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从阿拉木图到珠江口,中国电竞架起当代丝绸之路
Yang Zi Wan Bao Wang·2025-05-07 23:03

Group 1 - The 2025 International Summit Cup was successfully held in Guangzhou, showcasing esports as a bridge for friendly exchanges among young players from different countries [1] - Previous events of the "Decisive Peak" series were held in countries along the Belt and Road Initiative, promoting a fashionable lifestyle in those regions [1] - The event marked a return to China, the origin of the Belt and Road Initiative, fulfilling a prior commitment made by the organizers [1] Group 2 - Foreign players praised China's modern urbanization and cuisine, with one player likening the experience to stepping into a "future city" [2] - The "Decisive Peak" has been included as an official event in the 2026 Nagoya Asian Games, indicating the competitive nature of esports in China [2] - Players engaged in cultural exchanges, sharing gifts and experiences, which fostered friendships and understanding among them [2] Group 3 - Players expressed amazement at the technological atmosphere and urban landscape of Guangzhou, with one player eager to share their experiences with friends and family [3] - The event featured a cruise on the Pearl River, where players learned about China's economic and social development, further enhancing their appreciation for the host city [3] - Guangzhou's iconic "Little Waist" building displayed promotional images for the event, symbolizing the friendship between young people from different countries [3] Group 4 - "Decisive Peak" is a self-developed esports product by Chinese company Mutong Technology, attracting a large global audience [4] - By the end of 2024, the game is expected to have over 110 million monthly active users and more than 1.5 billion registered accounts [4] - The event achieved a total viewing time of 475 million hours, ranking first in global mobile esports viewership for 2024, breaking the dominance of foreign companies in the esports sector [4]