Workflow
Studio City International Holdings Limited Announces Unaudited Second Quarter 2025 Earnings
Studio CityStudio City(US:MSC) Globenewswireยท2025-07-31 12:00

Financial Performance - Total operating revenues for Q2 2025 were US$190.1 million, up from US$161.5 million in Q2 2024, driven by improved mass market operations and higher non-gaming revenues [2][6] - Studio City Casino generated gross gaming revenues of US$359.6 million in Q2 2025, compared to US$339.3 million in Q2 2024 [2] - Adjusted EBITDA for Q2 2025 was US$76.4 million, an increase from US$54.2 million in Q2 2024, attributed to higher revenue from casino contracts and non-gaming revenues [7][26] Gaming Operations - Mass market table games drop was US$958.2 million in Q2 2025, slightly up from US$955.6 million in Q2 2024, with a hold percentage of 34.0% in Q2 2025 compared to 30.1% in Q2 2024 [3] - Gaming machine handle for Q2 2025 was US$916.1 million, an increase from US$842.4 million in Q2 2024, with a win rate of 3.7% in Q2 2025 compared to 3.3% in Q2 2024 [3] Revenue Breakdown - Revenue from casino contracts was US$83.8 million in Q2 2025, up from US$62.1 million in Q2 2024 [5] - Total non-gaming revenues for Q2 2025 were US$106.3 million, compared to US$99.4 million in Q2 2024 [6] Operating Income and Loss - Operating income for Q2 2025 was US$23.1 million, significantly higher than US$3.0 million in Q2 2024 [7] - Net loss attributable to Studio City for Q2 2025 was US$3.7 million, an improvement from a net loss of US$33.4 million in Q2 2024 [8] Financial Position - Total cash and bank balances as of June 30, 2025, were US$173.5 million, up from US$127.8 million at the end of 2024 [12] - Total debt at the end of Q2 2025 remained stable at US$2.16 billion [12] Capital Expenditures - Capital expenditures for Q2 2025 were US$16.3 million [13] Room and Gaming Statistics - Average daily rate for rooms in Q2 2025 was US$163, compared to US$157 in Q2 2024, with occupancy rates at 97% in Q2 2025 [28] - Average number of table games was 253 in Q2 2025, with gaming machines averaging 724 [29]