Financial Performance - The company reported a total revenue of RMB 1.2 billion for the year 2021, representing a year-on-year increase of 15%[27]. - The company reported total revenue of CNY 3.20 billion in 2021, a decrease of 31.87% compared to CNY 4.70 billion in 2020[38]. - In 2021, the company generated a total revenue of CNY 5.91 billion from its games, indicating a strong market performance despite challenges[55]. - The company achieved operating revenue of CNY 3.204 billion in 2021, a year-on-year decrease of 31.87%[114]. - Net profit attributable to shareholders was CNY 167.87 million, a significant increase of 189.43% from a loss of CNY 187.72 million in 2020[38]. - Net profit attributable to shareholders increased by 189.43% to CNY 168 million, while net profit excluding non-recurring gains and losses was CNY -291 million, a year-on-year increase of 19.60%[109][110]. - The net cash flow from operating activities was CNY 326.52 million, down 60.78% from CNY 832.59 million in 2020[38]. - The net cash flow from operating activities decreased by 60.78% to ¥326,517,508.94, primarily due to reduced revenue collection and increased costs from the previous year[149]. User Metrics - Daily Active Users (DAU) reached 5 million, showing a growth of 10% compared to the previous year[27]. - The total number of registered users across all platforms reached 50 million, an increase of 25% year-on-year[27]. - The company has accumulated nearly 1 billion users globally and has over 1,000 overseas partners, expanding its reach to over 200 countries and regions[103]. Market Strategy - The company plans to expand its market presence in Southeast Asia, targeting a 20% increase in user acquisition in the region by 2023[27]. - The company launched a global strategy focusing on card games and established a global publishing division to enhance its international presence[55]. - The company is exploring potential mergers and acquisitions to enhance its portfolio and market share[27]. - The company has established a global publishing division to enhance its international distribution capabilities[59]. - The company is focusing on a "global card+" strategy, with multiple new self-developed and licensed games in the pipeline[60]. Research and Development - The R&D expenditure for new products and technologies was RMB 200 million, accounting for 16.7% of total revenue[27]. - Research and development investment increased by 9.29% year-on-year to 622 million yuan, accounting for 19.41% of operating revenue[60]. - The company has a total of 1,210 R&D personnel, representing 70.10% of the total workforce[60]. - The company has a rich pipeline of self-developed games, focusing on innovation in gameplay, art, and technology[90]. Risk Management - The company has identified key risks in its operational strategy, including market competition and regulatory changes, and has outlined mitigation measures[6]. - The company is actively adapting to regulatory changes, including the implementation of the Personal Information Protection Law[66]. Profitability and Margins - The gross profit margin for 2021 was reported at 45%, a slight decrease from 48% in 2020[27]. - The gross margin for overseas business increased to 44.33%, compared to 36.67% in the previous year, driven by a focus on ROI in advertising[74]. - The gross margin for mobile games was 33.44%, a decrease of 4.52% compared to the previous year, while the gross margin for web games improved to 60.42%[118]. Acquisitions and Investments - The company completed the acquisition of 100% equity in Shanghai Sangzhe Network Technology Co., Ltd. in May 2021 and Shanghai Xifa Network Technology Co., Ltd. in December 2021[126]. - The company has made acquisitions of Shanghai Xifa Network Technology Co., Ltd. and Shanghai Sangzhe Network Technology Co., Ltd., with the latter having IDC cloud service qualifications[200]. Future Outlook - Future performance guidance indicates an expected revenue growth of 10-15% for 2022, driven by new game launches[27]. - The company plans to continue enhancing user experience through new gameplay and collaborations with popular IPs[82]. - The company is developing multiple new card games, including "Code J" and "Code Walker," expected to launch in 2022 and 2023 respectively[94][95].
游族网络(002174) - 2021 Q4 - 年度财报