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禅游科技(02660) - 2023 - 中期业绩
ZENGAMEZENGAME(HK:02660)2023-08-23 08:30

Revenue Growth - Revenue for the six months ended June 30, 2023, increased to RMB 1,017.8 million, a growth of 64.2% compared to RMB 619.8 million for the same period in 2022[3] - The revenue from board games surged to RMB 923.2 million, marking an increase of approximately 104.3% from RMB 451.8 million in the same period last year[6] - Sales revenue from virtual items reached approximately RMB 963.9 million, a 100.7% increase from RMB 480.2 million year-over-year[7] - The company's total revenue for the six months ended June 30, 2023, was approximately RMB 1,017.8 million, an increase of about 64.2% compared to RMB 619.8 million for the same period in 2022[12] - Total revenue for the six months ended June 30, 2023, was RMB 1,017,834 thousand, a significant increase from RMB 619,786 thousand in the same period of 2022, representing a growth of approximately 64.3%[43] - Revenue from self-developed games reached RMB 960,029 thousand, compared to RMB 477,900 thousand in the previous year, indicating an increase of about 100.5%[43] - Revenue from third-party games was RMB 3,894 thousand, up from RMB 2,333 thousand, showing a growth of approximately 67.0%[43] Profitability - The adjusted net profit for the same period rose to RMB 413.2 million, reflecting a 73.3% increase from RMB 238.5 million in the prior year[8] - The overall net profit margin improved to 39.7% for the six months ended June 30, 2023, compared to 38.2% in the same period of 2022[3] - Net profit for the six months ended June 30, 2023, was approximately RMB 404.3 million, representing a 70.6% increase from RMB 236.9 million in the same period of 2022[22] - The company's adjusted net profit, excluding share-based compensation, was approximately RMB 413.2 million, a 73.3% increase from RMB 238.5 million in the previous year[23] - The group's pre-tax profit from continuing operations for the six months ended June 30, 2023, was RMB 404,845,000, compared to RMB 237,010,000 for the same period in 2022, reflecting a growth of 70.8%[52] User Engagement - Monthly active users decreased to 25,068 from 38,707 year-over-year, while daily active users fell to 4,404 from 6,288[6] - The average revenue per paying user (ARPPU) for virtual items increased significantly to RMB 289, up from RMB 82 in the previous year[6] - The company reported a significant increase in monthly active users, reaching 1.5 million, representing a 25% year-over-year growth[68] - Daily active users have increased to 500,000, showing a 30% rise from the last quarter[68] - The average revenue per paying user (ARPPU) for the quarter was $15, indicating a 10% increase compared to the previous quarter[67] Expenses and Costs - The company's gross profit increased by 59.1% to approximately RMB 635.7 million, with a slight decrease in gross margin from 64.5% to 62.5%[14] - Research and development expenses rose by 47.7% to approximately RMB 73.8 million, primarily due to an increase in the number of R&D personnel and their salaries[19] - Sales and distribution expenses decreased by 10.8% to approximately RMB 73.4 million, attributed to reduced promotional and advertising expenses[17] - Administrative expenses increased by 63.5% to approximately RMB 60.7 million, primarily due to higher salaries for administrative staff[18] - The cost of sales increased by 73.6% to approximately RMB 382.1 million, driven by overall revenue growth and increased new media costs[13] Future Strategies - The company plans to strengthen its competitive advantage in the board game sector and enhance research and operational management levels in the second half of 2023[9] - Future strategies include continuous investment in product iteration and user experience, as well as active expansion into overseas gaming markets[9] - The company plans to launch two new games in Q4 2023, aiming to expand its market presence and attract more users[69] - The management provided a revenue guidance of $50 million for the next quarter, reflecting a 20% growth expectation[69] - The company is exploring potential acquisitions to further expand its market share in the gaming industry[69] Financial Position - The total cash and bank balance increased from approximately RMB 1.1 billion as of December 31, 2022, to approximately RMB 1.4 billion as of June 30, 2023, due to increased cash surplus from operating profits[25] - As of June 30, 2023, the current ratio was 4.2, down from 5.8 as of December 31, 2022[25] - As of June 30, 2023, the debt-to-equity ratio was 0.6%, down from 0.8% as of December 31, 2022[26] - The company reported a total current asset value of approximately RMB 1,934.6 million as of June 30, 2023, compared to RMB 1,534.3 million as of December 31, 2022[34] - Trade receivables amounted to RMB 179,332,000, an increase from RMB 161,763,000 as of December 31, 2022, representing an increase of approximately 10.8%[54] Compliance and Governance - The company has implemented a real-name authentication system and anti-addiction measures in compliance with regulations for protecting minors[8] - The company’s board of directors confirmed compliance with corporate governance codes during the reporting period[62] - The company has adopted new accounting standards effective January 1, 2023, but these changes did not impact the interim financial data[39] - There were no significant changes in accounting policies that would affect the financial performance or position of the company[39] - The company has not disclosed any information regarding the impact of international tax reforms on its financial statements, as it does not fall under the scope of the relevant legislation[39]