Roblox第二季度电话会:未来目标是占据1800亿美元全球游戏内容市场10%份额
RobloxRoblox(US:RBLX) news flash·2025-08-01 13:17

Core Insights - Roblox reported a revenue of $1.1 billion for Q2, representing a year-over-year growth of 21% [1] - The company aims to capture 10% of the $180 billion global gaming content market in the future [1] - The guidance for Q3 is conservative, assuming a return to baseline growth trends for recent viral content engagement and spending [1] - There is uncertainty in the Q4 outlook, as a significant portion of bookings typically occurs in the last days and weeks of the quarter [1]