Group 1 - The core viewpoint of the article highlights Tencent Holdings' significant growth in its value-added services business, with a year-on-year revenue increase of 17% to RMB 92.1 billion in Q1 2025 [1] Group 2 - Domestic game revenue reached RMB 42.9 billion, reflecting a 24% year-on-year growth, driven by popular titles such as "Honor of Kings" and "Peacekeeper Elite," along with contributions from newly released games [1] - International game revenue amounted to RMB 16.6 billion, showing a 23% year-on-year increase (22% growth at constant exchange rates), attributed to the success of games like "Brawl Stars," "Clash Royale," and "PUBG Mobile" [1] - Social network revenue grew by 7% year-on-year to RMB 32.6 billion, supported by increased sales of mobile game virtual items, music subscription revenue, and mini-game platform service fees [1]
腾讯控股:一季度增值服务业务收入同比增长17%