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腾讯新游DAU单季度增长66.7% 中国游戏全球化进程再提速
Zhong Guo Jing Ji Wang·2025-08-14 11:31

Core Insights - Tencent reported a 15% year-on-year increase in total revenue and a 16% increase in profit for Q2 2025, reaching 184.5 billion yuan and 60.1 billion yuan respectively [1] - The gaming segment showed strong performance, with domestic and international market revenues growing by 17% and 35% respectively, totaling 40.4 billion yuan and 18.8 billion yuan [1] - Tencent's stock price reached a new high of 600 HKD, closing at 590 HKD with a total market capitalization of 5.4 trillion HKD [3][4] Gaming Industry Trends - The Chinese gaming industry saw a 14.08% year-on-year revenue growth in the first half of 2025, reaching 168 billion yuan, driven by supportive government policies [8] - Domestic self-developed games' market revenue increased by 19.29% to 140.45 billion yuan, while overseas revenue grew by 11.07% to 9.501 billion USD [9] - The gaming sector is expected to play a significant role in promoting high-quality consumption and technological innovation in network publishing [8][9] Product Performance - Tencent's multi-platform shooting game "Delta Force," launched in September 2024, achieved an average of 20 million daily active users in July, marking a 66.7% increase since April [6][12] - The game has been recognized for its innovative features, including underwater combat and dynamic weather systems, contributing to its popularity [12] - "Delta Force" topped the App Store and Google Play free game charts in 169 and 125 countries respectively on its first day of international release [22] Market Dynamics - The FPS game market, traditionally dominated by overseas companies, is experiencing growth in China due to an increasing player base and improved technology [21] - The Chinese government is actively encouraging domestic game developers to expand internationally, with initiatives aimed at enhancing the entire game production and distribution chain [22][23] - Tencent's innovative products are expected to reshape the global perception of Chinese games, emphasizing quality and international appeal [23][25]