Core Insights - Nokia and e& UAE have launched the world's first fixed end-to-end network slicing solution specifically designed for gaming applications, enhancing user experiences for premium services [1][2] - The solution allows for automatic allocation of network resources to meet the low-latency and high-speed demands of gaming, enabling operators to monetize their networks more effectively [1][4] Company Developments - e& UAE is the first operator globally to implement Nokia's slicing solution, demonstrating its capabilities in a trial conducted in Abu Dhabi [2] - The trial showcased the creation of dedicated network slices across in-home Wi-Fi and fiber access networks, ensuring a high-quality experience for users [2][3] Technological Features - Nokia's slicing solution includes components like Altiplano, Corteca, and NSP domain controllers, allowing operators to create on-demand or autonomous network slices tailored to specific service requirements [3] - Each slice can be customized for various characteristics such as routing, bit rate, quality of service (QoS), latency, and security, catering to different applications like TV streaming and cloud gaming [3][4] Market Impact - The implementation of this solution enables e& UAE to automatically detect new gaming consoles and create dedicated low-latency network slices, enhancing the overall gaming experience [4] - This innovation sets a new industry benchmark and lays the groundwork for future autonomous networks that can deliver premium services in novel ways [5]
Nokia and e& UAE showcase world's first fixed end-to-end network slicing solution for gaming applications