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中青宝2024:困境突围,多板块协同谋发展
ZQGAMEZQGAME(SZ:300052) Sou Hu Wang·2025-04-28 09:15

Core Viewpoint - 2024 presents both challenges and opportunities for the company, with a focus on overcoming performance difficulties through strategic business development in gaming, cloud services, digital twin technology, and cultural tourism [1][10]. Group 1: Financial Performance - The company reported total revenue of 227 million yuan, a year-on-year decrease of 12.32%, and a net loss attributable to shareholders of 52.74 million yuan, although this represents a year-on-year reduction in losses by 4.19% [1]. - The non-recurring net profit loss was 52.55 million yuan, showing a year-on-year reduction in losses of 22.95% [1]. Group 2: Industry Trends - The gaming industry in China is projected to reach a market size of 325.78 billion yuan in 2024, with a year-on-year growth of 7.53%, driven by increasing player demands for quality and innovative gameplay [2]. - The cloud services sector is experiencing rapid growth, with the smart computing power scale expected to reach 1,037.3 EFLOPS by 2025, a 43% increase from 2024, and the market size projected to reach 25.9 billion USD, a year-on-year growth of 36.2% [2]. - The digital twin industry is gaining momentum due to government support, with applications in smart cities and industrial internet becoming more prevalent [3]. Group 3: Business Segments - In the gaming sector, the company is revitalizing classic games and exploring diverse genres, with successful updates to titles like "Anti-Japanese War" and the launch of new mobile games contributing positively to revenue [4]. - The cloud services business is expanding through the utilization of data centers and the development of AI and cloud computing services, despite facing competitive pressures that have impacted profit margins [5][6]. - The digital twin and cultural tourism sectors are highlighted by the success of the "Dragon Rising Nine Continents" project, which has turned profitable and is enhancing visitor experiences through digital technology [8]. Group 4: Future Outlook - The company anticipates gradual performance improvement through the synergistic development of its three main business segments, with expectations of increased player engagement and revenue in gaming, growth in cloud service profitability, and expanded market coverage in cultural tourism [9][10].