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研判2025!中国科教玩具行业发展历程、产业链、市场规模、重点企业分析及未来展望:消费者对儿童教育和科学知识普及日益重视,科教玩具市场需求稳步增长[图]
Chan Ye Xin Xi Wang·2025-05-27 01:31

Industry Overview - The Chinese educational toy industry focuses on toys designed with scientific knowledge and educational purposes, combining entertainment and interactivity [1][18] - The market size of educational toys in China is projected to grow from 33.471 billion yuan in 2020 to 67.958 billion yuan in 2024, with a compound annual growth rate (CAGR) of 19.37% [1][18] - Increased emphasis on children's comprehensive quality and creativity by parents, along with government support for science education, is driving the growth of the educational toy market [1][18] Market Dynamics - The demand for educational toys is expected to continue growing as consumers place more importance on children's education and the dissemination of scientific knowledge [1][18] - The rise in disposable income and consumer spending in China is contributing to the rapid release of market demand for educational toys [15] - The per capita disposable income in China is projected to increase from 26,000 yuan in 2017 to 41,300 yuan in 2024, with a CAGR of 6.83% [15] Industry Chain - The upstream of the educational toy industry chain includes raw materials such as plastics, metals, and electronic components [9] - The midstream involves the production and manufacturing of educational toys, while the downstream primarily focuses on the education sector, especially preschool and basic education [9][12] Key Players - Major companies in the educational toy industry include Aofei Entertainment, Gaole Co., Ltd., and Shanghai Blukoo Technology Group [1][20][22] - Aofei Entertainment reported a toy sales revenue of 1.026 billion yuan in 2024, leveraging its strengths in animation IP [23] - Gaole Co., Ltd. achieved a revenue of 303 million yuan in 2024, with a year-on-year growth of 47.8% [25] Trends and Innovations - The integration of AI technology is expected to drive educational toys towards personalized and adaptive learning experiences [27] - IoT technology will enable cross-device collaboration and data sharing among educational toys, enhancing the learning experience [28] - The fusion of VR/AR and motion-sensing technologies is set to reshape the interactive experience of educational toys, allowing for immersive learning environments [29]