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Can GameStop Overcome Declines in Hardware & Software Sales?
GameStopGameStop(US:GME) ZACKSยท2025-07-15 17:06

Core Insights - GameStop Corp. (GME) reported a significant decline in its core hardware and software segments in Q1 of fiscal 2025, with total net sales dropping 16.9% to $732.4 million from $881.8 million a year earlier [1][8] Sales Performance - Hardware and accessories sales fell 31.7% year over year to $345.3 million from $505.3 million, while software sales declined 26.7% to $175.6 million from $239.7 million [1][8] - Hardware accounted for 47.1% of net sales, down from 57.3%, and software fell to 24% from 27.2%, indicating a shrinking contribution from GameStop's legacy businesses [3] Market Trends - The decline in hardware and accessories suggests softer demand for consoles and related products, influenced by the maturity of the current console cycle and the growing appeal of digital and cloud-based gaming alternatives [2] - The decrease in software sales highlights reduced demand for traditional physical video games as digital downloads and streaming services gain traction [2] Strategic Challenges - With over 70% of revenues still tied to declining segments, GameStop faces increasing pressure to modify its strategies and accelerate diversification into higher-growth areas such as collectibles and digital offerings [4] Competitive Positioning - GameStop's shares have lost 24.4% year to date, underperforming the industry's growth of 14.5% [5] - Compared to competitors, Best Buy shares have declined 17.3%, while Microsoft shares have risen 19.3% during the same period [6] Valuation Metrics - GameStop trades at a forward price-to-sales ratio of 3.22X, slightly below the industry average of 3.61X, with a Value Score of C [6] - GameStop is trading at a premium to Best Buy (0.36X) and at a discount to Microsoft (11.85X) [6] Earnings Estimates - The Zacks Consensus Estimate for GME's fiscal 2025 earnings implies year-over-year growth of 127.3%, while fiscal 2026 indicates a decline of 52% [10]