Core Insights - The 22nd ChinaJoy has seen a significant increase in attendance and enthusiasm compared to last year, indicating a strong recovery in the interactive entertainment industry [1][2][4] - The event has evolved from a simple gaming exhibition to a comprehensive "technology + entertainment" fair, showcasing a wide range of digital entertainment sectors [2][4] Industry Performance - The domestic gaming market achieved a record sales revenue of 168 billion yuan in the first half of 2025, marking a year-on-year growth of 14.08% [4] - The number of gaming users reached approximately 679 million, reflecting a growth of 0.72% year-on-year, also a historical high [4] Exhibitor Highlights - Major gaming companies such as Tencent, NetEase, and Giant Network showcased multiple new products, with Tencent occupying nearly half of the N4 hall with 17 games [5][6] - NetEase presented 45 games under the theme "Challenge! My Passion Partner," while Century Huatong featured 13 games and an immersive "Game+Lab" experience [5] New Game Showcases - Notable new titles include Tencent's global premiere of "Runeterra: League of Legends Card Battle" and several unreleased games from Century Huatong, attracting significant visitor interest [7] - The event also highlighted classic IP innovations, such as Tencent's "Dungeon & Fighter" series, showcasing the integration of technology and gameplay [7] Industry Trends and Insights - Industry leaders discussed the need to bridge the gap between high performance and value perception, emphasizing the importance of cultural depth and intellectual property protection [8] - The focus on technological innovation, such as AI capabilities, is seen as a key driver for enhancing productivity and creativity within the gaming sector [9]
ChinaJoy热度“爆棚”,游戏市场火热复苏