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游莱互动(02022) - 2021 - 年度财报

Financial Performance - Digital Hollywood Interactive Limited reported a revenue of HK$XX million for FY2021, representing a YY% increase compared to FY2020[2]. - Revenue for the last fiscal year reached $150 million, a 15% increase compared to the previous year[41]. - Revenue for FY2021 amounted to approximately US$12.8 million, representing a decrease of approximately 27% from approximately US$17.6 million recorded in FY2020[72]. - The Group's revenue for FY2021 was approximately US$12.8 million, a decrease of approximately 27% from US$17.6 million in FY2020[145]. - The cost of revenue for FY2021 was approximately US$7.3 million, a decrease of approximately US$1.1 million or 13% compared to approximately US$8.4 million for FY2020, with the gross profit margin decreasing from 52.3% in FY2020 to 42.4% in FY2021[176]. - Selling and marketing expenses for FY2021 amounted to approximately US$3.1 million, a decrease of approximately US$2.3 million or 43% from approximately US$5.4 million for FY2020, mainly due to reduced advertising and promotion expenses[178]. - Administrative expenses for FY2021 were approximately US$3.0 million, a decrease of approximately US$1.9 million or 39% from approximately US$4.9 million for FY2020, primarily due to a decrease in impairment loss of assets and share-based remuneration expenses[185]. - Research and development expenses for FY2021 remained stable at approximately US$1.9 million, unchanged from FY2020[189]. User Engagement and Market Expansion - The average revenue per paying user (ARPPU) for the company's games was HK$ZZ, indicating a growth of AA% year-over-year[2]. - User engagement metrics showed an increase of II% in active users across all platforms, reaching a total of JJ million users[2]. - The company reported a significant increase in monthly active users (MAUs), averaging 1.5 million in the last quarter, representing a 20% year-over-year growth[41]. - User data showed a growth in active users, reaching 1.2 million, which is a 30% increase compared to the previous year[131]. - The company aims to expand its presence in international markets, particularly in Europe and North America, to diversify its user base[41]. - The company plans to expand its market presence in Southeast Asia, targeting a growth rate of BB% in the region over the next two years[2]. - Market expansion plans include entering two new international markets, aiming for a 15% increase in global market share[139]. Product Development and Innovation - New product launches are expected to contribute an additional HK$CC million in revenue, with a projected growth of DD% in the upcoming fiscal year[2]. - The company plans to launch two new games in the upcoming quarter, aiming to capture a larger market share in the gaming industry[41]. - The company is investing in R&D for new technologies, allocating HK$EE million, which is a BB% increase from the previous year[2]. - The company is investing in new technology development, allocating $5 million towards R&D for innovative gaming solutions[137]. - The Group launched several HTML5 games in FY2021, including "Miligirls Fantasy" and "Scarlet Fate," expanding its HTML5 product line[149]. - The Group is optimizing existing HTML5 products to enhance user experience and increase the number of overseas users[151]. - The company is focused on expanding its mobile and HTML5 games portfolio by developing additional high-quality games[167]. Strategic Initiatives and Governance - The company has identified potential acquisition targets that could enhance its portfolio and is evaluating opportunities worth up to HK$HH million[2]. - The company is exploring potential acquisitions to enhance its technology capabilities and expand its product offerings[41]. - The board of directors has approved a new share option scheme to incentivize key employees and align their interests with shareholders[43]. - Digital Hollywood Interactive Limited is committed to enhancing its corporate governance practices, as outlined in the Corporate Governance Report[2]. - The Group acknowledges the impact of the competitive industry environment and changing policies, actively seeking cooperation opportunities that generate synergies[104][106]. - The appointment of experienced directors is expected to strengthen the Group's governance and operational efficiency[122]. Management and Leadership - Mr. LU Yuanfeng, the CEO and chairman, has over 19 years of experience in the game industry, having founded the Group in June 2010[115]. - Mr. HUANG Guozhan, the COO, has over 14 years of experience in the game industry and oversees strategic planning and development for game projects[116]. - Mr. HUANG Deqiang, the CTO, is responsible for developing information technology and operation maintenance, joining the Group in June 2010[119]. - The Group has a strong management team with extensive experience in the game industry, enhancing its strategic capabilities[115][116][119]. - The management team includes professionals with academic backgrounds, contributing to the Group's innovative strategies[124]. Financial Health and Compliance - As of December 31, 2021, the Group's total bank balances, cash, and short-term deposits amounted to approximately US$32.7 million, an increase of approximately 2.5% compared to approximately US$31.9 million as of December 31, 2020[192]. - The Group's current liabilities were approximately US$9.4 million, resulting in a current ratio of 4.8, down from 5.0 as of December 31, 2020[194]. - The Group had no significant investments or material acquisitions during FY2021[198][199]. - The Group did not have any material disposals of subsidiaries, associates, or joint ventures during FY2021[199]. - The Group has established measures to protect user data and ensure compliance with applicable laws and regulations, including the establishment of dedicated departments and professional teams[172]. - The company has invested significant resources in compliance to ensure adherence to applicable laws and regulatory requirements[171]. - The company prioritizes user and customer data protection, implementing control measures and regular reviews to enhance information security[170].