Workflow
文博会广州馆六大展区彰显文化产业生猛态势
Guang Zhou Ri Bao·2025-05-24 01:48

Group 1: Cultural Industry Overview - The 21st Shenzhen Cultural Industries Fair showcased Guangzhou's vibrant cultural industry, featuring six major exhibition areas including original animation, performing arts, gaming, and cultural tourism [2] - In 2024, Guangzhou's gaming industry is projected to generate approximately 140 billion yuan, accounting for about one-third of the national total, with significant international success [4] Group 2: Gaming Sector Highlights - The gaming and esports exhibition area was the most popular at the fair, with local companies like Guangzhou Huali Technology showcasing their products, such as the arcade game "Three Kingdoms Fantasy Battle" [3] - Guangzhou has over 6,000 gaming companies, with notable entries in the "National Cultural Export Key Enterprises" list, including nine companies with overseas revenues exceeding 19 billion yuan [4] Group 3: Technological Innovations in Education - AI technologies are being integrated into educational tools, such as the AI mouse and smart pen developed by YunDie Technology, which enhance learning through real-time data processing and analysis [7][8] - Companies like Vision Source are creating comprehensive educational solutions that combine AI with traditional learning environments, aiming to improve personalized education [8] Group 4: Economic Impact of Cultural Industry - In 2024, Guangzhou's cultural industry is expected to have 3,760 registered entities, achieving revenues of 604.1 billion yuan, with new cultural formats contributing 278.1 billion yuan [9] - The cultural industry's added value is approximately 210 billion yuan, representing over 6.7% of the city's GDP, with three major cultural industry clusters generating over 100 billion yuan each [9]