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中国“多巴胺产品”席卷全球,淡水泉投资解码服务业出海逻辑
Xin Lang Ji Jin·2025-07-22 01:57

Group 1 - The core viewpoint is that China's service industry is experiencing a new trend of overseas expansion, with short dramas, mobile games, and trendy toys becoming significant carriers of new consumption forms, showing strong growth despite increasing tariff frictions this year [1][2]. Group 2 - New consumption overseas is experiencing a counter-trend explosion, with Sensor Tower data indicating that by Q1 2025, Chinese short drama platforms ReelShort and DramaBox will see revenue growth of 31% and 29% respectively, ranking first and second globally in short drama app revenue [2]. - In the gaming sector, 33 Chinese companies made it to the global top 100 mobile game publishers by June 2025, collectively accounting for 33% of the total revenue of the top 100 [2]. Group 3 - The underlying logic of the "dopamine economy" is that short dramas, games, and trendy toys effectively tap into user psychology, creating instant gratification and sustained anticipation, activating the brain's dopamine reward system [3]. - Data from 2020 to 2024 shows a surge in sales of healing toys in Europe, the US, and Japan, reflecting the rigid demand for emotional consumption [3]. Group 4 - The deepening of mobile internet has accelerated this trend, with over 1 billion internet users in China creating fragmented scenarios that promote the prosperity of UGC (User Generated Content) and PUGC (Professional User Generated Content) ecosystems [4]. - The market for mini-program games is expected to experience explosive growth from 2022 to 2024, providing fertile ground for "short and quick" content [4]. Group 5 - The industrialized production mechanism of short dramas involves neuroscience applications, with episodes typically lasting 5-15 minutes and featuring plot twists every 1-2 minutes to trigger dopamine release cycles [5]. - Data-driven production methods, such as A/B testing for content optimization, allow for rapid identification of user preferences through "small-scale trial and error" [5]. Group 6 - Innovations in business models, such as vertical screen formats and advertising monetization, lower user barriers and expand audiences, enabling efficient monetization through traffic and advertising [6]. - The development of short dramas over the past three years represents a reshaping of the content industry landscape and marks the beginning of an unstoppable journey overseas [6]. Group 7 - Chinese companies have a dual advantage in overseas expansion, benefiting from a vast talent pool of over 1 million art exam candidates and 400,000 design graduates annually, forming the world's largest creative talent reservoir [8]. - The business model leverages a complete supply chain, cost efficiency, global self-operated models, and IP creation, forming a tripartite new business model that provides inclusive products and services [8]. Group 8 - The transition from manufacturing to creation is evident as Chinese companies reconstruct global content industry rules through "dopamine products," moving from "Made in China" to "Created in China" with emotional consumer goods [9].