恺英网络(002517) - 2020 Q4 - 年度财报
KINGNETKINGNET(SZ:002517)2021-04-28 16:00

Financial Performance - The company's operating revenue for 2020 was ¥1,543,189,304.38, a decrease of 24.24% compared to the previous year[11]. - The net profit attributable to shareholders for 2020 was ¥177,926,021.84, representing a significant increase of 109.39% from a loss of ¥1,850,689,644.51 in 2019[11]. - The net cash flow from operating activities for 2020 was ¥101,360,406.92, down 68.97% from ¥326,671,048.53 in 2019[11]. - The basic earnings per share for 2020 was ¥0.09, compared to a loss of ¥0.86 in 2019, marking an improvement of 110.23%[11]. - Total assets at the end of 2020 were ¥3,544,602,014.48, a decrease of 7.81% from ¥3,844,882,052.02 at the end of 2019[12]. - The net assets attributable to shareholders at the end of 2020 were ¥2,888,980,872.17, an increase of 1.34% from ¥2,850,726,891.94 at the end of 2019[12]. - The company achieved a total revenue of 1.543 billion yuan, a year-on-year decrease of 24.24%[26]. - The net profit attributable to shareholders increased by 109.39% to 178 million yuan[26]. - R&D investment amounted to 313.38 million yuan, accounting for 20.31% of total revenue[24]. - The company reported a significant reduction in sales expenses, totaling ¥463,375,598.87, down 17.15% from ¥559,267,816.81 in 2019[40]. Business Strategy and Development - The company reported a strategic focus on three major business segments, enhancing synergy and promoting long-term strategic goals[3]. - The company has shifted its main business focus from shoe production to technology development and consulting in the computer field since its listing[9]. - The company plans to launch more premium works based on the "Blue Moon" IP, marking a significant step in its IP incubation strategy[20]. - The company has accumulated numerous IP licenses, including "Legend World" and "Sword Art Online," to support its product diversification goals[20]. - The company is focusing on enhancing its global distribution capabilities across various regions including Southeast Asia and Europe[27]. - The company plans to enhance communication to expedite the overseas launch of "Gundam Battle," which has completed its first overseas test[41]. - The company is considering strategic acquisitions to enhance its market position, with potential targets identified in the tech sector[156]. Legal and Compliance Issues - The company is involved in a trademark infringement and unfair competition case with Tencent, with a compensation ruling of RMB 1 million[101]. - The company has a pending arbitration case with Legend IP, involving a claim amount of RMB 48.16 million[99]. - The company has faced a lawsuit from Tencent resulting in a judgment requiring the company to pay RMB 30 million in damages[101]. - The company has reported no expected liabilities from ongoing litigation cases[99]. - The company continues to monitor and manage its legal risks associated with ongoing litigation and arbitration cases[101]. - The company has committed to strictly fulfilling its promises regarding related transactions and competition[81]. Shareholder and Dividend Policy - Kaiying Network did not distribute cash dividends or issue bonus shares for the reporting period[2]. - The company reported a net profit available for distribution to ordinary shareholders in 2020, but did not propose a cash dividend distribution plan[78]. - The average distributable profit over the last three years was negative, which influenced the decision not to propose a cash dividend for the reporting period[78]. - The company has a clear cash dividend policy outlined in its articles of association, which states that cash dividends should not be less than 10% of the distributable profit for the year[78]. Research and Development - The company has established a multi-dimensional R&D system with 796 R&D personnel, representing 66.83% of total employees[24]. - The company has successfully launched long-cycle premium products including "Blue Moon Legend" and "Miracle" series games[25]. - Research and development investment in 2020 amounted to approximately 313.38 million yuan, a decrease of 15.94% compared to 2019, with R&D investment accounting for 20.31% of operating revenue[44]. Corporate Governance - The company has established an independent financial department with a dedicated team, ensuring compliance with accounting standards and independent financial decision-making[169]. - The independent directors did not raise any objections to company matters during the reporting period, indicating a consensus on governance[173]. - The company has a complete and independent operational system, with no reliance on controlling shareholders for production and operations[168]. - The company has established a robust investor relations management system, ensuring timely and accurate information disclosure[167]. Market and Competitive Landscape - The company recognizes regulatory policy risks, particularly regarding the need for licenses and approvals for game operations, which could adversely affect business activities[73]. - Increased market competition is anticipated as the gaming market expands, leading to a more competitive environment[73]. - The company emphasizes the importance of high-quality content and user experience in game development to attract and retain players[72]. Employee Engagement and Compensation - The company has implemented a performance evaluation and incentive mechanism for senior management to enhance work motivation[166]. - The total pre-tax compensation for directors, supervisors, and senior management amounted to 14.27 million CNY[160]. - The company has a total of 2,979,000 restricted stocks granted to a vice president, with a grant price of 5.05 CNY per share[161].