maintained effective financial reporting internal controls as of December 31, 2024[189]. - The company has identified significant internal control deficiencies during the reporting period, which are being addressed through corrective measures[184]. - The company plans to strengthen its internal information communication processes to ensure timely reporting of significant events[185].