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法媒:警惕“仇恨游戏”引诱青少年
Huan Qiu Shi Bao·2025-07-01 22:53

Core Insights - The intersection between video games and violent extremism is expanding, raising concerns among various stakeholders [1][2] - Extremists and terrorists are leveraging digital platforms, including video games, to recruit and radicalize youth [1] - The gaming industry is urged to find a balance between artistic freedom and the management of hate content [2] Industry Overview - The global gaming industry has over 900 million players and generates annual revenues estimated in the hundreds of billions of dollars [1] - The European gaming sector is actively working to create healthy online communities and has developed various methodologies and tools to combat extremism [2] Risks and Challenges - Video games can lower the psychological threshold for violent behavior, particularly among younger audiences [2] - There is a growing trend of recruitment among children as young as 12, posing significant challenges for prevention efforts [2]