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指尖悦动(06860) - 2022 - 中期财报
06860FINGERTANGO(06860)2022-09-29 08:37

Financial Performance - In the first half of 2022, FingerTango Inc. recorded total revenue of approximately RMB 392.8 million, representing a year-on-year increase of about 39.3%[21] - The company reported a loss attributable to owners of RMB 63.7 million, compared to a profit of RMB 45.0 million in the same period last year[21] - Revenue for the six months ended June 30, 2022, was RMB 392.8 million, an increase from RMB 282.0 million in the same period last year, while gross profit rose to RMB 248.0 million from RMB 163.5 million[59] - The group reported a net loss of RMB 63,695,000 for the six months ended June 30, 2022, compared to a profit of RMB 45,015,000 in the same period of 2021[140] - The company incurred a total comprehensive loss of RMB 49,437 thousand for the six months ended June 30, 2022, compared to a total comprehensive income of RMB 36,709 thousand in the same period last year[68] Revenue Sources - The revenue from new games significantly increased, accounting for over 50% of total revenue during the reporting period[21] - Revenue from game developers accounted for over 10% of total revenue, with Developer A contributing 49.8%, Developer B 21.1%, Developer C 10.8%, and Developer D 10.7%[120] - The overseas market revenue from self-developed games grew by 6.2% year-on-year, reaching USD 8.99 billion[18] User Metrics - Monthly active users (MAUs) increased by 173.4% year-on-year to 2,433.0 thousand, while monthly paying users (MPUs) rose by 147.4% to 204.3 thousand[25] - The total number of registered users as of June 30, 2022, grew by 9.1% year-on-year to 194.2 million[25] Expenses and Costs - Sales and marketing expenses surged by approximately 342.0% to RMB 255.1 million, accounting for about 64.9% of total revenue[41] - Research and development expenses decreased by approximately 8.1% to RMB 35.3 million, primarily due to reduced employee benefits[43] - The company reported a tax credit of approximately RMB 5.8 million for the reporting period, compared to a tax expense of RMB 9.7 million in the previous year, due to increased revenue leading to higher contract liabilities[48] Assets and Liabilities - The company's current assets as of June 30, 2022, were approximately RMB 995.5 million, with cash and cash equivalents of about RMB 600.8 million, resulting in a current ratio of 2.8, down from 3.6 as of December 31, 2021[48] - Current liabilities rose to RMB 356,663 thousand, up from RMB 268,866 thousand, representing a significant increase of about 32.5%[65] - Total equity decreased to RMB 844,862 thousand as of June 30, 2022, down from RMB 894,299 thousand, a decline of approximately 5.5%[68] Game Development and Strategy - The company is focusing on optimizing new games based on player preferences to enhance market performance post-launch[22] - The company plans to launch new games in the second half of 2022, focusing on optimizing product strategies and leveraging big data analytics[27] - The company will continue to expand its game portfolio while focusing on high-quality game development[27] Market Conditions - The Chinese gaming market's actual sales revenue was RMB 147.79 billion in the first half of 2022, a year-on-year decline of 1.8%[18] - The mobile gaming market in China saw actual sales revenue of RMB 110.48 billion, down 3.7% year-on-year[18] - The number of game licenses issued by the National Press and Publication Administration dropped to 105 in the first half of 2022, a decrease of 82.0% compared to 582 licenses in the same period of 2021[19] Shareholder Information - Mr. Liu Jie holds 1,007,837,500 shares, representing a 52.18% ownership interest in the company[200] - The weighted average number of ordinary shares used for calculating basic loss per share was 1,899,956,000 for the six months ended June 30, 2022, compared to 1,896,103,000 in 2021[144] IPO and Proceeds Utilization - The company raised approximately HKD 967.1 million in net proceeds during its IPO on July 12, 2018[195] - As of June 30, 2022, the company has utilized HKD 578.8 million of the net proceeds, with HKD 498.7 million remaining[195] - 35% of the net proceeds, amounting to HKD 338.5 million, is allocated for developing gaming capabilities and acquiring quality game content[195] - 25% of the net proceeds, totaling HKD 241.8 million, is designated for establishing an internal game development team[195] - The expected timeline for utilizing the remaining net proceeds is before 2024, subject to market conditions[195]