新娱科控股(06933) - 2025 - 中期财报
SINO-ENTERTAINSINO-ENTERTAIN(HK:06933)2025-09-05 08:39

Financial Performance - Total revenue for the six months ended June 30, 2025, was approximately RMB 23,115,000, a decrease of 23.8% compared to RMB 30,323,000 for the same period in 2024[7] - Gross profit increased by approximately 389.1% to about RMB 11,069,000, compared to RMB 2,263,000 in the previous year[8] - The loss for the period was approximately RMB 1,756,000, a reduction of 70.7% from RMB 5,984,000 in the same period last year, primarily due to increased revenue and gross profit from blockchain technology applications[8] - Revenue from the blockchain technology-based social finance mobile application and technical support was approximately RMB 13,915,000, compared to none in the previous year[14] - Revenue from the issuance of third-party games was approximately RMB 9,200,000, down from RMB 16,172,000 for 20 third-party games in the previous year[16] - The group reported a loss of approximately RMB 1,756,000 for the current period, a decrease from RMB 5,984,000 for the six months ending June 30, 2024, primarily due to increased revenue from blockchain technology applications and reduced administrative expenses[24] - Revenue for the six months ended June 30, 2025, was RMB 23,115,000, a decrease of 23.5% compared to RMB 30,323,000 for the same period in 2024[39] - The net loss for the period was RMB 1,756,000, an improvement from a net loss of RMB 5,984,000 in the same period last year[39] Expenses - Administrative expenses for the period were approximately RMB 9,203,000, a decrease from RMB 21,050,000 in the previous year, mainly due to reduced amortization of intangible assets[18] - Research and development expenses for developing a game service live streaming platform were approximately RMB 12,038,000, compared to RMB 267,000 in the previous year[19] - The estimated tax expense for the period was approximately RMB 990,000, down from RMB 1,440,000 in the previous year[23] - The company reported a foreign exchange loss of RMB 1,109,000 due to currency translation adjustments[39] - The net impairment loss on trade receivables for the six months ended June 30, 2025, was approximately RMB 8,705,000, including total impairment losses of RMB 558,000 and reversals of RMB 9,263,000[61] - For the six months ending June 30, 2025, the company recognized share-based payment expenses of approximately RMB 1,663,000, compared to RMB 7,337,000 for the same period ending June 30, 2024[101] Assets and Liabilities - As of June 30, 2025, the group's debt-to-equity ratio was 6.1%, down from 10.7% as of December 31, 2024[26] - The group's net current assets as of June 30, 2025, were approximately RMB 72,824,000, compared to RMB 69,482,000 as of December 31, 2024[27] - The group had no bank or other borrowings as of June 30, 2025, consistent with December 31, 2024[28] - Total assets as of June 30, 2025, were RMB 110,454,000, an increase from RMB 90,796,000 at the end of 2024[41] - Cash and cash equivalents decreased to RMB 9,508,000 from RMB 29,715,000 at the end of 2024, indicating cash flow challenges[41] - Trade and other receivables increased to RMB 70,010,000 from RMB 49,516,000, reflecting higher sales on credit[41] - Trade receivables as of June 30, 2025, amounted to RMB 57,435,000, with a net amount of RMB 46,691,000 after deducting credit loss provisions[66] - Total trade and other payables as of June 30, 2025, were RMB 2,208,000, a decrease from RMB 6,234,000 as of December 31, 2024[69] Business Strategy and Outlook - The company plans to continue leveraging blockchain technology to develop high-growth potential businesses and enhance game development and publishing capabilities[10] - The group is optimistic about its blockchain technology applications, which have proven profitable during the period, and plans to continue investing in the development of live streaming platforms[38] - The group will regularly review its business strategies to capture opportunities in both domestic and overseas markets[38] - The company did not generate any revenue from self-developed games during the period, maintaining a focus on third-party game publishing and blockchain applications[15] Shareholder Information - The group did not recommend any interim dividend for the current period[25] - The board did not recommend any interim dividend for the six months ended June 30, 2025[75] - The company did not enter into any arrangements that would allow directors to benefit from acquiring shares or debt securities of the company during the six months ended June 30, 2025[85] - There were no significant related party transactions during the six months ended June 30, 2025[73] - The old share option plan has not granted any options since its adoption and will be terminated on April 9, 2025, with a new share plan adopted on the same day[88] - The new share plan adopted on April 9, 2025, allows for the issuance of up to 41,483,781 shares, representing approximately 10% of the total issued shares as of the adoption date[95] - The maximum number of shares that can be issued to service provider participants under the new share plan is capped at 4,148,378 shares, which is about 1% of the total issued shares as of the adoption date[96] - As of the report date, after granting 13,165,000 reward shares on April 23, 2025, there will be 28,318,781 shares available for future grants under the new share plan[98] - The new share plan will be effective for a period of 10 years from the adoption date, with no additional rewards to be granted after termination[98] - The reward shares granted will vest in stages, with 20% vesting on November 28, 2025, 30% on November 28, 2026, and 50% on November 28, 2027[99] Corporate Governance - The company has adopted the corporate governance code principles as per the Listing Rules Appendix C1 and complied with all applicable code provisions for the six months ending June 30, 2025[103] - An audit committee has been established in accordance with Listing Rule 3.21, responsible for ensuring effective internal control and risk management frameworks[104]