Financial Performance - In 2021, the Group's revenue was HK$161,124,366, a decrease of 13.5% from HK$186,363,525 in 2020[6] - The loss attributable to owners of the Company for 2021 was HK$99,031,460, compared to a loss of HK$80,214,996 in 2020[6] - The Group's total revenue for 2021 decreased by approximately 13.5% to approximately HK$161,124,000 compared to HK$186,364,000 in 2020[39] - The loss attributable to shareholders for the year was approximately HK$99,031,000, up from HK$80,215,000 in 2020[39] - The revenue from the game publishing business for the year ended December 31, 2021, was approximately HK$21,420,000, representing a decrease of about 7.1% compared to the previous year[58] - The segment loss for the game publishing business was approximately HK$49,001,000 for the year, compared to HK$45,960,000 in 2020[59] - The revenue from the cloud computing and data storage business for the year ended December 31, 2021, was approximately HK$22,233,000, with a segment loss of approximately HK$10,901,000[71] - The revenue from the esports business increased to approximately HK$33,736,000, representing a year-on-year growth of approximately 149.2%[82] - The household products business revenue was approximately HK$80,464,000, a decrease of 44.7% compared to HK$145,453,000 in 2020[89] - The gross profit margin improved from 5.6% in 2020 to 11.9% in 2021, driven by higher margins in the esports and cloud computing sectors[94] - Distribution costs rose from approximately HK$8,750,000 in 2020 to approximately HK$17,894,000 in 2021 due to increased marketing expenses[95] - Administrative expenses increased from approximately HK$63,245,000 in 2020 to approximately HK$77,251,000 in 2021, primarily due to higher staff costs[95] - The segment profit for the household products business was approximately HK$1,385,000, compared to a segment loss of HK$6,880,000 in 2020[89] - The property investment business revenue remained stable at approximately HK$1,401,000, with a segment profit of approximately HK$951,000[92] - The finance costs increased from approximately HK$7,945,000 in 2020 to approximately HK$10,627,000 in 2021 due to increased loans from related parties[96] - Other income decreased significantly from approximately HK$11,371,000 in 2020 to approximately HK$692,000 in 2021, mainly due to reduced government grants and bank interest income[94] - As of December 31, 2021, the Group had cash and bank balances of approximately HK$43,026,000, a decrease from HK$55,149,000 in 2020[109] - The Group's net current liabilities increased to approximately HK$156,441,000 in 2021 from HK$69,864,000 in 2020, primarily due to a decrease in inventories and an increase in loans from related parties[109] - The gearing ratio decreased from 75.7% in 2020 to 67.4% in 2021, attributed to an increase in property, plant, and equipment[112] - The Group had capital commitments of approximately HK$4,837,000 as of December 31, 2021, related to the acquisition of licensing rights for online games[113] - Contingent liabilities amounted to approximately HK$6,133,000 as of December 31, 2021, compared to HK$5,970,000 in 2020, related to economic compensation payable under PRC labor laws[114] - The Group employed approximately 360 staff as of December 31, 2021, with total employee remuneration decreasing by approximately HK$9,964,000 to approximately HK$51,785,000 for the fiscal year of 2021[116] Business Strategy and Development - The Group plans to enter the blockchain games and metaverse sectors to enhance competitiveness and broaden revenue sources[26] - A mega meta-universe game world named "Metasens" is planned for global players, along with several NFT games to be released in 2022[26] - The Group aims to maximize shareholder returns through the combination of gaming and NFT mechanisms[26] - The Group plans to launch multiple NFT games in 2022, including the first NFT game "METASNAKE" on the Metasens platform[52] - The Metasens project aims to create a large-scale metaverse game world with various themed planets and game facilities, utilizing Web3.0 technology[51] - The Group is focusing on expanding its business in blockchain games and the metaverse to maximize returns for shareholders[39] - The NFT ancestral equipment for Metasens was oversubscribed by approximately 149%, raising Ethereum equivalent to about US$752,000 for development[52] - The Group is focusing on the development of the Metasens platform, which is expected to broaden revenue sources and maximize shareholder returns[59] - The Group plans to introduce several NFT metaverse games in 2022 to build a large-scale universe park called Metasens, which will include an NFT marketplace and blockchain wallet[130][137] - The Group aims to accelerate the expansion of its cloud computing and data storage business, as well as enlarge its esports team in the PRC[137] - The Group will continue to adopt suitable cost-saving measures and evaluate business operations to enhance its financial position and maximize shareholder returns[137] - The company plans to create a unique game economy within the "Holosens" planet, allowing players and developers to build an open world in 3D models[138] - Players can shape unique game characters, items, digital collectibles, land, and equipment within the sandbox mode of the game[138] - The "Holosens" platform aims to enhance user engagement and participation in the Metasens ecosystem[138] Market Overview - The GDP of the People's Republic of China grew at an annual rate of 8.1% in 2021, exceeding market expectations[26] - The global game market revenue reached US$175.8 billion in 2021, with the Asia-Pacific region accounting for US$88.2 billion, or 50.2% of the total market[40] - The global game market is expected to grow to US$218.7 billion at a CAGR of 8.7% from 2019 to 2024, indicating a positive long-term outlook[40] Governance and Management - The Group officially changed its English name to "Imperium Technology Group Limited" on July 2, 2021, to reflect its current status and future direction[26] - The Chairman expressed appreciation for the ongoing support from investors, customers, partners, and shareholders[26] - Mr. Tse Ting Kwan has over 10 years of experience in auditing, finance, and accounting, previously serving as the financial controller of Chinese People Holdings Company Limited from December 2006 to September 2020[155] - Ms. Li Tingting has extensive experience in the online games industry, blockchain technology applications, and cloud operation services, having served as CEO of Wanhui Suzhou since September 2020[156] - Mr. Lee Chia Hsien has over 15 years of experience in the information technology industry and is currently the chief digital officer of the Group, focusing on advanced software technologies[159] - The Company has a history of appointing experienced financial professionals, with Mr. Luk Wai Keung serving as CFO since April 30, 2021[162] - The Company has maintained a strong governance structure with a mix of executive and independent non-executive directors[189] Customer and Supplier Concentration - The largest customer accounted for 24.6% of the Group's total sales, while the five largest customers in aggregate represented 50.7%[186] - The largest supplier contributed 44.5% to the Group's total purchases, with the five largest suppliers in aggregate accounting for 99.3%[186] Dividend and Share Capital - The Company did not recommend any final dividend for the year ended December 31, 2021, consistent with the previous year[167] - The Company was incorporated in the Cayman Islands on January 19, 2005, as an exempted company with limited liability[165] - The principal activities of the Company include acting as an investment holding company, with details of its subsidiaries provided in the financial statements[166] - The financial year ended December 31, 2021, saw no changes in the share capital of the Company as detailed in the financial statements[182]
帝国科技集团(00776) - 2021 - 年度财报