Core Insights - The company reported Q1 2025 revenue of 1.5086 billion RMB (approximately 207.9 million USD), a 0.3% increase from 1.5040 billion RMB in Q1 2024, exceeding market expectations of 189 million USD [1] - Live streaming revenue for Q1 2025 was 1.1382 billion RMB (approximately 156.8 million USD), down from 1.2604 billion RMB in Q1 2024, impacted by macroeconomic and industry conditions [1] - The company is focusing on an "AI + live streaming" strategy, launching AI features to enhance the esports viewing experience [3] Financial Performance - Q1 2025 Non-GAAP net profit was 2.4 million RMB (approximately 330,000 USD), down from 9.25 million RMB in Q1 2024 [1][2] - The company’s Q1 2025 basic and diluted Non-GAAP earnings per ADS were 0.10 RMB (approximately 0.01 USD), compared to 0.40 RMB and 0.39 RMB in Q1 2024 [2] - Total revenue growth was driven by a 52.1% increase in game-related services and advertising, although partially offset by a decline in brand advertising revenue [1] User Metrics - The average monthly active users on mobile reached 83.4 million, an increase from 82.6 million in Q1 2024 [2] - The number of paying users remained stable at 4.4 million compared to the same period last year [2] Strategic Initiatives - The company has repurchased 21 million ADS worth 69.8 million USD as part of its ongoing share buyback program [3] - The company is actively expanding its international market presence, with significant growth in overseas game-related service revenue in Q1 2025 [3] - The CEO emphasized the importance of expanding the overseas user base and business scale as a key growth engine for the future [3]
虎牙(HUYA.US)Q1营收微增 净利润大幅收窄