Workflow
行业增长超预期叠加AI研发深化,游戏板块回调,游戏ETF(516010)跌超1%,昨日净流入超3亿元
Mei Ri Jing Ji Xin Wen·2025-06-06 02:31

Group 1 - The core viewpoint of the article indicates that the Chinese gaming market is expected to reach a scale of 27.351 billion yuan by April 2025, showing a year-on-year growth of 21.93% and a quarter-on-quarter growth of 2.47%, exceeding market expectations [1] - The growth is primarily driven by long-term products, benefiting from events like collaborations and new seasons, with significant revenue increases for some leading products [1] - The mobile gaming market has seen a year-on-year growth of 28.41%, reaching 20.424 billion yuan, while the client game market has experienced a quarter-on-quarter growth of 3.75% [1] Group 2 - In the overseas market, revenue from independently developed Chinese games has increased by 9.62%, with products like "Honkai: Star Rail" experiencing a surge in income due to anniversary events [1] - From January to May 2025, 610 domestic online game licenses were issued, marking a year-on-year increase of 16.41%, and the pace of issuing import licenses has accelerated, reflecting a favorable policy environment for the gaming industry [1] - The gaming sector shows strong cash flow and stable performance, with ongoing deepening of AI game development [1] Group 3 - The gaming ETF (code: 516010) tracks the animation and gaming index (code: 930901), which is compiled by Shenzhen Securities Information Co., Ltd., selecting listed companies involved in animation creation, game development, and operations to reflect the overall performance of the animation and gaming industry [1] - This index focuses on the cultural and entertainment industry, particularly emphasizing emerging fields such as digital content production and interactive entertainment, effectively reflecting the development trends of the domestic animation and gaming industry [1]