恺英网络(002517) - 2021 Q2 - 季度财报
KINGNETKINGNET(SZ:002517)2021-08-20 16:00

Financial Performance - The company's operating revenue for the first half of 2021 was approximately ¥987.57 million, representing a 21.65% increase compared to the same period last year[10]. - The net profit attributable to shareholders of the listed company reached approximately ¥277.07 million, a significant increase of 451.33% year-on-year[10]. - The net profit attributable to shareholders after deducting non-recurring gains and losses was approximately ¥202.87 million, up 334.85% from the previous year[10]. - The basic earnings per share for the period was ¥0.13, reflecting a 450.85% increase compared to ¥0.0236 in the same period last year[10]. - The total operating revenue for the first half of 2021 reached ¥987,572,692.56, a 21.6% increase from ¥811,797,902.32 in the same period of 2020[100]. - The total profit for the first half of 2021 was ¥398,161,433.15, compared to ¥72,145,848.73 in the previous year[101]. - The company reported a significant increase in income tax expenses, which rose by 325.66% to ¥28,533,398.01 due to increased profits[23]. - The company reported a net loss of ¥4,488,452.99 in comprehensive income, compared to a loss of ¥16,660,132.02 in the previous year[104]. Assets and Liabilities - The total assets of the company at the end of the reporting period were approximately ¥3.90 billion, an increase of 9.99% from the end of the previous year[10]. - The net assets attributable to shareholders of the listed company were approximately ¥3.08 billion, up 6.54% from the previous year[10]. - Cash and cash equivalents at the end of the reporting period amounted to ¥838,939,404.51, representing 21.52% of total assets[28]. - Total liabilities amounted to CNY 605,675,868.48, an increase from CNY 536,032,851.51, which is a rise of approximately 12.9%[95]. - The total equity of the company at the end of the reporting period was CNY 10,068,777,688.46, with a decrease of CNY 87,054,715.04 during the period[115]. Cash Flow - The net cash flow from operating activities was approximately ¥124.99 million, a decrease of 36.08% compared to the same period last year[10]. - The net cash flow from investment activities was ¥165,569,876.92, a significant improvement from a negative cash flow of ¥39,700,528.65 in the first half of 2020[106]. - Cash outflow from financing activities was ¥126,841,265.83, slightly lower than ¥140,468,175.70 in the previous year[107]. Revenue Sources - Game product revenue accounted for 84.21% of total revenue, amounting to ¥831,586,178.25, which is a 43.24% increase from ¥580,541,306.41 in the previous year[24]. - Domestic revenue accounted for 97.19% of total revenue, amounting to ¥959,814,043.65, which is a 29.16% increase from ¥743,144,072.05 in the previous year[24]. - Mobile internet revenue decreased by 32.55% to ¥155,986,514.31, while game product revenue increased by 43.24% to ¥831,586,178.25[25]. Investments and Subsidiaries - The company disposed of part of its long-term equity investments, resulting in a decrease in long-term equity investments to ¥354,778,551.67[29]. - The company established several new subsidiaries, including Cedar Technology HK Limited, Ginkgo Technology HK Limited, and Spruce Technology HK Limited, which are expected to have no significant impact on overall operations and performance[39]. - The company sold a 20% stake in Hangzhou Tengmu Network Technology Co., Ltd. for ¥10,000, contributing a net profit of ¥6,290.95 to the company, which accounted for 17.27% of the total net profit[36]. Shareholder Actions - The company plans not to distribute cash dividends or issue bonus shares for the reporting period[2]. - Chairman Jin Feng committed to increase his shareholding in the company by no less than RMB 30 million, with the plan to be executed within 6 months from January 28, 2021[51]. - A group of directors and senior management pledged to increase their shareholding by no less than RMB 16.5 million within 6 months from July 1, 2020[51]. Regulatory and Legal Matters - The company faces regulatory risks related to game development and publishing, which could adversely affect operations if necessary approvals are not obtained[40]. - The company is involved in a significant arbitration case with a claim amount of RMB 48,158,000, which is currently under review[55]. - The company has a pending lawsuit regarding intellectual property disputes with a claim amount of RMB 1,000,000, which is currently in the second instance[56]. Research and Development - Research and development expenses were ¥143,539,410.56, a decrease of 22.81% from ¥185,945,369.81 in the previous year, primarily due to the exclusion of a subsidiary from the consolidated financial statements[23]. - The company has established a strong competitive barrier in the legendary game category through its extensive R&D and operational experience[19]. Corporate Governance and Compliance - The company is committed to compliance with legal regulations regarding online gaming and has implemented measures to ensure user safety and content regulation[48]. - The company has made adjustments to its management structure to enhance operational efficiency in response to business expansion[41]. - The company has not faced any administrative penalties related to environmental issues during the reporting period[47]. Market and Competitive Landscape - The Chinese gaming market's actual sales revenue reached 150.493 billion yuan in the first half of 2021, with a year-on-year growth of 7.89%[15]. - The user base for Chinese gaming reached approximately 667 million, marking a year-on-year increase of 1.38%[18]. - The market for web and mobile games is rapidly expanding, with increasing competition expected as more players enter the market[40].