Roblox(RBLX) - 2025 Q3 - Quarterly Results
RobloxRoblox(US:RBLX)2025-10-30 11:52

User Engagement - Average Daily Active Users (DAUs) reached 151.5 million, up 70% year-over-year, with a 36% increase from Q2 2025[19] - Hours engaged on the platform grew to 39.6 billion, up 91% year-over-year[21] - The average monthly unique payers (MUPs) increased to 35.8 million, up 88% year-over-year[14] - The introduction of regional pricing has significantly increased payer penetration, particularly in markets like Indonesia[33] - The company anticipates reaching 10% of the global gaming content market and connecting one billion users[59] - The change in deferred revenue for Q3 2025 was $572,853, compared to $216,325 in Q3 2024, indicating increased user engagement[70] Financial Performance - Revenue for Q3 2025 was $1,359.6 million, reflecting a 48% year-over-year growth[14] - Bookings totaled $1,921.8 million, marking a 70% year-over-year increase[14] - Operating cash flow was $546.2 million, up 121% year-over-year[14] - Free cash flow reached $442.6 million, an increase of 103% year-over-year[14] - Q3 2025 revenue grew 48% year-over-year to $1,359.6 million, while bookings increased 70% year-over-year to $1,921.8 million[39] - Revenue for the nine months ended September 30, 2025, was $3,475,530, up 33% from $2,613,796 in the same period of 2024[70] Cost and Expenses - Total costs and expenses for Q3 2025 were $1,656.2 million, up 38.2% from $1,197.9 million in Q3 2024[56] - Developer exchange fees rose 85% year-over-year to $427.9 million, representing 31.5% of revenue and 22.3% of bookings in Q3 2025[42] - Stock-based compensation expense for Q3 2025 was $286,930, an increase from $265,165 in Q3 2024, reflecting ongoing investment in talent[70] Profitability and Loss - Consolidated net loss was $257.4 million, compared to $240.4 million in Q3 2024, while adjusted EBITDA was $45.7 million, down from $55.0 million in Q3 2024[43] - Net loss attributable to common stockholders for Q3 2025 was $255.6 million, compared to a loss of $239.3 million in Q3 2024, reflecting a 6.5% increase in losses[56] - The company anticipates a consolidated net loss between $(375) million and $(345) million for Q4 2025[47] - The consolidated net loss for Q3 2025 was $(257,371), slightly higher than $(240,447) in Q3 2024[70] Future Guidance - The company raised its guidance for average annual bookings growth to 37% across 2024 and 2025[15] - Q4 2025 revenue guidance is projected between $1,350 million and $1,400 million, reflecting year-over-year growth of 37-42%[47] - Bookings for Q4 2025 are expected to be between $2,000 million and $2,050 million, indicating year-over-year growth of 47-51%[47] - For the twelve months ending December 31, 2025, the revenue guidance is set between $4,825,530 and $4,875,530, with bookings expected between $6,566,155 and $6,616,155[74] Cash and Investments - Total cash, cash equivalents, and investments amounted to $5.2 billion as of September 30, 2025, an increase of $1.3 billion year-over-year[45] - Cash and cash equivalents at the end of Q3 2025 were $1,016.8 million, up from $602.6 million at the end of Q3 2024[58] - Net cash provided by operating activities for Q3 2025 was $546.2 million, a significant increase from $247.4 million in Q3 2024[58] Creator Economics - The top 1,000 creators earned an average of $1.1 million on a last twelve months (LTM) basis, up over 40% compared to the previous year[24] - The company expects to improve creator economics through regional pricing and investments in the creator community[59] Capital Expenditures - Capital expenditures for fiscal 2025 are projected at $468 million, an increase of $158 million over prior guidance[47]