Group 1 - The gaming industry has entered a new prosperity cycle this year, with strong supply and demand, and high user activity [1] - From January to May, the domestic mobile gaming market grew by 20% year-on-year, with leading companies maintaining stable revenue from evergreen games, and mid-sized companies exceeding expectations with new product launches [1] - The number of domestic game licenses increased by 21% year-on-year from January to June, with June reaching a new high since 2022 [1] Group 2 - User activity remains high, and vertical platforms are emerging as new promotional and content community arenas beyond traditional user acquisition methods [1] - Game community platforms are benefiting from the industry's high prosperity, with accelerated commercialization [1] - As platform traffic grows and advertising spending shifts towards communities, the commercialization potential of game communities continues to be released [1] Group 3 - The gaming ETF tracks the animation and gaming index, which is compiled by China Securities Index Co., Ltd., selecting listed companies in the animation, comics, and gaming sectors from the A-share market [1] - This index reflects the overall performance of listed companies in the animation and gaming industry, showcasing significant industry characteristics and growth potential, providing investors with a convenient tool for investing in this emerging cultural industry [1]
游戏ETF(516010)昨日净流入超0.5亿,板块景气度获市场关注
Mei Ri Jing Ji Xin Wen·2025-07-15 02:31