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游族网络:新游戏储备开辟新增长点 AI赋能全球发行

Core Insights - The company reported a revenue of 1.434 billion yuan for 2024, with overseas revenue accounting for 860 million yuan, representing 60.16% of total revenue [1] - In Q1 2025, the company achieved a revenue of 359 million yuan, a year-on-year increase of 7.29%, and a net profit attributable to shareholders of 24.7035 million yuan, showing a significant growth of 43.74% [1] Group 1 - The company is deepening its "globalization card+" strategy to explore growth potential in emerging markets, with self-developed games like "少年西游记2" and agency games like "三国云梦录" achieving notable success [1] - The company is actively embracing market changes and diversifying its product portfolio, with over ten new titles such as "少年三国志3" and "我的三体:2277" in the pipeline [1] Group 2 - The company is integrating AI deeply into its main gaming business, optimizing advertising strategies and innovating AI tools across the entire publishing process, enhancing operational efficiency [2] - AI technology has been incorporated into the entire game development and operation process, pushing towards automation, standardization, and scalability in game production [2] - The company aims to enhance its R&D and publishing capabilities through technology, creating new growth opportunities and a promising outlook for future performance [2]