Electronic Arts(EA) - 2026 Q3 - Quarterly Results
Electronic ArtsElectronic Arts(US:EA)2026-02-03 21:07

Financial Performance - Net bookings for the quarter totaled $3.046 billion, up 38% year-over-year[3] - Net revenue was $1.901 billion for the quarter, compared to $1.883 billion in the same quarter last year[4] - Net income for the quarter was $88 million, down from $293 million year-over-year[4] - Total net revenue for the trailing twelve months was $7.306 billion, slightly down from $7.347 billion year-over-year[5] - GAAP operating income decreased by 66% to $127 million from $377 million year-over-year[28] - Non-GAAP operating income fell by 37% to $358 million from $566 million year-over-year[28] - The company reported a diluted earnings per share of $0.35, a decrease of 68% from $1.11 in the same quarter of the previous year[22] Cash Flow and Dividends - Operating cash flow for the quarter was $1.826 billion, compared to $1.176 billion in the prior year[4] - Cash and cash equivalents at the end of the period were $2,784 million, a slight increase from $2,776 million at the end of the previous year[25] - Net cash provided by operating activities for the three months ended December 31, 2025, was $1,826 million, up from $1,176 million in the same period of 2024[25] - Total cash flow from financing activities was a net outflow of $136 million, significantly reduced from a net outflow of $504 million in the previous year[25] - EA declared a quarterly cash dividend of $0.19 per share, payable on March 18, 2026[2] Game Performance - EA SPORTS FC™ net bookings increased high single digits year-over-year, driven by strength in Ultimate Team™ and FC Mobile[3] - Apex Legends™ net bookings were up double-digits year-over-year, supported by innovative new features and events[3] - Full game downloads revenue increased by 22% to $546 million compared to $446 million in the same quarter of the previous year[24] Share Repurchase and Acquisitions - The value of shares repurchased in the trailing twelve months was $2.125 billion, up from $1.450 billion in the previous year[5] - The company has entered into a definitive agreement for acquisition by an investor consortium valued at approximately $55 billion[7] Deferred Revenue and Financial Measures - The change in deferred net revenue from online-enabled games was $1,145 million, a significant increase compared to a decrease of $373 million in the previous year[24] - The Company presents non-GAAP financial measures, including non-GAAP operating margin and free cash flow, as a supplement to GAAP measures[29] - Non-GAAP measures exclude acquisition-related expenses, stock-based compensation, restructuring charges, and capital expenditures, providing a clearer view of core business performance[30] - The Company uses a tax rate of 19% for internal evaluations and forecasts, applying the same rate to management reporting financial results[31]