Core Insights - The 2025 Guangdong-Hong Kong-Macao Greater Bay Area Animation Film Week held in Dongguan featured discussions from industry leaders on various topics related to animation and VR technology [1][2] - Huang Sha, a key figure in digital technology, emphasized the evolution of VR technology and its implications for the film industry, particularly the importance of spatial positioning technology [1][2] Group 1: VR Technology and Industry Development - Huang Sha discussed the historical context of VR technology, referencing The Void, which raised $2 billion at its peak but went bankrupt in 2018 due to high operational costs linked to spatial positioning technology [1] - The breakthrough in SLAM centimeter-level spatial positioning technology in 2024 is expected to enhance the operational efficiency of VR cinemas, addressing a decade-long operational bottleneck in the industry [1] - The integration of VR technology with film presents unique challenges, as VR films focus on "physiological immersion" rather than merely being 360-degree panoramic films [1] Group 2: VR Film Production and Ethical Considerations - VR films differ from traditional films in their production logic, resembling game design more closely, as exemplified by the game "Black Myth: Wukong," which utilizes third-person perspectives and interactive storytelling [2] - Huang Sha highlighted psychological experiments to illustrate the profound psychological effects of VR experiences, suggesting that when the brain perceives virtual experiences as real, the psychological impacts are similar to real-life experiences [2] - The need for an ethical framework to manage the cognitive risks associated with immersion in VR is emphasized, particularly to avoid violent or graphic content and to use VR's sensory effects cautiously [2]
黄沙:VR电影的发展路径将有别于传统电影
Nan Fang Du Shi Bao·2025-08-11 14:41