
Financial Performance - The company's operating revenue for 2021 was ¥355,131,475.38, representing a 20.86% increase compared to ¥293,843,947.62 in 2020[42]. - The net profit attributable to shareholders was -¥46,226,144.46, an improvement of 65.75% from -¥134,958,387.66 in the previous year[42]. - The net cash flow from operating activities increased by 86.24% to ¥67,359,812.88, up from ¥36,168,560.45 in 2020[42]. - The total assets at the end of 2021 were ¥1,071,752,666.18, a 1.64% increase from ¥1,054,418,691.45 at the end of 2020[42]. - The company's basic and diluted earnings per share improved to -¥0.18 from -¥0.52 in 2020, marking a 65.38% increase[42]. - The net profit after deducting non-recurring gains and losses was -¥38,198,499.86, showing a 73.61% improvement from -¥144,767,828.08 in 2020[42]. - The total operating revenue for 2021 reached ¥355,131,475.38, representing a year-on-year increase of 20.86% compared to ¥293,843,947.62 in 2020[75]. - The cloud service business contributed ¥183,922,881.69, accounting for 51.79% of total revenue, with a growth of 28.68% from ¥142,928,353.79 in 2020[76]. - The company's self-operated online games revenue increased by 53.39% to ¥65,529,197.81, up from ¥42,720,835.71 in the previous year[75]. - The technology and cultural tourism business saw a significant revenue increase of 95.77%, reaching ¥1,597,936.31 from ¥816,217.54 in 2020[76]. - The revenue from other services surged by 333.25% to ¥5,360,071.70, compared to ¥1,237,179.38 in the previous year[76]. Gaming Industry Insights - In 2021, China's gaming market generated actual sales revenue of CNY 296.51 billion, an increase of CNY 17.83 billion, representing a year-on-year growth of 6.4%[9]. - The domestic gaming user base reached 666 million, with a slight year-on-year growth of 0.22%[9]. - The gaming industry faces risks from market competition and regulatory approvals, which could impact new game launches and overall performance[16][17]. - The company is focusing on dual-driven development in both gaming and cloud service sectors, enhancing its business model sustainability[55]. - The company is actively developing new red-themed mobile games and plans to launch several titles, including anti-Japanese war and Long March themed games, to enhance its brand positioning in the patriotic gaming market[142]. - The company is focusing on the growth of its patriotic mobile games, with new players and online numbers for "Anti-Japanese War" and "Bright Sword" showing good growth, aiming to enhance the dissemination of red-themed content[56]. - Multiple new games are in development, including "Shen Chu Shao Fang - Brewing Master" and "Tao Yuan Yi Meng," with several products already in the application process for licensing, expanding the company's market coverage[57]. - The company is currently developing multiple projects aimed at enhancing product competitiveness, with all projects in the research phase[92]. - The gaming promotion project generated revenue of RMB 2,551.35 million, reflecting a 101.24% increase[115]. - The company faced challenges with several game projects, leading to underperformance and eventual shutdowns, including the 3D game "Alliance" and the 2.5D game "Three Kingdoms Hero" due to market conditions[117][118]. Cloud Services and Technology - The company operates in the cloud services sector, including IDC and broadband access services, facing rapid technological updates and risks associated with insufficient investment in transmission technology and equipment[23]. - The domestic cloud services industry is experiencing rapid growth, with a high dependency on management and technical talent, making it crucial for the company to provide competitive incentives to retain core personnel[25]. - The company has established two high-level self-built data centers in Shenzhen and Leshan, enhancing its cloud service capabilities and operational efficiency[69]. - The company has completed strategic partnerships with top-tier security vendors to enhance its cloud security offerings, aligning with new policy guidelines[63]. - The company is committed to increasing the efficiency and profitability of its cloud services, leveraging its resources and advanced management platforms[69]. - The company is enhancing its collaboration with major telecom operators to improve the utilization rates of its data centers and expand its cloud value-added services[145]. - The IDC business market in China is projected to grow at a compound annual growth rate of 26.9% from 2019 to 2022, indicating strong demand and no signs of overcapacity[10]. - The company will focus on expanding its cloud service market by targeting emerging industries such as industrial internet and AR/VR[14]. - The company is committed to building a digital economy ecosystem through digital twin applications across various sectors, including education, tourism, and urban development[147]. Research and Development - Research and development expenses increased by 51.99% year-on-year to ¥54.57 million, representing 15.37% of total revenue, up from 12.22% in 2020[91][92]. - The number of R&D personnel increased by 124.76% to 236, with R&D staff now accounting for 47.39% of the total workforce[92]. - The company is investing in R&D for new gaming technologies, with a budget allocation of approximately $5 million for the upcoming year[182]. - The company emphasizes the importance of a stable and high-quality technology talent team for its growth and competitiveness[25]. - The company is committed to talent development as a key part of its growth strategy, ensuring a strong foundation for future expansion[74]. Regulatory and Compliance Risks - The company has recognized asset impairment losses for long-term equity investments in joint ventures based on valuation assessments[5]. - The company has established mechanisms for intellectual property rights but still faces potential litigation risks due to compliance issues with national laws and regulations[28]. - The company is exposed to regulatory risks in the gaming sector, requiring licenses for mobile game operations and potential approval failures for new games[151]. - The company is committed to complying with government regulations to mitigate potential policy risks and ensure legal operations[159]. Management and Governance - The company will not distribute cash dividends or issue bonus shares for the year[4]. - The company has implemented a stock option incentive plan in 2021 to attract and retain talent, aligning employee interests with long-term company growth[68]. - The company has established a performance evaluation and incentive mechanism for senior management[188]. - The company emphasized thorough feasibility and economic benefit analysis before any acquisition to mitigate investment risks[160]. - The company held three shareholder meetings during the reporting period, with the highest investor participation at 21.44% for the second temporary shareholder meeting on December 7, 2021[175]. - The company reported a total of 945,943 shares held by directors and senior management at the end of the reporting period, with a net decrease of 64,000 shares during the period[178]. - The company experienced changes in its board and management, including the resignation of the deputy general manager and board secretary, Wen Yi, on February 24, 2021, due to personal reasons[178]. - The company’s independent director, Chen Panli, was appointed on January 10, 2022, and resigned on April 6, 2022, for personal reasons[178]. Future Outlook - Future outlook includes a projected revenue growth of 15% for the next fiscal year, driven by new product launches and market expansion strategies[181]. - The company plans to enhance its digital marketing efforts, with a budget increase of 20% to boost user acquisition[186]. - The company is exploring partnerships with technology firms to leverage AI in game development, aiming to improve user experience and engagement[188]. - The company plans to focus on high-quality game development and cloud service expansion, aiming for stable growth in cloud services[150].