Core Insights - The article highlights the rising trend of cultural tourism consumption during the summer, driven by the integration of new technologies such as artificial intelligence and the metaverse, leading to diverse experiences for the public [1][3] Group 1: Technological Integration in Cultural Tourism - The De Shou Palace Ruins Museum in Hangzhou showcases the integration of digital technology with historical culture, using naked-eye 3D technology to recreate palace life, attracting numerous visitors [1][3] - Various new cultural tourism models are emerging, including metaverse libraries and immersive theaters, which enhance audience engagement and create new entertainment formats [3][6] - The use of advanced technologies like AR, digital projections, and virtual reality in exhibitions is making cultural artifacts more interactive and engaging for visitors [3][6] Group 2: Talent Demand in the Digital Cultural Industry - The digital cultural industry is experiencing a significant transformation in job demand, with new roles such as LED equipment engineers and virtual shooting system engineers becoming essential [8][10] - By 2030, the demand for virtual reality talent in China is projected to exceed 6.8 million positions, reflecting the industry's rapid growth [12] - The animation market is also booming, with new roles like generative AI animation producers emerging, indicating a strong demand for skilled professionals in this sector [14][16] Group 3: Educational Initiatives for Talent Development - In response to the evolving needs of the digital cultural industry, educational institutions are restructuring programs to include new majors focused on digital culture, such as digital drama and intelligent imaging arts [18][20] - Collaboration between universities and enterprises is being emphasized to ensure that talent training aligns with industry requirements, with practical training integrated into the curriculum [22][24] - The establishment of specialized master's programs in digital culture management and related fields is aimed at bridging the gap between education and industry needs [20][24]
多元文化业态涌现,虚拟现实人才需求将超680万个
Bei Jing Ri Bao Ke Hu Duan·2025-08-19 15:48