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国家文创实验区年度十大引领性成果发布 包括LABUBU成全球顶流
Zhong Guo Xin Wen Wang·2025-06-16 13:54

Core Insights - The 2025 National Cultural Industry Innovation Experimental Zone Development Conference was held in Beijing, focusing on the transformation and intelligent upgrade of the cultural industry [1] - The conference released the annual top ten leading achievements of the National Cultural Industry Innovation Experimental Zone, highlighting significant advancements in various cultural sectors [2][3] Group 1: Key Achievements - The establishment of the Beijing AIGC Audiovisual Industry Innovation Center in collaboration with 50 ecological partners aims to enhance the efficiency of the audiovisual industry and create a public technology service platform [2] - The opening of the largest esports cultural complex in Beijing, Weibo IN, with a total area of 42,000 square meters, can accommodate approximately 1,500 spectators [2] - The launch of LABUBU as a global top brand, with operations in 23 overseas countries and regions, achieving annual revenue exceeding 13 billion yuan, exemplifying a successful case of Chinese cultural export [3] Group 2: Technological Innovations - The establishment of an AI audiovisual laboratory by Guanghe Voice Intelligent Technology to promote the upgrade of film and television technology through audio recognition, human-computer interaction, and immersive audiovisual production [3] - The creation of a practice center for AI-generated art by the Animation and Digital Art College of Communication University of China, focusing on overcoming technical challenges in AI animation [3] - The introduction of a new film production model by Youku, launching the industry's first film production vehicle to provide integrated software and hardware services for directors and post-production teams [3] Group 3: Event Structure - The conference adopted a "1+10" interactive model, featuring a main forum and ten additional events, including industry forums and cultural activities, to enhance communication and dialogue within the cultural sector [4][5]