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汤姆猫(300459) - 2021 Q4 - 年度财报
TomTom(SZ:300459)2022-04-25 16:00

Financial Performance - The company reported a total revenue of 3,515,810,939 CNY for the year 2021, with no cash dividends or bonus shares distributed to shareholders[12]. - The company's operating revenue for 2021 was RMB 1,941,450,203.88, representing a 7.43% increase from RMB 1,807,222,572.12 in 2020[29]. - The net profit attributable to shareholders for 2021 was RMB 708,148,729.87, a decrease of 5.95% compared to RMB 752,917,670.98 in 2020[29]. - The net profit attributable to shareholders after deducting non-recurring gains and losses was RMB 707,204,379.97, which is a 39.44% increase from RMB 507,174,716.39 in 2020[29]. - The net cash flow from operating activities for 2021 was RMB 1,134,682,072.33, up by 5.47% from RMB 1,075,838,684.38 in 2020[29]. - The total assets at the end of 2021 were RMB 6,893,828,337.35, reflecting a 3.87% increase from RMB 6,636,726,567.17 at the end of 2020[29]. - The net assets attributable to shareholders at the end of 2021 were RMB 3,564,554,170.82, which is a 29.77% increase from RMB 2,746,794,533.65 at the end of 2020[29]. - The basic earnings per share for 2021 was RMB 0.20, down 4.76% from RMB 0.21 in 2020[29]. - The diluted earnings per share for 2021 was also RMB 0.20, reflecting a 4.76% decrease from RMB 0.21 in 2020[29]. - The company reported a total non-operating income of approximately ¥944.35 million, with a significant increase in other non-operating income amounting to ¥105.39 million[38]. - The company reported a total revenue of 1.941 billion yuan in 2021, representing a year-on-year growth of 7.43%, and a net profit of 707 million yuan, up 39.44% year-on-year[70]. - The gross profit margin improved to 45% in 2021, up from 40% in 2020, reflecting better cost management and pricing strategies[164]. Market and Product Development - The company is focused on continuous product and technology development to maintain competitive advantage in a rapidly evolving market[7]. - The company aims to focus on high-quality content development and user experience to drive user monetization and strengthen its IP ecosystem[7]. - The company will continue to invest in research and development, collaborating with industry stakeholders to stay ahead of market trends and technological advancements[10]. - The company has acknowledged the risks associated with market competition and is dedicated to timely responses to market demands and technological innovations[7]. - The company is committed to proactive strategic adjustments in response to market changes to mitigate asset impairment risks associated with goodwill and intangible assets[12]. - The company is focusing on high-quality content production in response to stricter industry regulations aimed at enhancing game quality and cultural value[51]. - The company is exploring innovative business opportunities, including new types of games and a "Talking Tom" family movie project, with the script's first draft already completed[119]. - The company launched new games such as "My Angela 2," which quickly ranked first in global downloads in Q3 2021, further solidifying its market leadership in the casual gaming sector[72]. - The company plans to launch "Tom Cat Parkour 2" in 2022, a sequel to the popular "Tom Cat Parkour" game, aiming to enhance its market share in the parkour game segment[100]. - The company is developing "Tom Cat Adventure Park," expected to launch in 2022, focusing on new gameplay types under the Tom Cat IP[100]. User Engagement and IP Ecosystem - The cumulative download of the "Talking Tom and Friends" IP series applications has exceeded 17 billion, with a global monthly active user (MAU) count of over 400 million[54]. - The average monthly active user base has been sustained at over 400 million for more than 10 years, with the company consistently ranking in the top ten of global iOS and Google Play game downloads from 2015 to 2021[55]. - The company has seen a significant increase in user engagement and market demand for digital cultural products, particularly among younger demographics[42]. - The company aims to expand its IP ecosystem by developing both online and offline business models, enhancing user engagement through immersive cultural consumption experiences[53]. - The company has developed over 20 mobile applications and animated content based on the "Talking Tom and Friends" IP, maintaining a leading market position in the virtual pet and parkour game segments[55]. Governance and Compliance - The company emphasizes strict compliance with laws and regulations regarding user data protection and has implemented enhanced measures for the protection of minors across all its products[6]. - The company plans to enhance its governance structure and operational mechanisms to manage the complexities arising from its expanding global operations[11]. - The company has engaged with a diverse range of institutional investors, reflecting its broad appeal and the interest in its business strategy[133]. - The company’s governance practices have been aligned with the standards set by the Shenzhen Stock Exchange and other regulatory bodies, ensuring compliance and shareholder protection[136]. - The company has implemented strict measures to protect the rights of minors, ensuring all products comply with international privacy protection standards[120]. - The company has established a performance evaluation and incentive mechanism to motivate employees across different positions[142]. - The company ensures transparent information disclosure, coordinating with investors and regulatory bodies to maintain communication[143]. Research and Development - The company has established a comprehensive product R&D mechanism to ensure new products meet expectations through professional tools and testing data[125]. - The company is committed to innovation and ecological operation in the digital culture sector, adapting to the evolving market landscape[49]. - The company recognizes the rapid pace of technological change in the internet industry and is focused on continuous R&D investment and collaboration with industry stakeholders to mitigate new product development risks[125]. - Research and development expenses amounted to 119,418,314.92 CNY, a decrease of 13.76% compared to the previous year[98]. - The number of R&D personnel decreased by 22.12% from 443 in 2020 to 345 in 2021, with the proportion of R&D staff dropping from 33.06% to 30.69%[100]. Strategic Initiatives and Future Outlook - The company plans to continue innovating user experiences and IP applications, focusing on new game types and interactive technologies[83]. - Future outlook indicates a projected revenue growth of 20% for 2022, driven by new product launches and market expansion strategies[164]. - The company is exploring potential mergers and acquisitions to enhance its competitive position, with a target of completing at least one acquisition by the end of 2022[164]. - The company is investing heavily in R&D, with a budget allocation of 200 million RMB for the development of new technologies and products in 2022[164]. - Market expansion efforts include entering three new provinces in China, aiming to increase market share by 15% in these regions by the end of 2022[164]. Employee and Shareholder Engagement - The company has implemented an employee stock ownership plan involving 102 employees, holding a total of 37,916,000 shares, which represents 1.08% of the total share capital[200]. - The company held 5 shareholder meetings in 2021, utilizing a combination of online and on-site voting to ensure equal rights for all shareholders[137]. - The company reported a total pre-tax remuneration for directors, supervisors, and senior management during the reporting period amounted to CNY 8.3048 million[173]. - The total number of employees at the end of the reporting period was 1,124, with 69 in the parent company and 1,055 in major subsidiaries[188]. - The company provided competitive compensation packages, including supplementary commercial insurance and transportation allowances, to attract and retain talent[190].