Group 1 - The core viewpoint of the articles highlights the successful global launch of the Chinese AAA game "Mingmo: Yuanshu Zhi Yu," which integrates Chinese culture and mythology, following the success of "Black Myth: Wukong" [1][2] - The game achieved significant pre-sale success, topping the Steam global sales chart (excluding free games) and demonstrating increasing international interest in Chinese single-player games [1] - The development team conducted extensive field research and 3D scanning of cultural sites in Sichuan to authentically represent regional characteristics in the game [1][3] Group 2 - The game features traditional Ming Dynasty clothing, which has garnered attention for its cultural representation, with hopes for more games to promote Hanfu culture [2] - The success of "Black Myth: Wukong" is seen as a model for future Chinese games entering international markets, emphasizing the need for continuous innovation in gameplay, narrative, and cultural expression [2][3] - The gaming industry in Chengdu is thriving, with over 6,000 digital cultural enterprises contributing to the development of original projects, including major hits like "Nezha" and "Honor of Kings" [2][3] Group 3 - The collaborative efforts of over 60 upstream and downstream companies contributed to the artistic and musical elements of "Mingmo: Yuanshu Zhi Yu," indicating a growing talent pool and technical chain in China's single-player game sector [3] - The trend of high-quality and diverse Chinese single-player games is gaining traction in international markets, providing overseas players with a glimpse into unique Chinese aesthetics and mythological narratives [3] - The Chinese gaming market reported actual sales revenue of 325.783 billion RMB and a user base of 674 million, with overseas sales of self-developed games reaching 18.557 billion USD [3]
《黑神话:悟空》之后 又一国产3A游戏承载中国文化登陆全球
 Xin Hua Wang·2025-07-24 11:52
