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游戏大厂一季度现双位数增长 研究指行业增长模式进入新阶段
Jing Ji Guan Cha Wang·2025-05-27 08:46

Group 1: Company Performance - Tencent's gaming business achieved a revenue of 59.5 billion yuan in Q1 2025, with domestic market revenue at 42.9 billion yuan, a year-on-year increase of 24%, and international market revenue at 16.6 billion yuan, a growth of 23% [1] - NetEase reported a net revenue of 28.8 billion yuan in Q1 2025, with gaming and related value-added services contributing 24 billion yuan, reflecting a year-on-year growth of 12.1% [1] - Both Tencent and NetEase's classic IPs have been crucial in driving stable growth in their gaming businesses, with Tencent's "Honor of Kings" and "Crossfire Mobile" achieving record-high revenue in Q1 2025 [1] Group 2: Industry Trends - The mobile gaming industry is entering a new growth phase, with industry leaders focusing on long-term value rather than short-term gains [2][3] - A report by Moloco indicates that while overall app installation volume decreased by 0.2% over the past year, the paid user conversion rate for top apps increased by 6% [2] - High-value users, representing only 0.02% of global installations on the iOS platform, contributed 20% of total revenue for global iOS and Android games [2]